DART 6.10.1
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Win3D.hpp
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1/*
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31 */
32
33#ifndef DART_GUI_GLUT_WIN3D_HPP_
34#define DART_GUI_GLUT_WIN3D_HPP_
35
36#include <Eigen/Eigen>
37
40
41namespace dart {
42namespace gui {
43namespace glut {
44
45class Win3D : public glut::Window
46{
47public:
48 Win3D();
49
50 void initWindow(int _w, int _h, const char* _name) override;
51 void resize(int _w, int _h) override;
52 void render() override;
53
54 void keyboard(unsigned char _key, int _x, int _y) override;
55 void click(int _button, int _state, int _x, int _y) override;
56 void drag(int _x, int _y) override;
57
58 virtual void initGL();
59 virtual void initLights();
60
61 virtual void draw() = 0;
62
63protected:
65 Eigen::Vector3d mTrans;
66 Eigen::Vector3d mEye;
67 Eigen::Vector3d mUp;
68 float mZoom;
69 float mPersp;
70
71 bool mRotate;
74};
75
76} // namespace glut
77} // namespace gui
78} // namespace dart
79
80#endif // DART_GUI_GLUT_WIN3D_HPP_
Definition Trackball.hpp:44
Definition Win3D.hpp:46
Trackball mTrackBall
Definition Win3D.hpp:64
Eigen::Vector3d mTrans
Definition Win3D.hpp:65
float mZoom
Definition Win3D.hpp:68
void drag(int _x, int _y) override
Definition Win3D.cpp:173
float mPersp
Definition Win3D.hpp:69
virtual void initLights()
Definition Win3D.cpp:275
bool mTranslate
Definition Win3D.hpp:72
Eigen::Vector3d mUp
Definition Win3D.hpp:67
bool mRotate
Definition Win3D.hpp:71
void click(int _button, int _state, int _x, int _y) override
Definition Win3D.cpp:126
void resize(int _w, int _h) override
Definition Win3D.cpp:69
void initWindow(int _w, int _h, const char *_name) override
Definition Win3D.cpp:60
void render() override
Definition Win3D.cpp:200
Eigen::Vector3d mEye
Definition Win3D.hpp:66
bool mZooming
Definition Win3D.hpp:73
Win3D()
Definition Win3D.cpp:45
void keyboard(unsigned char _key, int _x, int _y) override
Definition Win3D.cpp:93
virtual void draw()=0
virtual void initGL()
Definition Win3D.cpp:263
Definition Window.hpp:47
Definition BulletCollisionDetector.cpp:65