33#ifndef DART_DYNAMICS_BODYNODE_HPP_
34#define DART_DYNAMICS_BODYNODE_HPP_
40#include <Eigen/StdVector>
45#include "dart/config.hpp"
157 const std::string&
setName(
const std::string& _name)
override;
160 const std::string&
getName()
const override;
241 const Frame* _relativeTo,
const Frame* _inCoordinatesOf)
const;
256 const Frame* _relativeTo,
const Frame* _inCoordinatesOf)
const;
336 template <class JointType>
345 template <class JointType>
366 template <class JointType>
368 const std::
string& _skeletonName,
376 template <class JointType>
390 BodyNode* _newParent,
bool _recursive = true);
405 bool _recursive = true) const;
409 template <class JointType>
414 bool _recursive = true);
418 template <class JointType>
424 bool _recursive = true) const;
431 const std::
string& _skeletonName,
bool _recursive = true) const;
435 template <class JointType>
437 const std::
string& _skeletonName,
440 bool _recursive = true) const;
461 template <class JointType, class NodeType =
BodyNode>
463 const typename JointType::
Properties& _jointProperties
465 const typename NodeType::
Properties& _bodyProperties
487 template <class NodeType, typename... Args>
497 template <class ShapeNodeProperties>
499 ShapeNodeProperties
properties,
bool automaticName = true);
503 template <class ShapeType>
507 template <class ShapeType, class StringType>
509 const std::shared_ptr<ShapeType>& shape, StringType&&
name);
528 template <class... Aspects>
532 template <class... Aspects>
586 template <typename
Aspect, typename Func>
606 template <typename
Aspect, typename Func>
626 const std::
string&
name = "marker",
628 const
Eigen::Vector4d& color =
Eigen::Vector4d::Constant(1.0));
634 bool dependsOn(std::
size_t _genCoordIndex) const override;
685 const math::Jacobian&
getJacobian() const override final;
745 const
Eigen::Vector3d& _force,
746 const
Eigen::Vector3d& _offset =
Eigen::Vector3d::Zero(),
747 bool _isForceLocal = false,
748 bool _isOffsetLocal = true);
752 const
Eigen::Vector3d& _force,
753 const
Eigen::Vector3d& _offset =
Eigen::Vector3d::Zero(),
754 bool _isForceLocal = false,
755 bool _isOffsetLocal = true);
812 const
Eigen::Vector3d& _constImp,
813 const
Eigen::Vector3d& _offset,
814 bool _isImpulseLocal = false,
815 bool _isOffsetLocal = true);
850 const
Eigen::Vector3d& _pivot =
Eigen::Vector3d::Zero());
939 BodyNode* _parentBodyNode,
Joint* _parentJoint,
bool cloneNodes) const;
979 const
Eigen::Vector3d& _gravity,
double _timeStep);
1001 const
Eigen::Vector3d& _gravity,
bool _withExternalForces = false);
1021 double _timeStep,
bool _withDampingForces,
bool _withSpringForces);
1025 double _timeStep,
bool _withDampingForces,
bool _withSpringForces);
1044 Eigen::MatrixXd& _MCol, std::
size_t _col,
double _timeStep);
1050 Eigen::MatrixXd& _InvMCol, std::
size_t _col);
1052 Eigen::MatrixXd& _InvMCol, std::
size_t _col,
double _timeStep);
1059 Eigen::VectorXd& _g, const
Eigen::Vector3d& _gravity);
1064 Eigen::VectorXd& _Cg, const
Eigen::Vector3d& _gravity);
1072 Eigen::VectorXd& _generalized, const
Eigen::Vector6d& _spatial);
1246 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
1274#include "dart/dynamics/detail/BodyNode.hpp"
#define DART_BAKE_SPECIALIZED_NODE_DECLARATIONS(AspectName)
Definition BasicNodeManager.hpp:457
#define DART_DECLARE_CLASS_WITH_VIRTUAL_BASE_END
Definition ClassWithVirtualBase.hpp:44
#define DART_DECLARE_CLASS_WITH_VIRTUAL_BASE_BEGIN
Definition ClassWithVirtualBase.hpp:43
#define DART_DEPRECATED(version)
Definition Deprecated.hpp:51
BodyPropPtr properties
Definition SdfParser.cpp:80
std::string * name
Definition SkelParser.cpp:1698
std::size_t index
Definition SkelParser.cpp:1673
Eigen::VectorXd position
Definition SkelParser.cpp:108
MapHolder is a templated wrapper class that is used to allow maps of Aspect::State and Aspect::Proper...
Definition Cloneable.hpp:221
detail::CompositeProperties Properties
Definition Composite.hpp:56
This is an alternative to EmbedStateAndProperties which allows your class to also inherit other Compo...
