DART 6.10.1
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WorldNode.hpp
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32
33#ifndef DART_GUI_OSG_WORLDNODE_HPP_
34#define DART_GUI_OSG_WORLDNODE_HPP_
35
36#include <memory>
37#include <unordered_map>
38#include <osg/Group>
39#include <osgShadow/ShadowTechnique>
40
42
43namespace dart {
44
45namespace simulation {
46class World;
47} // namespace simulation
48
49namespace dynamics {
50class Frame;
51class Entity;
52class ShapeFrame;
53} // namespace dynamics
54
55namespace gui {
56namespace osg {
57
58class FrameNode;
59class ShapeFrameNode;
60class EntityNode;
61class Viewer;
62
64class WorldNode : public ::osg::Group
65{
66public:
67 friend class Viewer;
68
71 explicit WorldNode(
72 std::shared_ptr<dart::simulation::World> world = nullptr,
73 ::osg::ref_ptr<osgShadow::ShadowTechnique> shadowTechnique = nullptr);
74
76 void setWorld(std::shared_ptr<dart::simulation::World> newWorld);
77
79 std::shared_ptr<dart::simulation::World> getWorld() const;
80
90 virtual void refresh();
91
97 virtual void customPreRefresh();
98
104 virtual void customPostRefresh();
105
111 virtual void customPreStep();
112
118 virtual void customPostStep();
119
121 bool isSimulating() const;
122
125 void simulate(bool on);
126
129 void setNumStepsPerCycle(std::size_t steps);
130
133 std::size_t getNumStepsPerCycle() const;
134
136 bool isShadowed() const;
137
141 ::osg::ref_ptr<osgShadow::ShadowTechnique> shadowTechnique = nullptr);
142
145 ::osg::ref_ptr<osgShadow::ShadowTechnique> getShadowTechnique() const;
146
149 static ::osg::ref_ptr<osgShadow::ShadowTechnique>
151
153 virtual ~WorldNode();
154
155protected:
159 virtual void setupViewer();
160
163
166 void clearUnusedNodes();
167
169 void refreshSkeletons();
170
172 void refreshSimpleFrames();
173
175
177
178 using NodeMap = std::
179 unordered_map<dart::dynamics::Frame*, ::osg::ref_ptr<ShapeFrameNode>>;
180
183
185 std::shared_ptr<dart::simulation::World> mWorld;
186
189
191 std::size_t mNumStepsPerCycle;
192
195
197 ::osg::ref_ptr<::osg::Group> mNormalGroup;
198
200 ::osg::ref_ptr<::osgShadow::ShadowedScene> mShadowedGroup;
201
204};
205
206} // namespace osg
207} // namespace gui
208} // namespace dart
209
210#endif // DART_GUI_OSG_WORLDNODE_HPP_
The Frame class serves as the backbone of DART's kinematic tree structure.
Definition Frame.hpp:58
Definition Viewer.hpp:112
WorldNode class encapsulates a World to be displayed in OpenSceneGraph.
Definition WorldNode.hpp:65
void refreshSkeletons()
Refresh all the Skeleton rendering data.
Definition WorldNode.cpp:229
void refreshBaseFrameNode(dart::dynamics::Frame *frame)
Definition WorldNode.cpp:257
Viewer * mViewer
Viewer that this WorldNode is inside of.
Definition WorldNode.hpp:194
std::size_t getNumStepsPerCycle() const
Get the number of steps that will be taken between each render cycle (only if the simulation is not p...
Definition WorldNode.cpp:179
bool isSimulating() const
Returns true iff the WorldNode is stepping between render cycles.
Definition WorldNode.cpp:161
virtual ~WorldNode()
Destructor.
Definition WorldNode.cpp:185
NodeMap mFrameToNode
Map from Frame pointers to FrameNode pointers.
Definition WorldNode.hpp:182
bool mSimulating
True iff simulation is active.
Definition WorldNode.hpp:188
virtual void setupViewer()
Called when this world gets added to an dart::gui::osg::Viewer.
Definition WorldNode.cpp:191
void setNumStepsPerCycle(std::size_t steps)
Set the number of steps to take between each render cycle (only if the simulation is not paused)
Definition WorldNode.cpp:173
void setWorld(std::shared_ptr< dart::simulation::World > newWorld)
Set the World that this WorldNode is associated with.
Definition WorldNode.cpp:100
virtual void refresh()
This function is called at the beginning of each rendering cycle.
Definition WorldNode.cpp:112
::osg::ref_ptr<::osg::Group > mNormalGroup
OSG group for non-shadowed objects.
Definition WorldNode.hpp:197
void refreshSimpleFrames()
Refresh all the custom Frame rendering data.
Definition WorldNode.cpp:247
virtual void customPreStep()
If update() is not overloaded, this function will be called at the beginning of each simulation step.
Definition WorldNode.cpp:149
std::unordered_map< dart::dynamics::Frame *, ::osg::ref_ptr< ShapeFrameNode > > NodeMap
Definition WorldNode.hpp:179
void setShadowTechnique(::osg::ref_ptr< osgShadow::ShadowTechnique > shadowTechnique=nullptr)
Set the ShadowTechnique If you wish to disable shadows, pass a nullptr.
Definition WorldNode.cpp:340
static ::osg::ref_ptr< osgShadow::ShadowTechnique > createDefaultShadowTechnique(const Viewer *viewer)
Helper function to create a default ShadowTechnique given a Viewer the default ShadowTechnique is Sha...
Definition WorldNode.cpp:365
bool mShadowed
Whether the shadows are enabled.
Definition WorldNode.hpp:203
void simulate(bool on)
Pass in true to take steps between render cycles; pass in false to turn off steps between render cycl...
Definition WorldNode.cpp:167
void clearUnusedNodes()
Clear any nodes whose utilization flags were not triggered on this render cycle.
Definition WorldNode.cpp:204
virtual void customPostStep()
If update() is not overloaded, this function will be called at the end of each simulation step.
Definition WorldNode.cpp:155
void refreshShapeFrameNode(dart::dynamics::Frame *frame)
Definition WorldNode.cpp:277
::osg::ref_ptr<::osgShadow::ShadowedScene > mShadowedGroup
OSG group for shadowed objects.
Definition WorldNode.hpp:200
bool isShadowed() const
Get whether the WorldNode is casting shadows.
Definition WorldNode.cpp:334
virtual void customPostRefresh()
If update() is not overloaded, this function will be called at the end of each rendering cycle.
Definition WorldNode.cpp:143
::osg::ref_ptr< osgShadow::ShadowTechnique > getShadowTechnique() const
Get the current ShadowTechnique nullptr is there are no shadows.
Definition WorldNode.cpp:356
void clearChildUtilizationFlags()
Clear the utilization flags of each child node.
Definition WorldNode.cpp:197
virtual void customPreRefresh()
If update() is not overloaded, this function will be called at the beginning of each rendering cycle.
Definition WorldNode.cpp:137
std::shared_ptr< dart::simulation::World > getWorld() const
Get the World that this WorldNode is associated with.
Definition WorldNode.cpp:106
std::shared_ptr< dart::simulation::World > mWorld
The World that this WorldNode is associated with.
Definition WorldNode.hpp:185
std::size_t mNumStepsPerCycle
Number of steps to take between rendering cycles.
Definition WorldNode.hpp:191
Definition BulletCollisionDetector.cpp:65