DART  6.6.2
JointAspect.hpp
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32 
33 #ifndef DART_DYNAMICS_DETAIL_JOINTASPECT_HPP_
34 #define DART_DYNAMICS_DETAIL_JOINTASPECT_HPP_
35 
36 #include <Eigen/Core>
37 #include <Eigen/Geometry>
38 
39 namespace dart {
40 namespace dynamics {
41 namespace detail {
42 
59 {
66 
73 
79 
85 
92 
98  LOCKED
99 };
100 
102 
104 {
106  std::string mName;
107 
109  Eigen::Isometry3d mT_ParentBodyToJoint;
110 
112  Eigen::Isometry3d mT_ChildBodyToJoint;
113 
116 
119 
121  JointProperties(const std::string& _name = "Joint",
122  const Eigen::Isometry3d& _T_ParentBodyToJoint =
123  Eigen::Isometry3d::Identity(),
124  const Eigen::Isometry3d& _T_ChildBodyToJoint =
125  Eigen::Isometry3d::Identity(),
126  bool _isPositionLimitEnforced = false,
127  ActuatorType _actuatorType = DefaultActuatorType);
128 
129  virtual ~JointProperties() = default;
130 
131 public:
132  // To get byte-aligned Eigen vectors
133  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
134 };
135 
136 } // namespace detail
137 } // namespace dynamics
138 } // namespace dart
139 
140 #endif // DART_DYNAMICS_DETAIL_JOINTASPECT_HPP_
ActuatorType
Actuator type.
Definition: JointAspect.hpp:59
@ PASSIVE
Passive joint doesn't take any command input, and the output is joint acceleration.
Definition: JointAspect.hpp:72
@ FORCE
Command input is joint force, and the output is joint acceleration.
Definition: JointAspect.hpp:65
@ VELOCITY
Command input is joint velocity, and the output is joint force.
Definition: JointAspect.hpp:91
@ ACCELERATION
Command input is joint acceleration, and the output is joint force.
Definition: JointAspect.hpp:84
@ SERVO
Command input is desired velocity, and the output is joint acceleration.
Definition: JointAspect.hpp:78
@ LOCKED
Locked joint always set the velocity and acceleration to zero so that the joint dosen't move at all (...
Definition: JointAspect.hpp:98
const ActuatorType DefaultActuatorType
Definition: JointAspect.hpp:101
Definition: BulletCollisionDetector.cpp:63
Definition: JointAspect.hpp:104
std::string mName
Joint name.
Definition: JointAspect.hpp:106
bool mIsPositionLimitEnforced
True if the joint limits should be enforced in dynamic simulation.
Definition: JointAspect.hpp:115
ActuatorType mActuatorType
Actuator type.
Definition: JointAspect.hpp:118
Eigen::Isometry3d mT_ChildBodyToJoint
Transformation from child BodyNode to this Joint.
Definition: JointAspect.hpp:112
Eigen::Isometry3d mT_ParentBodyToJoint
Transformation from parent BodyNode to this Joint.
Definition: JointAspect.hpp:109
JointProperties(const std::string &_name="Joint", const Eigen::Isometry3d &_T_ParentBodyToJoint=Eigen::Isometry3d::Identity(), const Eigen::Isometry3d &_T_ChildBodyToJoint=Eigen::Isometry3d::Identity(), bool _isPositionLimitEnforced=false, ActuatorType _actuatorType=DefaultActuatorType)
Constructor.
Definition: Joint.cpp:59