#include <BulletCollisionShape.hpp>
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std::unique_ptr< btCollisionShape > | mCollisionShape |
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std::unique_ptr< btTransform > | mRelativeTransform |
| Relative transform of the shape to the collision object which should be maintained at each pose update of the collision object. More...
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◆ BulletCollisionShape() [1/2]
dart::collision::BulletCollisionShape::BulletCollisionShape |
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std::unique_ptr< btCollisionShape > |
collisionShape, |
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const btTransform & |
relativeTransform |
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) |
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◆ BulletCollisionShape() [2/2]
dart::collision::BulletCollisionShape::BulletCollisionShape |
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std::unique_ptr< btCollisionShape > |
collShape | ) |
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explicit |
◆ mCollisionShape
std::unique_ptr<btCollisionShape> dart::collision::BulletCollisionShape::mCollisionShape |
◆ mRelativeTransform
std::unique_ptr<btTransform> dart::collision::BulletCollisionShape::mRelativeTransform |
Relative transform of the shape to the collision object which should be maintained at each pose update of the collision object.
Defaults to identity.