DART 6.10.1
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BulletCollisionGroup.hpp
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1/*
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32
33#ifndef DART_COLLISION_BULLET_BULLETCOLLISIONGROUP_HPP_
34#define DART_COLLISION_BULLET_BULLETCOLLISIONGROUP_HPP_
35
36// Must be included before any Bullet headers.
37#include "dart/config.hpp"
38
39#include <btBulletCollisionCommon.h>
40
42
43namespace dart {
44namespace collision {
45
47{
48public:
50
52 BulletCollisionGroup(const CollisionDetectorPtr& collisionDetector);
53
55 virtual ~BulletCollisionGroup() = default;
56
57protected:
58 // Documentation inherited
59 void initializeEngineData() override;
60
61 // Documentation inherited
62 void addCollisionObjectToEngine(CollisionObject* object) override;
63
64 // Documentation inherited
66 const std::vector<CollisionObject*>& collObjects) override;
67
68 // Documentation inherited
70
71 // Documentation inherited
73
74 // Documentation inherited
75 void updateCollisionGroupEngineData() override;
76
78 btCollisionWorld* getBulletCollisionWorld();
79
81 const btCollisionWorld* getBulletCollisionWorld() const;
82
83protected:
85
87 std::unique_ptr<btBroadphaseInterface> mBulletProadphaseAlg;
88
90 std::unique_ptr<btCollisionConfiguration> mBulletCollisionConfiguration;
91
93 std::unique_ptr<btDispatcher> mBulletDispatcher;
94
96 std::unique_ptr<btCollisionWorld> mBulletCollisionWorld;
97};
98
99} // namespace collision
100} // namespace dart
101
102#endif // DART_COLLISION_BULLET_BULLETCOLLISIONGROUP_HPP_
Definition BulletCollisionDetector.hpp:50
Definition BulletCollisionGroup.hpp:47
virtual ~BulletCollisionGroup()=default
Destructor.
void removeCollisionObjectFromEngine(CollisionObject *object) override
Remove CollisionObject from the collision detection engine.
Definition BulletCollisionGroup.cpp:90
btCollisionWorld * getBulletCollisionWorld()
Return Bullet collision world.
Definition BulletCollisionGroup.cpp:117
void initializeEngineData() override
Initialize the collision detection engine data such as broadphase algorithm.
Definition BulletCollisionGroup.cpp:59
void addCollisionObjectsToEngine(const std::vector< CollisionObject * > &collObjects) override
Add CollisionObjects to the collision detection engine.
Definition BulletCollisionGroup.cpp:75
std::unique_ptr< btCollisionConfiguration > mBulletCollisionConfiguration
Bullet collision configuration.
Definition BulletCollisionGroup.hpp:90
std::unique_ptr< btBroadphaseInterface > mBulletProadphaseAlg
Bullet broad-phase algorithm.
Definition BulletCollisionGroup.hpp:87
void updateCollisionGroupEngineData() override
Update the collision detection engine data such as broadphase algorithm.
Definition BulletCollisionGroup.cpp:111
std::unique_ptr< btDispatcher > mBulletDispatcher
Bullet collision dispatcher.
Definition BulletCollisionGroup.hpp:93
void addCollisionObjectToEngine(CollisionObject *object) override
Add CollisionObject to the collision detection engine.
Definition BulletCollisionGroup.cpp:65
void removeAllCollisionObjectsFromEngine() override
Remove all the CollisionObjects from the collision detection engine.
Definition BulletCollisionGroup.cpp:102
std::unique_ptr< btCollisionWorld > mBulletCollisionWorld
Bullet collision world.
Definition BulletCollisionGroup.hpp:96
Definition CollisionGroup.hpp:53
void updateEngineData()
Update engine data.
Definition CollisionGroup.cpp:308
Definition CollisionObject.hpp:45
std::shared_ptr< CollisionDetector > CollisionDetectorPtr
Definition SmartPointer.hpp:41
Definition BulletCollisionDetector.cpp:65