Definition EmbeddedAspect.hpp:435
typename Impl::AspectState AspectState
Definition EmbeddedAspect.hpp:440
typename Impl::Aspect Aspect
Definition EmbeddedAspect.hpp:443
Definition CompositeData.hpp:187
Definition CompositeData.hpp:107
Declaration of the variadic template.
Definition SpecializedNodeManager.hpp:50
BodyNode class represents a single node of the skeleton.
Definition BodyNode.hpp:80
void updateBodyJacobian() const
Update body Jacobian.
Definition BodyNode.cpp:2418
void addConstraintImpulse(const Eigen::Vector6d &_constImp)
Add constraint impulse.
Definition BodyNode.cpp:1996
ShapeNode * getShapeNodeWith(std::size_t index)
Returns the index-th ShapeNode among the ShapeNodes that have a specific Aspect.
Definition BodyNode.hpp:260
BodyNode * getChildBodyNode(std::size_t _index)
Return the _index-th child BodyNode of this BodyNode.
Definition BodyNode.cpp:918
std::set< Entity * > mNonBodyNodeEntities
Array of child Entities that are not BodyNodes.
Definition BodyNode.hpp:1133
Node * cloneNode(BodyNode *bn) const override final
This is needed in order to inherit the Node class, but it does nothing.
Definition BodyNode.cpp:1358
void dirtyCoriolisForces()
Tell the Skeleton that the coriolis forces need to be update.
Definition BodyNode.cpp:1610
const std::string & getName() const override
Return the name of this Entity.
Definition BodyNode.cpp:459
Eigen::Vector3d getCOMLinearVelocity(const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const
Return the linear velocity of the center of mass, expressed in terms of arbitrary Frames.
Definition BodyNode.cpp:630
detail::NodeStateMap NodeStateMap
Definition BodyNode.hpp:91
BodyNode(const BodyNode &)=delete
void removeAllShapeNodesWith()
Remove all ShapeNodes containing given Aspect from this BodyNode.
Definition BodyNode.hpp:296
void addChildBodyNode(BodyNode *_body)
Add a child bodynode into the bodynode.
Definition BodyNode.cpp:893
virtual ~BodyNode()
Destructor.
Definition BodyNode.cpp:265
bool mIsColliding
Whether the node is currently in collision with another node.
Definition BodyNode.hpp:1107
common::SlotRegister< ColShapeRemovedSignal > onColShapeRemoved
Slot register for collision shape removed signal.
Definition BodyNode.hpp:1256
void notifyArticulatedInertiaUpdate()
Notify the Skeleton that the tree of this BodyNode needs an articulated inertia update.
Definition BodyNode.cpp:1578
const math::Jacobian & getJacobianSpatialDeriv() const override final
Return the spatial time derivative of the generalized Jacobian targeting the origin of this BodyNode.
Definition BodyNode.cpp:1171
virtual void updateInvAugMassMatrix()
Definition BodyNode.cpp:2334
virtual void aggregateInvMassMatrix(Eigen::MatrixXd &_InvMCol, std::size_t _col)
Definition BodyNode.cpp:2356
const std::string & setName(const std::string &_name) override
Set name.
Definition BodyNode.cpp:422
Marker * createMarker(const std::string &name="marker", const Eigen::Vector3d &position=Eigen::Vector3d::Zero(), const Eigen::Vector4d &color=Eigen::Vector4d::Constant(1.0))
Create a Marker with the given fields.
Definition BodyNode.cpp:1016
math::Jacobian mBodyJacobianSpatialDeriv
Spatial time derivative of body Jacobian.
Definition BodyNode.hpp:1162
Joint * getChildJoint(std::size_t _index)
Return the _index-th child Joint of this BodyNode.
Definition BodyNode.cpp:936
Eigen::Vector6d mPartialAcceleration
Partial spatial body acceleration due to parent joint's velocity.
Definition BodyNode.hpp:1172
Joint * getParentJoint()
Return the parent Joint of this BodyNode.
Definition BodyNode.cpp:869
const Eigen::Vector3d & getLocalCOM() const
Return center of mass expressed in body frame.
Definition BodyNode.cpp:618
double getFrictionCoeff() const
Return frictional coefficient.
Definition BodyNode.cpp:691
virtual void updateConstrainedTerms(double _timeStep)
Update constrained terms due to the constraint impulses for foward dynamics.
Definition BodyNode.cpp:1907
Eigen::Vector6d mF
Transmitted wrench from parent to the bodynode expressed in body-fixed frame.
Definition BodyNode.hpp:1180
void setExtTorque(const Eigen::Vector3d &_torque, bool _isLocal=false)
Set applying Cartesian torque to the node.
