DART 6.10.1
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Win2D.hpp
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1/*
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10 * without modification, are permitted provided that the following
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31 */
32
33#ifndef DART_GUI_GLUT_WIN2D_HPP_
34#define DART_GUI_GLUT_WIN2D_HPP_
35
37
38namespace dart {
39namespace gui {
40namespace glut {
41
43class Win2D : public glut::Window
44{
45public:
47 Win2D();
48
50 void resize(int _w, int _h) override;
51
53 void render() override;
54
56 void keyboard(unsigned char _key, int _x, int _y) override;
57
59 void click(int _button, int _state, int _x, int _y) override;
60
62 void drag(int _x, int _y) override;
63
65 virtual void initGL();
66
68 virtual void draw() = 0;
69
70protected:
73
75 double mTransX;
76
78 double mTransY;
79};
80
81} // namespace glut
82} // namespace gui
83} // namespace dart
84
85#endif // DART_GUI_GLUT_WIN2D_HPP_
Definition Win2D.hpp:44
void resize(int _w, int _h) override
Definition Win2D.cpp:50
void render() override
Definition Win2D.cpp:120
Win2D()
Definition Win2D.cpp:43
virtual void draw()=0
void click(int _button, int _state, int _x, int _y) override
Definition Win2D.cpp:90
void drag(int _x, int _y) override
Definition Win2D.cpp:107
double mTransX
Definition Win2D.hpp:75
double mTransY
Definition Win2D.hpp:78
virtual void initGL()
Definition Win2D.cpp:167
bool mTranslate
Definition Win2D.hpp:72
void keyboard(unsigned char _key, int _x, int _y) override
Definition Win2D.cpp:66
Definition Window.hpp:47
Definition BulletCollisionDetector.cpp:65