DART  6.6.2
dart::collision::CollisionGroup Member List

This is the complete list of members for dart::collision::CollisionGroup, including all inherited members.

addCollisionObjectsToEngine(const std::vector< CollisionObject * > &collObjects)=0dart::collision::CollisionGroupprotectedpure virtual
addCollisionObjectToEngine(CollisionObject *object)=0dart::collision::CollisionGroupprotectedpure virtual
addShapeFrame(const dynamics::ShapeFrame *shapeFrame)dart::collision::CollisionGroup
addShapeFrames(const std::vector< const dynamics::ShapeFrame * > &shapeFrames)dart::collision::CollisionGroup
addShapeFramesOf(const dynamics::ShapeFrame *shapeFrame, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf(const std::vector< const dynamics::ShapeFrame * > &shapeFrames, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf(const CollisionGroup *otherGroup, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf(const dynamics::BodyNode *bodyNode, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf(const dynamics::MetaSkeleton *skeleton, const Others *... others)dart::collision::CollisionGroup
addShapeFramesOf()dart::collision::CollisionGroup
collide(const CollisionOption &option=CollisionOption(false, 1u, nullptr), CollisionResult *result=nullptr)dart::collision::CollisionGroup
collide(CollisionGroup *otherGroup, const CollisionOption &option=CollisionOption(false, 1u, nullptr), CollisionResult *result=nullptr)dart::collision::CollisionGroup
CollisionGroup(const CollisionDetectorPtr &collisionDetector)dart::collision::CollisionGroup
distance(const DistanceOption &option=DistanceOption(false, 0.0, nullptr), DistanceResult *result=nullptr)dart::collision::CollisionGroup
distance(CollisionGroup *otherGroup, const DistanceOption &option=DistanceOption(false, 0.0, nullptr), DistanceResult *result=nullptr)dart::collision::CollisionGroup
getCollisionDetector()dart::collision::CollisionGroup
getCollisionDetector() constdart::collision::CollisionGroup
getNumShapeFrames() constdart::collision::CollisionGroup
getShapeFrame(std::size_t index) constdart::collision::CollisionGroup
hasShapeFrame(const dynamics::ShapeFrame *shapeFrame) constdart::collision::CollisionGroup
initializeEngineData()=0dart::collision::CollisionGroupprotectedpure virtual
mCollisionDetectordart::collision::CollisionGroupprotected
mShapeFrameMapdart::collision::CollisionGroupprotected
removeAllCollisionObjectsFromEngine()=0dart::collision::CollisionGroupprotectedpure virtual
removeAllShapeFrames()dart::collision::CollisionGroup
removeCollisionObjectFromEngine(CollisionObject *object)=0dart::collision::CollisionGroupprotectedpure virtual
removeShapeFrame(const dynamics::ShapeFrame *shapeFrame)dart::collision::CollisionGroup
removeShapeFrames(const std::vector< const dynamics::ShapeFrame * > &shapeFrames)dart::collision::CollisionGroup
removeShapeFramesOf(const dynamics::ShapeFrame *shapeFrame, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf(const std::vector< const dynamics::ShapeFrame * > &shapeFrames, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf(const CollisionGroup *otherGroup, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf(const dynamics::BodyNode *bodyNode, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf(const dynamics::MetaSkeleton *skeleton, const Others *... others)dart::collision::CollisionGroup
removeShapeFramesOf()dart::collision::CollisionGroup
updateCollisionGroupEngineData()=0dart::collision::CollisionGroupprotectedpure virtual
updateEngineData()dart::collision::CollisionGroupprotected
~CollisionGroup()=defaultdart::collision::CollisionGroupvirtual