DART  6.6.2
CompositeNode.hpp
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32 
33 #ifndef DART_DYNAMICS_DETAIL_COMPOSITENODE_HPP_
34 #define DART_DYNAMICS_DETAIL_COMPOSITENODE_HPP_
35 
37 
38 namespace dart {
39 namespace dynamics {
40 
41 //==============================================================================
42 template <class Base>
44 {
45  common::Composite::setCompositeState(static_cast<const State&>(otherState));
46 }
47 
48 //==============================================================================
49 template <class Base>
50 std::unique_ptr<Node::State> CompositeStateNode<Base>::getNodeState() const
51 {
52  return common::make_unique<State>(common::Composite::getCompositeState());
53 }
54 
55 //==============================================================================
56 template <class Base>
58  std::unique_ptr<Node::State>& outputState) const
59 {
60  common::Composite::copyCompositeStateTo(static_cast<State&>(*outputState));
61 }
62 
63 //==============================================================================
64 template <class Base>
66  const Node::Properties& otherProperties)
67 {
69  static_cast<const Properties&>(otherProperties));
70 }
71 
72 //==============================================================================
73 template <class Base>
74 std::unique_ptr<Node::Properties>
76 {
77  return common::make_unique<Properties>(
79 }
80 
81 //==============================================================================
82 template <class Base>
84  std::unique_ptr<Node::Properties>& outputProperties) const
85 {
87  static_cast<Properties&>(*outputProperties));
88 }
89 
90 } // namespace dynamics
91 } // namespace dart
92 
93 #endif // DART_DYNAMICS_DETAIL_COMPOSITENODE_HPP_
State getCompositeState() const
Get the states of the aspects inside of this Composite.
Definition: Composite.cpp:154
void copyCompositeStateTo(State &outgoingStates) const
Fill outgoingStates with the states of the aspects inside this Composite.
Definition: Composite.cpp:163
Properties getCompositeProperties() const
Get the properties of the aspects inside of this Composite.
Definition: Composite.cpp:179
void setCompositeProperties(const Properties &newProperties)
Set the properties of the aspects in this Composite based on the given Composite::Properties.
Definition: Composite.cpp:171
void copyCompositePropertiesTo(Properties &outgoingProperties) const
Fill outgoingProperties with the properties of the aspects inside this Composite.
Definition: Composite.cpp:188
void setCompositeState(const State &newStates)
Set the states of the aspects in this Composite based on the given Composite::State.
Definition: Composite.cpp:147
The MakeCloneable class is used to easily create an Cloneable (such as Node::State) which simply take...
Definition: Cloneable.hpp:85
void setNodeProperties(const Node::Properties &otherProperties) override final
Definition: CompositeNode.hpp:65
std::unique_ptr< Node::Properties > getNodeProperties() const override final
Definition: CompositeNode.hpp:75
void copyNodePropertiesTo(std::unique_ptr< Node::Properties > &outputProperties) const override final
Definition: CompositeNode.hpp:83
void copyNodeStateTo(std::unique_ptr< Node::State > &outputState) const override final
Definition: CompositeNode.hpp:57
void setNodeState(const Node::State &otherState) override final
Definition: CompositeNode.hpp:43
std::unique_ptr< Node::State > getNodeState() const override final
Definition: CompositeNode.hpp:50
If your Node has a Properties class, then that Properties class should inherit this Node::Properties ...
Definition: Node.hpp:124
If your Node has a State class, then that State class should inherit this Node::State class.
Definition: Node.hpp:105
Definition: BulletCollisionDetector.cpp:63