DART 6.10.1
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SkeletonAspect.hpp
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32
33#ifndef DART_DYNAMICS_DETAIL_SKELETONASPECT_HPP_
34#define DART_DYNAMICS_DETAIL_SKELETONASPECT_HPP_
35
36#include <Eigen/Core>
41
42namespace dart {
43namespace dynamics {
44
45class Skeleton;
46
47namespace detail {
48
49//==============================================================================
54{
56 std::string mName;
57
62
64 Eigen::Vector3d mGravity;
65
67 double mTimeStep;
68
72
77
80 const std::string& _name = "Skeleton",
81 bool _isMobile = true,
82 const Eigen::Vector3d& _gravity = Eigen::Vector3d(0.0, 0.0, -9.81),
83 double _timeStep = 0.001,
84 bool _enabledSelfCollisionCheck = false,
85 bool _enableAdjacentBodyCheck = false);
86
87 virtual ~SkeletonAspectProperties() = default;
88};
89
90//==============================================================================
91using BodyNodeStateVector = std::vector<common::Composite::State>;
92using BodyNodePropertiesVector = std::vector<common::Composite::Properties>;
93using JointStateVector = std::vector<common::Composite::State>;
94using JointPropertiesVector = std::vector<common::Composite::Properties>;
95
96//==============================================================================
97void setAllBodyNodeStates(Skeleton* skel, const BodyNodeStateVector& states);
98
99//==============================================================================
101
102//==============================================================================
105
106//==============================================================================
108
109//==============================================================================
112 Skeleton,
116
117//==============================================================================
120 Skeleton,
124
125//==============================================================================
127 Skeleton,
130
131//==============================================================================
132void setAllJointStates(Skeleton* skel, const JointStateVector& states);
133
134//==============================================================================
136
137//==============================================================================
140
141//==============================================================================
143
144//==============================================================================
147 Skeleton,
151
152//==============================================================================
155 Skeleton,
159
160//==============================================================================
162 Skeleton,
165
166//==============================================================================
169
170//==============================================================================
172 Skeleton,
175
176} // namespace detail
177} // namespace dynamics
178} // namespace dart
179
180#endif // DART_DYNAMICS_DETAIL_SKELETONASPECT_HPP_
BodyPropPtr properties
Definition SdfParser.cpp:80
If your Aspect has Properties, then that Properties class should inherit this Aspect::Properties clas...
Definition Aspect.hpp:86
If your Aspect has a State, then that State class should inherit this Aspect::State class.
Definition Aspect.hpp:65
This is an alternative to EmbedProperties which allows your class to also inherit other Composite obj...
Definition EmbeddedAspect.hpp:240
Definition Cloneable.hpp:140
Definition ProxyAspect.hpp:61
RequiresAspect allows classes that inherit Composite to know which Aspects are required for their ope...
Definition RequiresAspect.hpp:50
class Skeleton
Definition Skeleton.hpp:59
BodyNodePropertiesVector getAllBodyNodeProperties(const Skeleton *skel)
Definition Skeleton.cpp:236
common::ProxyCloneable< common::Aspect::State, Skeleton, BodyNodeStateVector, &setAllBodyNodeStates, &getAllBodyNodeStates > BodyNodeVectorProxyAspectState
Definition SkeletonAspect.hpp:115
std::vector< common::Composite::State > JointStateVector
Definition SkeletonAspect.hpp:93
std::vector< common::Composite::State > BodyNodeStateVector
Definition SkeletonAspect.hpp:91
common::ProxyCloneable< common::Aspect::State, Skeleton, JointStateVector, &setAllJointStates, &getAllJointStates > JointVectorProxyAspectState
Definition SkeletonAspect.hpp:150
JointPropertiesVector getAllJointProperties(const Skeleton *skel)
Definition Skeleton.cpp:289
void setAllJointProperties(Skeleton *skel, const JointPropertiesVector &properties)
Definition Skeleton.cpp:275
std::vector< common::Composite::Properties > JointPropertiesVector
Definition SkeletonAspect.hpp:94
JointStateVector getAllJointStates(const Skeleton *skel)
Definition Skeleton.cpp:262
void setAllBodyNodeProperties(Skeleton *skel, const BodyNodePropertiesVector &properties)
Definition Skeleton.cpp:222
std::vector< common::Composite::Properties > BodyNodePropertiesVector
Definition SkeletonAspect.hpp:92
void setAllBodyNodeStates(Skeleton *skel, const BodyNodeStateVector &states)
Definition Skeleton.cpp:196
BodyNodeStateVector getAllBodyNodeStates(const Skeleton *skel)
Definition Skeleton.cpp:209
void setAllJointStates(Skeleton *skel, const JointStateVector &states)
Definition Skeleton.cpp:249
Definition BulletCollisionDetector.cpp:65
The Properties of this Skeleton which are independent of the components within the Skeleton,...
Definition SkeletonAspect.hpp:54
bool mEnabledAdjacentBodyCheck
True if self collision check is enabled, including adjacent bodies.
Definition SkeletonAspect.hpp:76
double mTimeStep
Time step for implicit joint damping force.
Definition SkeletonAspect.hpp:67
std::string mName
Name of the Skeleton.
Definition SkeletonAspect.hpp:56
Eigen::Vector3d mGravity
Gravity vector.
Definition SkeletonAspect.hpp:64
bool mEnabledSelfCollisionCheck
True if self collision check is enabled.
Definition SkeletonAspect.hpp:71
bool mIsMobile
If the skeleton is not mobile, its dynamic effect is equivalent to having infinite mass.
Definition SkeletonAspect.hpp:61