Definition BodyNode.cpp:1271
void setProperties(const CompositeProperties &_properties)
Same as setCompositeProperties()
Definition BodyNode.cpp:321
void notifyCoriolisUpdate()
Tell the Skeleton that the coriolis forces need to be update.
Definition BodyNode.cpp:1604
void dirtyAcceleration() override
Notify the acceleration updates of this Frame and all its children are needed.
Definition BodyNode.cpp:1562
virtual void updateBiasForce(const Eigen::Vector3d &_gravity, double _timeStep)
Update bias force associated with the articulated body inertia for forward dynamics.
Definition BodyNode.cpp:1748
Properties getBodyNodeProperties() const
Get the Properties of this BodyNode.
Definition BodyNode.cpp:355
Eigen::Vector6d mM_F
Definition BodyNode.hpp:1210
bool isReactive() const
Return true if the body can react to force or constraint impulse.
Definition BodyNode.cpp:2058
bool isColliding()
Return whether this body node is set to be colliding with other objects.
Definition BodyNode.cpp:1201
const Eigen::Vector6d & getBodyForce() const
Get spatial body force transmitted from the parent joint.
Definition BodyNode.cpp:1983
BodyNode * mParentBodyNode
Parent body node.
Definition BodyNode.hpp:1126
ColShapeRemovedSignal mColShapeRemovedSignal
Collision shape removed signal.
Definition BodyNode.hpp:1239
virtual double getPotentialEnergy(const Eigen::Vector3d &_gravity) const
Return potential energy.
Definition BodyNode.cpp:2030
virtual void clearExternalForces()
Clean up structures that store external forces: mContacts, mFext, mExtForceBody and mExtTorqueBody.
Definition BodyNode.cpp:1919
virtual void updateAccelerationFD()
Update spatial body acceleration for forward dynamics.
Definition BodyNode.cpp:1831
void matchNodes(const BodyNode *otherBodyNode)
Make the Nodes of this BodyNode match the Nodes of otherBodyNode.
Definition BodyNode.cpp:405
virtual void clearConstraintImpulse()
Clear constraint impulses and cache data used for impulse-based forward dynamics algorithm.
Definition BodyNode.cpp:1970
void setRestitutionCoeff(double coeff)
Set coefficient of restitution in range of [0, 1].
Definition BodyNode.cpp:697
ShapeNode * createShapeNode(ShapeNodeProperties properties, bool automaticName=true)
Create an ShapeNode attached to this BodyNode.
Definition BodyNode.hpp:150
SkeletonPtr getSkeleton() override
Return the Skeleton that this Node is attached to.
Definition BodyNode.cpp:857
SkeletonPtr remove(const std::string &_name="temporary")
Remove this BodyNode and all of its children (recursively) from their Skeleton.
Definition BodyNode.cpp:778
Joint * mParentJoint
Parent joint.
Definition BodyNode.hpp:1123
Eigen::Vector6d mInvM_U
Definition BodyNode.hpp:1214
virtual void clearInternalForces()
Clear out the generalized forces of the parent Joint and any other forces related to this BodyNode th...
Definition BodyNode.cpp:1926
virtual void updateVelocityChangeFD()
Update spatical body velocity change for impluse-based forward dynamics.
Definition BodyNode.cpp:1852
void updateBodyJacobianSpatialDeriv() const
Update spatial time derivative of body Jacobian.
Definition BodyNode.cpp:2467
const Inertia & getInertia() const
Get the inertia data for this BodyNode.
Definition BodyNode.cpp:584
std::vector< DegreeOfFreedom * > mDependentDofs
A version of mDependentGenCoordIndices that holds DegreeOfFreedom pointers instead of indices.
Definition BodyNode.hpp:1140
Eigen::Vector6d mCg_dV
Cache data for combined vector of the system.
Definition BodyNode.hpp:1199
virtual void updateTransmittedForceID(const Eigen::Vector3d &_gravity, bool _withExternalForces=false)
Update spatial body force for inverse dynamics.
Definition BodyNode.cpp:1675
double getMass() const
Return the mass of the bodynode.
Definition BodyNode.cpp:522
virtual void aggregateSpatialToGeneralized(Eigen::VectorXd &_generalized, const Eigen::Vector6d &_spatial)
Definition BodyNode.cpp:2191
void addExtForce(const Eigen::Vector3d &_force, const Eigen::Vector3d &_offset=Eigen::Vector3d::Zero(), bool _isForceLocal=false, bool _isOffsetLocal=true)
Add applying linear Cartesian forces to this node.
Definition BodyNode.cpp:1207
virtual void updateCombinedVector()
Definition BodyNode.cpp:2119
NodeType * createNode(Args &&... args)
Create some Node type and attach it to this BodyNode.
