DART 6.10.1
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JointAspect.hpp
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1/*
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32
33#ifndef DART_DYNAMICS_DETAIL_JOINTASPECT_HPP_
34#define DART_DYNAMICS_DETAIL_JOINTASPECT_HPP_
35
36#include <Eigen/Core>
37#include <Eigen/Geometry>
38
39namespace dart {
40namespace dynamics {
41namespace detail {
42
108
110
112{
114 std::string mName;
115
117 Eigen::Isometry3d mT_ParentBodyToJoint;
118
120 Eigen::Isometry3d mT_ChildBodyToJoint;
121
125 // TODO(JS): Rename this to mAreLimitsEnforced
126
129
132
135
138 const std::string& _name = "Joint",
139 const Eigen::Isometry3d& _T_ParentBodyToJoint
140 = Eigen::Isometry3d::Identity(),
141 const Eigen::Isometry3d& _T_ChildBodyToJoint
142 = Eigen::Isometry3d::Identity(),
143 bool _isPositionLimitEnforced = false,
144 ActuatorType _actuatorType = DefaultActuatorType,
145 const Joint* _mimicJoint = nullptr,
146 double _mimicMultiplier = 1.0,
147 double _mimicOffset = 0.0);
148
149 virtual ~JointProperties() = default;
150
151public:
152 // To get byte-aligned Eigen vectors
153 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
154};
155
156} // namespace detail
157} // namespace dynamics
158} // namespace dart
159
160#endif // DART_DYNAMICS_DETAIL_JOINTASPECT_HPP_
class Joint
Definition Joint.hpp:60
ActuatorType
Actuator type.
Definition JointAspect.hpp:59
@ PASSIVE
Passive joint doesn't take any command input, and the output is joint acceleration.
Definition JointAspect.hpp:72
@ MIMIC
There is no command input.
Definition JointAspect.hpp:86
@ FORCE
Command input is joint force, and the output is joint acceleration.
Definition JointAspect.hpp:65
@ VELOCITY
Command input is joint velocity, and the output is joint force.
Definition JointAspect.hpp:99
@ ACCELERATION
Command input is joint acceleration, and the output is joint force.
Definition JointAspect.hpp:92
@ SERVO
Command input is desired velocity, and the output is joint acceleration.
Definition JointAspect.hpp:78
@ LOCKED
Locked joint always set the velocity and acceleration to zero so that the joint dosen't move at all (...
Definition JointAspect.hpp:106
const ActuatorType DefaultActuatorType
Definition JointAspect.hpp:109
Definition BulletCollisionDetector.cpp:65
Definition JointAspect.hpp:112
double mMimicOffset
Definition JointAspect.hpp:134
const Joint * mMimicJoint
Mimic joint.
Definition JointAspect.hpp:131
std::string mName
Joint name.
Definition JointAspect.hpp:114
bool mIsPositionLimitEnforced
True if the joint position or velocity limits should be enforced in dynamic simulation.
Definition JointAspect.hpp:124
ActuatorType mActuatorType
Actuator type.
Definition JointAspect.hpp:128
double mMimicMultiplier
Mimic joint properties.
Definition JointAspect.hpp:134
Eigen::Isometry3d mT_ChildBodyToJoint
Transformation from child BodyNode to this Joint.
Definition JointAspect.hpp:120
Eigen::Isometry3d mT_ParentBodyToJoint
Transformation from parent BodyNode to this Joint.
Definition JointAspect.hpp:117