DART 6.10.1
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OpenGLRenderInterface.hpp
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32
33#ifndef DART_GUI_OPENGLRENDERINTERFACE_HPP_
34#define DART_GUI_OPENGLRENDERINTERFACE_HPP_
35
36#include <list>
37#include <vector>
40
41namespace dart {
42
43namespace dynamics {
44class Skeleton;
45class BodyNode;
46class Shape;
47class ShapeFrame;
48} // namespace dynamics
49
50namespace gui {
52{
53
54public:
56 : mViewportX(0.0),
57 mViewportY(0.0),
58 mViewportWidth(0.0),
60 {
61 }
63 {
64 }
65
66 void initialize() override;
67 void destroy() override;
68
69 void setViewport(int _x, int _y, int _width, int _height) override;
70 void getViewport(int& _x, int& _y, int& _width, int& _height) const override;
71
72 void clear(const Eigen::Vector3d& _color) override;
73
74 void setMaterial(
75 const Eigen::Vector3d& _diffuse,
76 const Eigen::Vector3d& _specular,
77 double _cosinePow) override;
78 void getMaterial(
79 Eigen::Vector3d& _diffuse,
80 Eigen::Vector3d& _specular,
81 double& _cosinePow) const override;
82 void setDefaultMaterial() override;
83
84 void pushMatrix() override;
85 void popMatrix() override;
86 void pushName(int _id) override;
87 void popName() override;
88
89 void translate(const Eigen::Vector3d& _offset) override; // glTranslate
90 void rotate(const Eigen::Vector3d& _axis, double _rad) override; // glRotate
91 void transform(const Eigen::Isometry3d& _transform) override; // glMultMatrix
92 void scale(const Eigen::Vector3d& _scale) override; // glScale
93
96 void compileList(dynamics::Shape* _shape);
97 GLuint compileList(const Eigen::Vector3d& _scale, const aiScene* _mesh);
98
99 void drawSphere(double radius, int slices = 16, int stacks = 16) override;
100 void drawMultiSphere(
101 const std::vector<std::pair<double, Eigen::Vector3d>>& spheres,
102 int slices = 16,
103 int stacks = 16) override;
104 void drawEllipsoid(const Eigen::Vector3d& _diameters) override;
105 void drawCube(const Eigen::Vector3d& _size) override;
106 void drawOpenCylinder(
107 double baseRadius,
108 double topRadius,
109 double height,
110 int slices = 16,
111 int stacks = 16) override;
112 void drawCylinder(
113 double _radius,
114 double _height,
115 int slices = 16,
116 int stacks = 16) override;
117 void drawCapsule(double radius, double height) override;
118 void drawCone(double radius, double height) override;
119 void drawPyramid(double baseWidth, double baseDepth, double height) override;
120 void drawMesh(const Eigen::Vector3d& _scale, const aiScene* _mesh) override;
121 void drawSoftMesh(const aiMesh* mesh) override;
122 void drawList(GLuint index) override;
123 void drawLineSegments(
124 const std::vector<Eigen::Vector3d>& _vertices,
125 const common::aligned_vector<Eigen::Vector2i>& _connections) override;
126
127 void setPenColor(const Eigen::Vector4d& _col) override;
128 void setPenColor(const Eigen::Vector3d& _col) override;
129
130 void setLineWidth(float _width) override;
131
132 void saveToImage(
133 const char* _filename, DecoBufferType _buffType = BT_Back) override;
134 void readFrameBuffer(
135 DecoBufferType _buffType, DecoColorChannel _ch, void* _pixels) override;
136
137private:
138 void color4_to_float4(const aiColor4D* c, float f[4]);
139 void set_float4(float f[4], float a, float b, float c, float d);
140 void applyMaterial(const struct aiMaterial* mtl);
141 void recursiveRender(const struct aiScene* sc, const struct aiNode* nd);
142
144
145public:
146 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
147};
148
149} // namespace gui
150} // namespace dart
151
152#endif // #ifndef DART_GUI_OPENGLRENDERINTERFACE_HPP_
std::size_t index
Definition SkelParser.cpp:1672
BodyNode class represents a single node of the skeleton.