Definition BodyNode.hpp:140
std::size_t getIndexInTree() const
Return the index of this BodyNode within its tree.
Definition BodyNode.cpp:731
const std::vector< ShapeNode * > getShapeNodesWith()
Return the list of ShapeNodes containing given Aspect.
Definition BodyNode.hpp:222
bool isCollidable() const
Return true if this body can collide with others bodies.
Definition BodyNode.cpp:485
common::SlotRegister< ColShapeAddedSignal > onColShapeAdded
Slot register for collision shape added signal.
Definition BodyNode.hpp:1253
DegreeOfFreedom * getDependentDof(std::size_t _index) override
Get a pointer to the _indexth dependent DegreeOfFreedom for this BodyNode.
Definition BodyNode.cpp:1071
JointType * changeParentJointType(const typename JointType::Properties &_joint=typename JointType::Properties())
Change the Joint type of this BodyNode's parent Joint.
Definition BodyNode.hpp:82
std::vector< BodyNode * > mChildBodyNodes
Array of child body nodes.
Definition BodyNode.hpp:1129
const Eigen::Vector6d & getPartialAcceleration() const override
Return the partial acceleration of this body.
Definition BodyNode.cpp:1144
static std::size_t msBodyNodeCount
Counts the number of nodes globally.
Definition BodyNode.hpp:1103
const std::vector< std::size_t > & getDependentGenCoordIndices() const override
Indices of the generalized coordinates which affect this JacobianNode.
Definition BodyNode.cpp:1059
Eigen::Vector6d mConstraintImpulse
Constraint impulse: contact impulse, dynamic joint impulse.
Definition BodyNode.hpp:1229
double getRestitutionCoeff() const
Return coefficient of restitution.
Definition BodyNode.cpp:719
std::pair< JointType *, NodeType * > createChildJointAndBodyNodePair(const typename JointType::Properties &_jointProperties=typename JointType::Properties(), const typename NodeType::Properties &_bodyProperties=typename NodeType::Properties())
Create a Joint and BodyNode pair as a child of this BodyNode.
Definition BodyNode.hpp:130
virtual void updateTransform()
Update transformation.
Definition BodyNode.cpp:1641
double computeKineticEnergy() const
Return kinetic energy.
Definition BodyNode.cpp:2021
void copy(const BodyNode &otherBodyNode)
Copy the Properties of another BodyNode.
Definition BodyNode.cpp:361
virtual void updateBiasImpulse()
Update bias impulse associated with the articulated body inertia for impulse-based forward dynamics.
Definition BodyNode.cpp:1789
virtual void updateTransmittedImpulse()
Update spatial body force for impulse-based forward dynamics.
Definition BodyNode.cpp:1822
const Eigen::Isometry3d & getRelativeTransform() const override
Get the transform of this BodyNode with respect to its parent BodyNode, which is also its parent Fram...
Definition BodyNode.cpp:1120
void setAspectState(const AspectState &state)
Set the AspectState of this BodyNode.
Definition BodyNode.cpp:333
Eigen::Vector6d getExternalForceGlobal() const
Definition BodyNode.cpp:1938
virtual void updatePartialAcceleration() const
Update partial spatial body acceleration due to parent joint's velocity.
Definition BodyNode.cpp:1657
math::Inertia mArtInertia
Articulated body inertia.
Definition BodyNode.hpp:1188
StructuralChangeSignal mStructuralChangeSignal
Structural change signal.
Definition BodyNode.hpp:1242
Eigen::Vector6d mG_F
Cache data for gravity force vector of the system.
Definition BodyNode.hpp:1203
const Eigen::Vector6d & getExternalForceLocal() const
Definition BodyNode.cpp:1932
double computeLagrangian(const Eigen::Vector3d &gravity) const
Return Lagrangian of this body.
Definition BodyNode.cpp:2009
SkeletonPtr split(const std::string &_skeletonName)
Remove this BodyNode and all of its children (recursively) from their current Skeleton and move them ...
Definition BodyNode.cpp:808
void setAspectProperties(const AspectProperties &properties)
Set the AspectProperties of this BodyNode.
Definition BodyNode.cpp:343
std::size_t mTreeIndex
Index of this BodyNode's tree.
Definition BodyNode.hpp:1120
void setFrictionCoeff(double coeff)
Set coefficient of friction in range of [0, ~].
Definition BodyNode.cpp:670
void setLocalCOM(const Eigen::Vector3d &_com)
Set center of mass expressed in body frame.
Definition BodyNode.cpp:610
virtual void updateJointImpulseFD()
Update the joint impulse for forward dynamics.
Definition BodyNode.cpp:1900
void processNewEntity(Entity *_newChildEntity) override
Separate generic child Entities from child BodyNodes for more efficient update notices.
