DART  6.10.1
dart::collision::FCLCollisionGroup Member List

This is the complete list of members for dart::collision::FCLCollisionGroup, including all inherited members.

addCollisionObjectsToEngine(const std::vector< CollisionObject * > &collObjects) overridedart::collision::FCLCollisionGroupprotectedvirtual
addCollisionObjectToEngine(CollisionObject *object) overridedart::collision::FCLCollisionGroupprotectedvirtual
addShapeFrame(const dynamics::ShapeFrame *shapeFrame)dart::collision::CollisionGroup
addShapeFrameImpl(const dynamics::ShapeFrame *shapeFrame, const void *source)dart::collision::CollisionGroupprivate
addShapeFrames(const std::vector< const dynamics::ShapeFrame * > &shapeFrames)dart::collision::CollisionGroup
addShapeFramesOf(const dynamics::ShapeFrame *shapeFrame, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf(const std::vector< const dynamics::ShapeFrame * > &shapeFrames, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf(const CollisionGroup *otherGroup, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf(const dynamics::BodyNode *bodyNode, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf(const dynamics::MetaSkeleton *skeleton, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf()dart::collision::CollisionGroup
BodyNodeSource typedefdart::collision::CollisionGroupprivate
BodyNodeSources typedefdart::collision::CollisionGroupprivate
collide(const CollisionOption &option=CollisionOption(false, 1u, nullptr), CollisionResult *result=nullptr)dart::collision::CollisionGroup
collide(CollisionGroup *otherGroup, const CollisionOption &option=CollisionOption(false, 1u, nullptr), CollisionResult *result=nullptr)dart::collision::CollisionGroup
CollisionGroup(const CollisionDetectorPtr &collisionDetector)dart::collision::CollisionGroup
distance(const DistanceOption &option=DistanceOption(false, 0.0, nullptr), DistanceResult *result=nullptr)dart::collision::CollisionGroup
distance(CollisionGroup *otherGroup, const DistanceOption &option=DistanceOption(false, 0.0, nullptr), DistanceResult *result=nullptr)dart::collision::CollisionGroup
FCLCollisionDetector classdart::collision::FCLCollisionGroupfriend
FCLCollisionGroup(const CollisionDetectorPtr &collisionDetector)dart::collision::FCLCollisionGroup
FCLCollisionManager typedefdart::collision::FCLCollisionGroup
getAutomaticUpdate() constdart::collision::CollisionGroup
getCollisionDetector()dart::collision::CollisionGroup
getCollisionDetector() constdart::collision::CollisionGroup
getFCLCollisionManager()dart::collision::FCLCollisionGroupprotected
getFCLCollisionManager() constdart::collision::FCLCollisionGroupprotected
getNumShapeFrames() constdart::collision::CollisionGroup
getShapeFrame(std::size_t index) constdart::collision::CollisionGroup
hasShapeFrame(const dynamics::ShapeFrame *shapeFrame) constdart::collision::CollisionGroup
initializeEngineData() overridedart::collision::FCLCollisionGroupprotectedvirtual
mBodyNodeSourcesdart::collision::CollisionGroupprivate
mBroadPhaseAlgdart::collision::FCLCollisionGroupprotected
mCollisionDetectordart::collision::CollisionGroupprotected
mObjectInfoListdart::collision::CollisionGroupprotected
mObserverdart::collision::CollisionGroupprivate
mSkeletonSourcesdart::collision::CollisionGroupprivate
mUpdateAutomaticallydart::collision::CollisionGroupprivate
ObjectInfoList typedefdart::collision::CollisionGroupprotected
raycast(const Eigen::Vector3d &from, const Eigen::Vector3d &to, const RaycastOption &option=RaycastOption(), RaycastResult *result=nullptr)dart::collision::CollisionGroup
removeAllCollisionObjectsFromEngine() overridedart::collision::FCLCollisionGroupprotectedvirtual
removeAllShapeFrames()dart::collision::CollisionGroup
removeCollisionObjectFromEngine(CollisionObject *object) overridedart::collision::FCLCollisionGroupprotectedvirtual
removeDeletedShapeFrames()dart::collision::CollisionGroup
removeShapeFrame(const dynamics::ShapeFrame *shapeFrame)dart::collision::CollisionGroup
removeShapeFrameInternal(const dynamics::ShapeFrame *shapeFrame, const void *source)dart::collision::CollisionGroupprivate
removeShapeFrames(const std::vector< const dynamics::ShapeFrame * > &shapeFrames)dart::collision::CollisionGroup
removeShapeFramesOf(const dynamics::ShapeFrame *shapeFrame, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf(const std::vector< const dynamics::ShapeFrame * > &shapeFrames, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf(const CollisionGroup *otherGroup, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf(const dynamics::BodyNode *bodyNode, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf(const dynamics::MetaSkeleton *skeleton, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf()dart::collision::CollisionGroup
setAutomaticUpdate(bool automatic=true)dart::collision::CollisionGroup
SkeletonSource typedefdart::collision::CollisionGroupprivate
SkeletonSources typedefdart::collision::CollisionGroupprivate
subscribeTo(const dynamics::ConstBodyNodePtr &bodyNode, const Others &... others)dart::collision::CollisionGroup
subscribeTo(const dynamics::ConstSkeletonPtr &skeleton, const Others &... others)dart::collision::CollisionGroup
subscribeTo()dart::collision::CollisionGroup
unsubscribeFrom(const dynamics::BodyNode *bodyNode, const Others *... others)dart::collision::CollisionGroup
unsubscribeFrom(const dynamics::Skeleton *skeleton, const Others *... others)dart::collision::CollisionGroup
update()dart::collision::CollisionGroup
updateBodyNodeSource(BodyNodeSources::value_type &entry)dart::collision::CollisionGroupprivate
updateCollisionGroupEngineData() overridedart::collision::FCLCollisionGroupprotectedvirtual
updateEngineData()dart::collision::FCLCollisionGroupprotected
updateShapeFrame(ObjectInfo *object)dart::collision::CollisionGroupprivate
updateSkeletonSource(SkeletonSources::value_type &entry)dart::collision::CollisionGroupprivate
~CollisionGroup()=defaultdart::collision::CollisionGroupvirtual
~FCLCollisionGroup()=defaultdart::collision::FCLCollisionGroupvirtual