DART 6.10.1
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CompositeNode.hpp
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32
33#ifndef DART_DYNAMICS_DETAIL_COMPOSITENODE_HPP_
34#define DART_DYNAMICS_DETAIL_COMPOSITENODE_HPP_
35
37
38namespace dart {
39namespace dynamics {
40
41//==============================================================================
42template <class Base>
44{
45 common::Composite::setCompositeState(static_cast<const State&>(otherState));
46}
47
48//==============================================================================
49template <class Base>
50std::unique_ptr<Node::State> CompositeStateNode<Base>::getNodeState() const
51{
52 return std::make_unique<State>(common::Composite::getCompositeState());
53}
54
55//==============================================================================
56template <class Base>
58 std::unique_ptr<Node::State>& outputState) const
59{
60 common::Composite::copyCompositeStateTo(static_cast<State&>(*outputState));
61}
62
63//==============================================================================
64template <class Base>
66 const Node::Properties& otherProperties)
67{
69 static_cast<const Properties&>(otherProperties));
70}
71
72//==============================================================================
73template <class Base>
74std::unique_ptr<Node::Properties>
76{
77 return std::make_unique<Properties>(
79}
80
81//==============================================================================
82template <class Base>
84 std::unique_ptr<Node::Properties>& outputProperties) const
85{
87 static_cast<Properties&>(*outputProperties));
88}
90} // namespace dynamics
91} // namespace dart
92
93#endif // DART_DYNAMICS_DETAIL_COMPOSITENODE_HPP_
State getCompositeState() const
Get the states of the aspects inside of this Composite.
Definition Composite.cpp:161
void copyCompositeStateTo(State &outgoingStates) const
Fill outgoingStates with the states of the aspects inside this Composite.
Definition Composite.cpp:170
Properties getCompositeProperties() const
Get the properties of the aspects inside of this Composite.
Definition Composite.cpp:187
void setCompositeProperties(const Properties &newProperties)
Set the properties of the aspects in this Composite based on the given Composite::Properties.
Definition Composite.cpp:178
void copyCompositePropertiesTo(Properties &outgoingProperties) const
Fill outgoingProperties with the properties of the aspects inside this Composite.
Definition Composite.cpp:196
void setCompositeState(const State &newStates)
Set the states of the aspects in this Composite based on the given Composite::State.
Definition Composite.cpp:154
The MakeCloneable class is used to easily create an Cloneable (such as Node::State) which simply take...
Definition Cloneable.hpp:84
void setNodeProperties(const Node::Properties &otherProperties) override final
Definition CompositeNode.hpp:65
std::unique_ptr< Node::Properties > getNodeProperties() const override final
Definition CompositeNode.hpp:75
void copyNodePropertiesTo(std::unique_ptr< Node::Properties > &outputProperties) const override final
Definition CompositeNode.hpp:83
void copyNodeStateTo(std::unique_ptr< Node::State > &outputState) const override final
Definition CompositeNode.hpp:57
void setNodeState(const Node::State &otherState) override final
Definition CompositeNode.hpp:43
std::unique_ptr< Node::State > getNodeState() const override final
Definition CompositeNode.hpp:50
If your Node has a Properties class, then that Properties class should inherit this Node::Properties ...
Definition Node.hpp:126
If your Node has a State class, then that State class should inherit this Node::State class.
Definition Node.hpp:105
Definition BulletCollisionDetector.cpp:65