Definition BodyNode.cpp:1439
virtual BodyNode * clone(BodyNode *_parentBodyNode, Joint *_parentJoint, bool cloneNodes) const
Create a clone of this BodyNode.
Definition BodyNode.cpp:1343
void setGravityMode(bool _gravityMode)
Set whether gravity affects this body.
Definition BodyNode.cpp:465
AllNodeStates getAllNodeStates() const
Get the Node::State of all Nodes attached to this BodyNode.
Definition BodyNode.cpp:294
SkeletonPtr copyAs(const std::string &_skeletonName, bool _recursive=true) const
Create clones of this BodyNode and all of its children (recursively) and create a new Skeleton with t...
Definition BodyNode.cpp:846
bool moveTo(BodyNode *_newParent)
Remove this BodyNode and all of its children (recursively) from their current parent BodyNode,...
Definition BodyNode.cpp:784
void setCollidable(bool _isCollidable)
Set whether this body node will collide with others in the world.
Definition BodyNode.cpp:491
void getMomentOfInertia(double &_Ixx, double &_Iyy, double &_Izz, double &_Ixy, double &_Ixz, double &_Iyz) const
Return moment of inertia defined around the center of mass.
Definition BodyNode.cpp:542
bool getGravityMode() const
Return true if gravity mode is enabled.
Definition BodyNode.cpp:479
void setColliding(bool _isColliding)
Set whether this body node is colliding with other objects.
Definition BodyNode.cpp:1195
std::vector< std::size_t > mDependentGenCoordIndices
A increasingly sorted list of dependent dof indices.
Definition BodyNode.hpp:1136
const math::Inertia & getArticulatedInertia() const
Return the articulated body inertia.
Definition BodyNode.cpp:590
const std::vector< const DegreeOfFreedom * > getChainDofs() const override
Returns a DegreeOfFreedom vector containing the dofs that form a Chain leading up to this JacobianNod...
Definition BodyNode.cpp:1097
common::SlotRegister< StructuralChangeSignal > onStructuralChange
Raised when (1) parent BodyNode is changed, (2) moved between Skeletons, (3) parent Joint is changed.
Definition BodyNode.hpp:1260
void eachShapeNodeWith(Func func) const
Iterates all the ShapeNodes that has a specific aspect and invokes the callback function.
Definition BodyNode.hpp:303
void setMomentOfInertia(double _Ixx, double _Iyy, double _Izz, double _Ixy=0.0, double _Ixz=0.0, double _Iyz=0.0)
Set moment of inertia defined around the center of mass.
Definition BodyNode.cpp:528
Eigen::Vector3d getLinearMomentum() const
Return linear momentum.
Definition BodyNode.cpp:2042
const math::Jacobian & getJacobianClassicDeriv() const override final
Return the classical time derivative of the generalized Jacobian targeting the origin of this BodyNod...
Definition BodyNode.cpp:1180
ShapeNode * createShapeNodeWith(const ShapePtr &shape)
Create a ShapeNode with the specified Aspects and an automatically assigned name: <BodyNodeName>Shape...
Definition BodyNode.hpp:186
virtual SoftBodyNode * asSoftBodyNode()
Convert 'this' into a SoftBodyNode pointer if this BodyNode is a SoftBodyNode, otherwise return nullp...
Definition BodyNode.cpp:275
Eigen::Vector3d getCOMLinearAcceleration(const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const
Return the linear acceleration of the center of mass, expressed in terms of arbitary Frames.
Definition BodyNode.cpp:650
virtual void aggregateCoriolisForceVector(Eigen::VectorXd &_C)
Definition BodyNode.cpp:2085
std::vector< const DegreeOfFreedom * > mConstDependentDofs
Same as mDependentDofs, but holds const pointers.
Definition BodyNode.hpp:1143
virtual void updateInvMassMatrix()
Definition BodyNode.cpp:2312
virtual void updateArtInertia(double _timeStep) const
Update articulated body inertia for forward dynamics.
Definition BodyNode.cpp:1718
const Eigen::Vector6d & getPrimaryRelativeAcceleration() const override
The Featherstone ABI algorithm exploits a component of the spatial acceleration which we refer to as ...
Definition BodyNode.cpp:1138
const std::vector< ShapeNode * > getShapeNodes()
Return the list of ShapeNodes.
Definition BodyNode.cpp:956
const Eigen::Vector6d & getRelativeSpatialAcceleration() const override
Get the spatial acceleration of this Frame relative to its parent Frame, in the coordinates of this F...
Definition BodyNode.cpp:1132
BodyNode * getParentBodyNode()
Return the parent BodyNdoe of this BodyNode.