Definition BodyNode.hpp:79
Definition Shape.hpp:54
class Skeleton
Definition Skeleton.hpp:59
Definition OpenGLRenderInterface.hpp:52
void scale(const Eigen::Vector3d &_scale) override
Definition OpenGLRenderInterface.cpp:165
void transform(const Eigen::Isometry3d &_transform) override
Definition OpenGLRenderInterface.cpp:160
void drawCapsule(double radius, double height) override
Definition OpenGLRenderInterface.cpp:424
void drawMultiSphere(const std::vector< std::pair< double, Eigen::Vector3d > > &spheres, int slices=16, int stacks=16) override
Definition OpenGLRenderInterface.cpp:225
void drawEllipsoid(const Eigen::Vector3d &_diameters) override
Definition OpenGLRenderInterface.cpp:260
void drawList(GLuint index) override
Definition OpenGLRenderInterface.cpp:744
void compileList(dynamics::Skeleton *_skel)
Definition OpenGLRenderInterface.cpp:765
void drawCube(const Eigen::Vector3d &_size) override
Definition OpenGLRenderInterface.cpp:267
void translate(const Eigen::Vector3d &_offset) override
Definition OpenGLRenderInterface.cpp:150
void clear(const Eigen::Vector3d &_color) override
Definition OpenGLRenderInterface.cpp:106
void rotate(const Eigen::Vector3d &_axis, double _rad) override
Definition OpenGLRenderInterface.cpp:155
void popName() override
Definition OpenGLRenderInterface.cpp:145
void destroy() override
Definition OpenGLRenderInterface.cpp:84
int mViewportX
Definition OpenGLRenderInterface.hpp:143
OpenGLRenderInterface()
Definition OpenGLRenderInterface.hpp:55
virtual ~OpenGLRenderInterface()
Definition OpenGLRenderInterface.hpp:62
void getMaterial(Eigen::Vector3d &_diffuse, Eigen::Vector3d &_specular, double &_cosinePow) const override
Definition OpenGLRenderInterface.cpp:119
void saveToImage(const char *_filename, DecoBufferType _buffType=BT_Back) override
Definition OpenGLRenderInterface.cpp:853
void setDefaultMaterial() override
Definition OpenGLRenderInterface.cpp:126
void set_float4(float f[4], float a, float b, float c, float d)
Definition OpenGLRenderInterface.cpp:540
void drawSoftMesh(const aiMesh *mesh) override
Definition OpenGLRenderInterface.cpp:720
void popMatrix() override
Definition OpenGLRenderInterface.cpp:135
void getViewport(int &_x, int &_y, int &_width, int &_height) const override
Definition OpenGLRenderInterface.cpp:97
void readFrameBuffer(DecoBufferType _buffType, DecoColorChannel _ch, void *_pixels) override
Definition OpenGLRenderInterface.cpp:848
int mViewportY
Definition OpenGLRenderInterface.hpp:143
int mViewportWidth
Definition OpenGLRenderInterface.hpp:143
void applyMaterial(const struct aiMaterial *mtl)
Definition OpenGLRenderInterface.cpp:550
void drawOpenCylinder(double baseRadius, double topRadius, double height, int slices=16, int stacks=16) override
Definition OpenGLRenderInterface.cpp:309
int mViewportHeight
Definition OpenGLRenderInterface.hpp:143
void initialize() override
Definition OpenGLRenderInterface.cpp:70
void setPenColor(const Eigen::Vector4d &_col) override
Definition OpenGLRenderInterface.cpp:833
void setMaterial(const Eigen::Vector3d &_diffuse, const Eigen::Vector3d &_specular, double _cosinePow) override
Definition OpenGLRenderInterface.cpp:112
void setLineWidth(float _width) override
Definition OpenGLRenderInterface.cpp:843
void drawCylinder(double _radius, double _height, int slices=16, int stacks=16) override
Definition OpenGLRenderInterface.cpp:331
void drawSphere(double radius, int slices=16, int stacks=16) override
Definition OpenGLRenderInterface.cpp:170
void drawLineSegments(const std::vector< Eigen::Vector3d > &_vertices, const common::aligned_vector< Eigen::Vector2i > &_connections) override
Definition OpenGLRenderInterface.cpp:749
void drawMesh(const Eigen::Vector3d &_scale, const aiScene *_mesh) override
Definition OpenGLRenderInterface.cpp:705
void color4_to_float4(const aiColor4D *c, float f[4])
Definition OpenGLRenderInterface.cpp:532
void recursiveRender(const struct aiScene *sc, const struct aiNode *nd)
Definition OpenGLRenderInterface.cpp:625
void drawPyramid(double baseWidth, double baseDepth, double height) override
Definition OpenGLRenderInterface.cpp:486
void setViewport(int _x, int _y, int _width, int _height) override
Definition OpenGLRenderInterface.cpp:88
void drawCone(double radius, double height) override
Definition OpenGLRenderInterface.cpp:457
void pushMatrix() override
Definition OpenGLRenderInterface.cpp:130
void pushName(int _id) override
Definition OpenGLRenderInterface.cpp:140
Definition RenderInterface.hpp:71
std::vector< _Tp, Eigen::aligned_allocator< _Tp > > aligned_vector
Definition Memory.hpp:71
DecoBufferType
Definition RenderInterface.hpp:46
@ BT_Back
Definition RenderInterface.hpp:48
DecoColorChannel
Definition RenderInterface.hpp:52
Definition BulletCollisionDetector.cpp:65