DART  6.6.2
Win2D.hpp
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32 
33 #ifndef DART_GUI_WIN2D_HPP_
34 #define DART_GUI_WIN2D_HPP_
35 
36 #include "dart/gui/GlutWindow.hpp"
37 
38 namespace dart {
39 namespace gui {
40 
42 class Win2D : public GlutWindow {
43 public:
45  Win2D();
46 
48  void resize(int _w, int _h) override;
49 
51  void render() override;
52 
54  void keyboard(unsigned char _key, int _x, int _y) override;
55 
57  void click(int _button, int _state, int _x, int _y) override;
58 
60  void drag(int _x, int _y) override;
61 
63  virtual void initGL();
64 
66  virtual void draw() = 0;
67 
68 protected:
70  bool mTranslate;
71 
73  double mTransX;
74 
76  double mTransY;
77 };
78 
79 } // namespace gui
80 } // namespace dart
81 
82 #endif // DART_GUI_WIN2D_HPP_
Definition: GlutWindow.hpp:45
Definition: Win2D.hpp:42
double mTransY
Definition: Win2D.hpp:76
Win2D()
Definition: Win2D.cpp:42
double mTransX
Definition: Win2D.hpp:73
bool mTranslate
Definition: Win2D.hpp:70
virtual void draw()=0
void click(int _button, int _state, int _x, int _y) override
Definition: Win2D.cpp:85
void keyboard(unsigned char _key, int _x, int _y) override
Definition: Win2D.cpp:63
void drag(int _x, int _y) override
Definition: Win2D.cpp:98
virtual void initGL()
Definition: Win2D.cpp:148
void render() override
Definition: Win2D.cpp:109
void resize(int _w, int _h) override
Definition: Win2D.cpp:48
Definition: BulletCollisionDetector.cpp:63