Definition BodyNode.cpp:881
Eigen::Vector6d mInvM_c
Cache data for inverse mass matrix of the system.
Definition BodyNode.hpp:1213
math::Jacobian mWorldJacobian
Cached World Jacobian.
Definition BodyNode.hpp:1157
virtual void updateJointForceFD(double _timeStep, bool _withDampingForces, bool _withSpringForces)
Update the joint force for forward dynamics.
Definition BodyNode.cpp:1891
void removeAllShapeNodes()
Remove all ShapeNodes from this BodyNode.
Definition BodyNode.cpp:982
Eigen::Vector6d mM_dV
Cache data for mass matrix of the system.
Definition BodyNode.hpp:1209
detail::NodePropertiesMap NodePropertiesMap
Definition BodyNode.hpp:94
virtual void updateJointForceID(double _timeStep, bool _withDampingForces, bool _withSpringForces)
Update the joint force for inverse dynamics.
Definition BodyNode.cpp:1882
std::size_t mIndexInSkeleton
Index of this BodyNode in its Skeleton.
Definition BodyNode.hpp:1114
virtual void aggregateMassMatrix(Eigen::MatrixXd &_MCol, std::size_t _col)
Definition BodyNode.cpp:2234
Eigen::Vector6d mBiasImpulse
Impulsive bias force due to external impulsive force exerted on bodies of the parent skeleton.
Definition BodyNode.hpp:1226
virtual void updateVelocity()
Update spatial body velocity.
Definition BodyNode.cpp:1649
void dirtyVelocity() override
Notify the velocity updates of this Frame and all its children are needed.
Definition BodyNode.cpp:1535
virtual void aggregateGravityForceVector(Eigen::VectorXd &_g, const Eigen::Vector3d &_gravity)
Definition BodyNode.cpp:2091
void setAlpha(double alpha)
Sets the alpha component of the ShapeNodes that are currently in this BodyNode.
Definition BodyNode.cpp:1633
EndEffector * createEndEffector(const EndEffector::BasicProperties &_properties)
Create an EndEffector attached to this BodyNode.
Definition BodyNode.cpp:991
std::shared_ptr< NodeDestructor > mSelfDestructor
Hold onto a reference to this BodyNode's own Destructor to make sure that it never gets destroyed.
Definition BodyNode.hpp:1267
Eigen::Vector6d mDelV
Velocity change due to to external impulsive force exerted on bodies of the parent skeleton.
Definition BodyNode.hpp:1222
void updateWorldJacobianClassicDeriv() const
Update classic time derivative of body Jacobian.
Definition BodyNode.cpp:2513
void notifyExternalForcesUpdate()
Tell the Skeleton that the external forces need to be updated.
Definition BodyNode.cpp:1592
void dirtyTransform() override
Notify the transformation updates of this Frame and all its children are needed.
Definition BodyNode.cpp:1503
const Eigen::Vector6d & getBodyVelocityChange() const
Return the velocity change due to the constraint impulse.
Definition BodyNode.cpp:1189
Eigen::Vector6d getCOMSpatialAcceleration() const
Return the acceleration of the center of mass expressed in coordinates of this BodyNode Frame and rel...
Definition BodyNode.cpp:657
void setAllNodeStates(const AllNodeStates &states)
Set the Node::State of all Nodes attached to this BodyNode.
Definition BodyNode.cpp:287
common::Signal< void(const BodyNode *, ConstShapePtr _newColShape)> ColShapeAddedSignal
Definition BodyNode.hpp:83
void setAllNodeProperties(const AllNodeProperties &properties)
Set the Node::Properties of all Nodes attached to this BodyNode.
Definition BodyNode.cpp:303
ColShapeAddedSignal mColShapeAddedSignal
Collision shape added signal.
Definition BodyNode.hpp:1236
Eigen::Vector3d getAngularMomentum(const Eigen::Vector3d &_pivot=Eigen::Vector3d::Zero())
Return angular momentum.
Definition BodyNode.cpp:2049
std::size_t mIndexInTree
Index of this BodyNode in its Tree.
Definition BodyNode.hpp:1117
Eigen::Vector6d mCg_F
Definition BodyNode.hpp:1200
virtual void updateMassMatrix()
Definition BodyNode.cpp:2217
const Eigen::Matrix6d & getSpatialInertia() const
Return spatial inertia.
Definition BodyNode.cpp:560
virtual void aggregateAugMassMatrix(Eigen::MatrixXd &_MCol, std::size_t _col, double _timeStep)
Definition BodyNode.cpp:2266
virtual void updateAccelerationID()
Update spatial body acceleration with the partial spatial body acceleration for inverse dynamics.
Definition BodyNode.cpp:1666
int mID
A unique ID of this node globally.
