DART 6.10.1
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RealTimeWorldNode.hpp
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32
33#ifndef DART_GUI_OSG_REALTIMEWORLDNODE_HPP_
34#define DART_GUI_OSG_REALTIMEWORLDNODE_HPP_
35
36#include <osg/Timer>
37
39
40namespace dart {
41namespace gui {
42namespace osg {
43
45{
46public:
68 const std::shared_ptr<dart::simulation::World>& world = nullptr,
69 const ::osg::ref_ptr<osgShadow::ShadowTechnique>& shadower = nullptr,
70 double targetFrequency = 60.0,
71 double targetRealTimeFactor = 1.0);
72
74 void setTargetFrequency(double targetFrequency);
75
77 double getTargetFrequency() const;
78
80 void setTargetRealTimeFactor(double targetRTF);
81
83 double getTargetRealTimeFactor() const;
84
88 double getLastRealTimeFactor() const;
89
91 double getLowestRealTimeFactor() const;
92
94 double getHighestRealTimeFactor() const;
95
96 // Documentation inherited
97 void refresh() override;
98
99protected:
102
104 ::osg::Timer mRefreshTimer;
105
108
111
114
117
120};
121
122} // namespace osg
123} // namespace gui
124} // namespace dart
125
126#endif // DART_GUI_OSG_REALTIMEWORLDNODE_HPP_
Definition RealTimeWorldNode.hpp:45
double mTargetSimTimeLapse
The target for how much simulation time should elapse between refreshes.
Definition RealTimeWorldNode.hpp:110
double getLastRealTimeFactor() const
Get the real time factor that was achieved in the last refresh cycle.
Definition RealTimeWorldNode.cpp:85
double getLowestRealTimeFactor() const
Get the lowest real time factor that has been hit during the simulation.
Definition RealTimeWorldNode.cpp:91
void setTargetRealTimeFactor(double targetRTF)
Set the target real time factor.
Definition RealTimeWorldNode.cpp:73
double mLastRealTimeFactor
The RTF that was achieved in the last refresh cycle.
Definition RealTimeWorldNode.hpp:113
double getHighestRealTimeFactor() const
Get the highest real time factor that has been hit during the simulation.
Definition RealTimeWorldNode.cpp:97
double getTargetRealTimeFactor() const
Get the target real time factor.
Definition RealTimeWorldNode.cpp:79
double mTargetRealTimeLapse
The target for how much time should elapse between refreshes.
Definition RealTimeWorldNode.hpp:107
double mLowestRealTimeFactor
The lowest RTF that has been achieved.
Definition RealTimeWorldNode.hpp:116
double getTargetFrequency() const
Get the target refresh rate frequency.
Definition RealTimeWorldNode.cpp:67
void setTargetFrequency(double targetFrequency)
Set the target refresh rate frequency.
Definition RealTimeWorldNode.cpp:59
bool mFirstRefresh
Reset each time the simulation is paused.
Definition RealTimeWorldNode.hpp:101
void refresh() override
This function is called at the beginning of each rendering cycle.
Definition RealTimeWorldNode.cpp:103
::osg::Timer mRefreshTimer
Keeps track of the time between refreshes.
Definition RealTimeWorldNode.hpp:104
double mHighestRealTimeFactor
The highest RTF that has been achieved.
Definition RealTimeWorldNode.hpp:119
WorldNode class encapsulates a World to be displayed in OpenSceneGraph.
Definition WorldNode.hpp:65
Definition BulletCollisionDetector.cpp:65