DART  6.6.2
EntityNode.hpp
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32 
33 #ifndef DART_DYNAMICS_DETAIL_ENTITYNODE_HPP_
34 #define DART_DYNAMICS_DETAIL_ENTITYNODE_HPP_
35 
37 
38 #include "dart/dynamics/Entity.hpp"
39 
40 namespace dart {
41 namespace dynamics {
42 
43 //==============================================================================
44 template <class Base>
46  const typename NameAspect::Properties& properties)
47 {
48  setName(properties.mName);
49 }
50 
51 //==============================================================================
52 template <class Base>
53 const std::string& EntityNode<Base>::setName(const std::string& newName)
54 {
55  using NameImpl = detail::EntityNodeAspectBase<Base>;
56 
57  if(NameImpl::mAspectProperties.mName == newName && !newName.empty())
58  return NameImpl::mAspectProperties.mName;
59 
60  const std::string oldName = NameImpl::mAspectProperties.mName;
61 
62  NameImpl::mAspectProperties.mName = Node::registerNameChange(newName);
63 
66  this, oldName, NameImpl::mAspectProperties.mName);
67 
68  return NameImpl::mAspectProperties.mName;
69 }
70 
71 //==============================================================================
72 template <class Base>
73 const std::string& EntityNode<Base>::getName() const
74 {
75  using NameImpl = detail::EntityNodeAspectBase<Base>;
76  return NameImpl::mAspectProperties.mName;
77 }
78 
79 } // namespace dynamics
80 } // namespace dart
81 
82 
83 #endif // DART_DYNAMICS_DETAIL_ENTITYNODE_HPP_
BodyPropPtr properties
Definition: SdfParser.cpp:80
Inherit this class to embed Properties into your Composite object.
Definition: EmbeddedAspect.hpp:210
virtual std::size_t incrementVersion()
Increment the version for this object.
Definition: VersionCounter.cpp:51
const std::string & getName() const override
Definition: EntityNode.hpp:73
const std::string & setName(const std::string &newName) override
Definition: EntityNode.hpp:53
void setAspectProperties(const typename NameAspect::Properties &properties)
Set the AspectProperties of this EntityNode.
Definition: EntityNode.hpp:45
NameChangedSignal mNameChangedSignal
Name changed signal.
Definition: Entity.hpp:191
std::string registerNameChange(const std::string &newName)
Inform the Skeleton that the name of this Node has changed.
Definition: Node.cpp:169
Definition: BulletCollisionDetector.cpp:63