DART  6.6.2
ConnectionBody.hpp
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32 
33 #ifndef DART_COMMON_DETAIL_CONNECTIONBODY_HPP_
34 #define DART_COMMON_DETAIL_CONNECTIONBODY_HPP_
35 
36 #include <memory>
37 
38 namespace dart {
39 namespace common {
40 
41 namespace signal {
42 namespace detail {
43 
46 {
47 public:
50 
52  virtual ~ConnectionBodyBase();
53 
55  void disconnect();
56 
58  bool isConnected() const;
59 
60 protected:
63 };
64 
66 template <typename SlotType>
68 {
69 public:
71  ConnectionBody(const SlotType& _slot);
72 
74  ConnectionBody(SlotType&& _slot);
75 
77  virtual ~ConnectionBody();
78 
80  const SlotType& getSlot();
81 
82 private:
84  SlotType mSlot;
85 };
86 
87 //==============================================================================
88 template <typename SlotType>
90  : ConnectionBodyBase(), mSlot(_slot)
91 {
92  // Do nothing
93 }
94 
95 //==============================================================================
96 template <typename SlotType>
98  : ConnectionBodyBase(), mSlot(std::forward<SlotType>(_slot))
99 {
100  // Do nothing
101 }
102 
103 //==============================================================================
104 template <typename SlotType>
106 {
107  // Do nothing
108 }
109 
110 //==============================================================================
111 template <typename SlotType>
113 {
114  return mSlot;
115 }
116 
118 template <typename T>
120 {
121  typedef T result_type;
122 
123  template <typename InputIterator>
124  static T process(InputIterator first, InputIterator last)
125  {
126  // If there are no slots to call, just return the
127  // default-constructed value
128  if (first == last)
129  return T();
130 
131  return *(--last);
132  }
133 };
134 
135 } // namespace detail
136 } // namespace signal
137 
138 } // namespace common
139 } // namespace dart
140 
141 #endif // DART_COMMON_DETAIL_CONNECTIONBODY_HPP_
142 
class ConnectionBodyBase
Definition: ConnectionBody.hpp:46
virtual ~ConnectionBodyBase()
Destructor.
Definition: ConnectionBody.cpp:49
ConnectionBodyBase()
Constructor.
Definition: ConnectionBody.cpp:42
void disconnect()
Disconnect.
Definition: ConnectionBody.cpp:55
bool isConnected() const
Get true if this connection body is connected to the signal.
Definition: ConnectionBody.cpp:61
bool mIsConnected
Connection flag.
Definition: ConnectionBody.hpp:62
class ConnectionBody
Definition: ConnectionBody.hpp:68
SlotType mSlot
Slot.
Definition: ConnectionBody.hpp:84
const SlotType & getSlot()
Get slot.
Definition: ConnectionBody.hpp:112
virtual ~ConnectionBody()
Destructor.
Definition: ConnectionBody.hpp:105
ConnectionBody(const SlotType &_slot)
Constructor given slot.
Definition: ConnectionBody.hpp:89
Definition: BulletCollisionDetector.cpp:63
Definition: SharedLibraryManager.hpp:43
DefaultCombiner – return the last result.
Definition: ConnectionBody.hpp:120
static T process(InputIterator first, InputIterator last)
Definition: ConnectionBody.hpp:124
T result_type
Definition: ConnectionBody.hpp:121