DART  6.6.2
Win3D.hpp
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32 
33 #ifndef DART_GUI_WIN3D_HPP_
34 #define DART_GUI_WIN3D_HPP_
35 
36 #include <Eigen/Eigen>
37 
38 #include "dart/gui/GlutWindow.hpp"
39 #include "dart/gui/Trackball.hpp"
40 
41 namespace dart {
42 namespace gui {
43 
44 class Win3D : public GlutWindow {
45 public:
46  Win3D();
47 
48  void initWindow(int _w, int _h, const char* _name) override;
49  void resize(int _w, int _h) override;
50  void render() override;
51 
52  void keyboard(unsigned char _key, int _x, int _y) override;
53  void click(int _button, int _state, int _x, int _y) override;
54  void drag(int _x, int _y) override;
55 
56  virtual void initGL();
57  virtual void initLights();
58 
59  virtual void draw()=0;
60 
61 protected:
63  Eigen::Vector3d mTrans;
64  Eigen::Vector3d mEye;
65  Eigen::Vector3d mUp;
66  float mZoom;
67  float mPersp;
68 
69  bool mRotate;
70  bool mTranslate;
71  bool mZooming;
72 };
73 
74 } // namespace gui
75 } // namespace dart
76 
77 #endif // DART_GUI_WIN3D_HPP_
Definition: GlutWindow.hpp:45
Definition: Trackball.hpp:43
Definition: Win3D.hpp:44
virtual void draw()=0
void resize(int _w, int _h) override
Definition: Win3D.cpp:62
bool mRotate
Definition: Win3D.hpp:69
void initWindow(int _w, int _h, const char *_name) override
Definition: Win3D.cpp:55
Eigen::Vector3d mEye
Definition: Win3D.hpp:64
Trackball mTrackBall
Definition: Win3D.hpp:62
void click(int _button, int _state, int _x, int _y) override
Definition: Win3D.cpp:112
virtual void initLights()
Definition: Win3D.cpp:233
void render() override
Definition: Win3D.cpp:165
virtual void initGL()
Definition: Win3D.cpp:223
float mZoom
Definition: Win3D.hpp:66
Eigen::Vector3d mUp
Definition: Win3D.hpp:65
Win3D()
Definition: Win3D.cpp:43
bool mTranslate
Definition: Win3D.hpp:70
void drag(int _x, int _y) override
Definition: Win3D.cpp:144
void keyboard(unsigned char _key, int _x, int _y) override
Definition: Win3D.cpp:82
Eigen::Vector3d mTrans
Definition: Win3D.hpp:63
float mPersp
Definition: Win3D.hpp:67
bool mZooming
Definition: Win3D.hpp:71
Definition: BulletCollisionDetector.cpp:63