Definition BodyNode.hpp:1100
void addExtTorque(const Eigen::Vector3d &_torque, bool _isLocal=false)
Add applying Cartesian torque to the node.
Definition BodyNode.cpp:1259
const math::Jacobian & getWorldJacobian() const override final
Return the generalized Jacobian targeting the origin of this BodyNode.
Definition BodyNode.cpp:1162
double computePotentialEnergy(const Eigen::Vector3d &gravity) const
Return potential energy.
Definition BodyNode.cpp:2036
virtual void updateTransmittedForceFD()
Update spatial body force for forward dynamics.
Definition BodyNode.cpp:1813
Eigen::Vector6d mBiasForce
Bias force.
Definition BodyNode.hpp:1196
virtual void aggregateInvAugMassMatrix(Eigen::MatrixXd &_InvMCol, std::size_t _col, double _timeStep)
Definition BodyNode.cpp:2384
bool dependsOn(std::size_t _genCoordIndex) const override
Return true if _genCoordIndex-th generalized coordinate.
Definition BodyNode.cpp:1036
void duplicateNodes(const BodyNode *otherBodyNode)
Give this BodyNode a copy of each Node from otherBodyNode.
Definition BodyNode.cpp:386
Eigen::Vector6d mImpF
Generalized impulsive body force w.r.t. body frame.
Definition BodyNode.hpp:1233
virtual double getKineticEnergy() const
Return kinetic energy.
Definition BodyNode.cpp:2015
bool mIsPartialAccelerationDirty
Is the partial acceleration vector dirty.
Definition BodyNode.hpp:1176
void setColor(const Eigen::Vector3d &color)
Sets the RGB color of the ShapeNodes that are currently in this BodyNode.
Definition BodyNode.cpp:1617
virtual void aggregateCombinedVector(Eigen::VectorXd &_Cg, const Eigen::Vector3d &_gravity)
Definition BodyNode.cpp:2134
std::size_t getNumChildBodyNodes() const
Return the number of child BodyNodes.
Definition BodyNode.cpp:912
std::size_t getNumDependentDofs() const override
Same as getNumDependentGenCoords()
Definition BodyNode.cpp:1065
std::size_t getIndexInSkeleton() const
Return the index of this BodyNode within its Skeleton.
Definition BodyNode.cpp:725
void updateWorldJacobian() const
Update the World Jacobian.
Definition BodyNode.cpp:2459
AllNodeProperties getAllNodeProperties() const
Get the Node::Properties of all Nodes attached to this BodyNode.
Definition BodyNode.cpp:310
Eigen::Vector3d getCOM(const Frame *_withRespectTo=Frame::World()) const
Return the center of mass with respect to an arbitrary Frame.
Definition BodyNode.cpp:624
Eigen::Vector6d mArbitrarySpatial
Cache data for arbitrary spatial value.
Definition BodyNode.hpp:1217
const math::Inertia & getArticulatedInertiaImplicit() const
Return the articulated body inertia for implicit joint damping and spring forces.
Definition BodyNode.cpp:600
std::size_t getNumShapeNodesWith() const
Return the number of ShapeNodes containing given Aspect in this BodyNode.
Definition BodyNode.hpp:206
std::size_t getTreeIndex() const
Return the index of the tree that this BodyNode belongs to.
Definition BodyNode.cpp:737
void setExtForce(const Eigen::Vector3d &_force, const Eigen::Vector3d &_offset=Eigen::Vector3d::Zero(), bool _isForceLocal=false, bool _isOffsetLocal=true)
Set Applying linear Cartesian forces to this node.
Definition BodyNode.cpp:1233
Eigen::Vector6d mFgravity
Spatial gravity force.
Definition BodyNode.hpp:1183
void dirtyArticulatedInertia()
Notify the Skeleton that the tree of this BodyNode needs an articulated inertia update.
Definition BodyNode.cpp:1584
math::Jacobian mBodyJacobian
Body Jacobian.
Definition BodyNode.hpp:1152
math::Jacobian mWorldJacobianClassicDeriv
Classic time derivative of Body Jacobian.
Definition BodyNode.hpp:1167
Eigen::Vector6d getCOMSpatialVelocity() const
Return the spatial velocity of the center of mass, expressed in coordinates of this Frame and relativ...
Definition BodyNode.cpp:637
BodyNode & operator=(const BodyNode &_otherBodyNode)
Same as copy(const BodyNode&)
Definition BodyNode.cpp:379
virtual void init(const SkeletonPtr &_skeleton)
Initialize the vector members with proper sizes.
Definition BodyNode.cpp:1367
const math::Jacobian & getJacobian() const override final
Return the generalized Jacobian targeting the origin of this BodyNode.
Definition BodyNode.cpp:1153
void dirtyExternalForces()
Tell the Skeleton that the external forces need to be updated.
Definition BodyNode.cpp:1598
Eigen::Vector6d mFext_F
Cache data for external force vector of the system.
Definition BodyNode.hpp:1206
const std::vector< DegreeOfFreedom * > & getDependentDofs() override
Return a std::vector of DegreeOfFreedom pointers that this Node depends on.
Definition BodyNode.cpp:1085
std::size_t getNumDependentGenCoords() const override
The number of the generalized coordinates which affect this JacobianNode.
Definition BodyNode.cpp:1045
void processRemovedEntity(Entity *_oldChildEntity) override
Remove this Entity from mChildBodyNodes or mNonBodyNodeEntities.
Definition BodyNode.cpp:1484
void setConstraintImpulse(const Eigen::Vector6d &_constImp)
Set constraint impulse.
Definition BodyNode.cpp:1989
const Eigen::Vector6d & getConstraintImpulse() const
Return constraint impulse.
Definition BodyNode.cpp:2003
std::pair< Joint *, BodyNode * > copyTo(BodyNode *_newParent, bool _recursive=true)
Create clones of this BodyNode and all of its children recursively (unless _recursive is set to false...
Definition BodyNode.cpp:818
math::Inertia mArtInertiaImplicit
Articulated body inertia for implicit joint damping and spring forces.
Definition BodyNode.hpp:1193
const Eigen::Vector6d & getRelativeSpatialVelocity() const override
Get the spatial velocity of this Frame relative to its parent Frame, in its own coordinates.
Definition BodyNode.cpp:1126
std::size_t getDependentGenCoordIndex(std::size_t _arrayIndex) const override
Return a generalized coordinate index from the array index (< getNumDependentDofs)
Definition BodyNode.cpp:1051
void setInertia(const Inertia &inertia)
Set the inertia data for this BodyNode.
Definition BodyNode.cpp:566
void setMass(double mass)
Set the mass of the bodynode.
Definition BodyNode.cpp:509
std::size_t getNumChildJoints() const
Return the number of child Joints.
Definition BodyNode.cpp:930
virtual void aggregateExternalForces(Eigen::VectorXd &_Fext)
Aggregate the external forces mFext in the generalized coordinates recursively.
Definition BodyNode.cpp:2168
DegreeOfFreedom class is a proxy class for accessing single degrees of freedom (aka generalized coord...
Definition DegreeOfFreedom.hpp:56
Definition EndEffector.hpp:81
Entity class is a base class for any objects that exist in the kinematic tree structure of DART.
Definition Entity.hpp:62
The Frame class serves as the backbone of DART's kinematic tree structure.
Definition Frame.hpp:58
static Frame * World()
Definition Frame.cpp:73
Definition Inertia.hpp:44
class Joint
Definition Joint.hpp:61
The Node class is a base class for BodyNode and any object that attaches to a BodyNode.
Definition Node.hpp:80
Definition PointMass.hpp:53
Definition ShapeNode.hpp:49
Definition BodyNodePtr.hpp:54
class Skeleton
Definition Skeleton.hpp:60
SoftBodyNode represent a soft body that has one deformable skin.
Definition SoftBodyNode.hpp:46
TemplatedJacobianNode provides a curiously recurring template pattern implementation of the various J...
Definition TemplatedJacobianNode.hpp:51
Definition Random-impl.hpp:92
Matrix< double, 6, 1 > Vector6d
Definition MathTypes.hpp:49
Matrix< double, 6, 6 > Matrix6d
Definition MathTypes.hpp:50
std::map< std::type_index, std::unique_ptr< NodeTypePropertiesVector > > NodePropertiesMap
Definition BodyNodeAspect.hpp:127
common::CloneableMap< NodePropertiesMap > AllNodeProperties
Definition BodyNodeAspect.hpp:128
common::CloneableMap< NodeStateMap > AllNodeStates
Definition BodyNodeAspect.hpp:121
std::map< std::type_index, std::unique_ptr< NodeTypeStateVector > > NodeStateMap
Definition BodyNodeAspect.hpp:120
std::shared_ptr< const Skeleton > ConstSkeletonPtr
Definition SmartPointer.hpp:60
std::shared_ptr< Shape > ShapePtr
Definition SmartPointer.hpp:81
std::shared_ptr< const Shape > ConstShapePtr
Definition SmartPointer.hpp:81
std::shared_ptr< Skeleton > SkeletonPtr
Definition SmartPointer.hpp:60
Eigen::Matrix6d Inertia
Definition MathTypes.hpp:111
Definition BulletCollisionDetector.cpp:60
Definition BodyNodeAspect.hpp:68