DART 6.7.3
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Linkage.hpp
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32
33#ifndef DART_DYNAMICS_LINKAGE_HPP_
34#define DART_DYNAMICS_LINKAGE_HPP_
35
37#include <unordered_set>
38
39namespace dart {
40namespace dynamics {
41
54{
55public:
56
58 struct Criteria
59 {
69
71 std::vector<BodyNode*> satisfy() const;
72
75 struct Target
76 {
78 Target(BodyNode* _target = nullptr,
79 ExpansionPolicy _policy = INCLUDE,
80 bool _chain = false);
81
84
88
92 bool mChain;
93 };
94
98
106 std::vector<Target> mTargets;
107
113 struct Terminal
114 {
116 Terminal(BodyNode* _terminal = nullptr, bool _inclusive = true);
117
120
124 };
125
128 std::vector<Terminal> mTerminals;
129
130 protected:
131
133 void refreshTerminalMap() const;
134
136 void expansionPolicy(BodyNode* _start, ExpansionPolicy _policy,
137 std::vector<BodyNode*>& _bns) const;
138
140 void expandDownstream(BodyNode* _start, std::vector<BodyNode*>& _bns,
141 bool _includeStart) const;
142
144 void expandUpstream(BodyNode* _start, std::vector<BodyNode*>& _bns,
145 bool _includeStart) const;
146
148 void expandToTarget(const Target& _start, const Target& _target,
149 std::vector<BodyNode*>& _bns) const;
150
152 std::vector<BodyNode*> climbToTarget(BodyNode* _start, BodyNode* _target) const;
153
155 std::vector<BodyNode*> climbToCommonRoot(
156 const Target& _start, const Target& _target, bool _chain) const;
157
160 void trimBodyNodes(std::vector<BodyNode*>& _bns, bool _chain,
161 bool _movingUpstream) const;
162
164 mutable std::unordered_map<BodyNode*, bool> mMapOfTerminals;
165 };
166
168 static LinkagePtr create(const Criteria& _criteria,
169 const std::string& _name = "Linkage");
170
172 LinkagePtr cloneLinkage() const;
173
175 LinkagePtr cloneLinkage(const std::string& cloneName) const;
176
177 // To expose MetaSkeleton::cloneMetaSkeleton(), which takes no cloneName.
179
180 // Documentation inherited
181 MetaSkeletonPtr cloneMetaSkeleton(const std::string& cloneName) const override;
182
185 bool isAssembled() const;
186
188 void reassemble();
189
191 void satisfyCriteria();
192
193protected:
194
197 Linkage(const Criteria& _criteria, const std::string& _name = "Linkage");
198
200 virtual void update();
201
204
207 std::vector<WeakBodyNodePtr> mParentBodyNodes;
208};
209
210} // namespace dynamics
211} // namespace dart
212
213#endif // DART_DYNAMICS_LINKAGE_HPP_
BodyNode class represents a single node of the skeleton.
Definition BodyNode.hpp:78
A Linkage is a ReferentialSkeleton with the special property that all the BodyNodes included in it fo...
Definition Linkage.hpp:54
LinkagePtr cloneLinkage() const
Creates and returns a clone of this Linkage.
Definition Linkage.cpp:518
void reassemble()
Revert the assembly of this Linkage to its original structure.
Definition Linkage.cpp:580
virtual void update()
Update any metadata needed by the Linkage or its derived classes.
Definition Linkage.cpp:613
void satisfyCriteria()
Redefine this Linkage so that its Criteria is satisfied.
Definition Linkage.cpp:590
std::vector< WeakBodyNodePtr > mParentBodyNodes
Recording of the parent BodyNodes that were held by each of the BodyNodes when the Linkage was constr...
Definition Linkage.hpp:207
MetaSkeletonPtr cloneMetaSkeleton() const
Creates an identical clone of this MetaSkeleton.
Definition MetaSkeleton.cpp:318
bool isAssembled() const
Returns false if the original assembly of this Linkage has been broken in some way.
Definition Linkage.cpp:567
static LinkagePtr create(const Criteria &_criteria, const std::string &_name="Linkage")
Create a Linkage with the given Criteria.
Definition Linkage.cpp:481
Criteria mCriteria
Criteria that defines the structure of this Linkage.
Definition Linkage.hpp:203
MetaSkeletonPtr cloneMetaSkeleton() const
Creates an identical clone of this MetaSkeleton.
Definition MetaSkeleton.cpp:318
ReferentialSkeleton is a base class used to implement Linkage, Group, and other classes that are used...
Definition ReferentialSkeleton.hpp:48
std::shared_ptr< Linkage > LinkagePtr
Definition SmartPointer.hpp:74
std::shared_ptr< MetaSkeleton > MetaSkeletonPtr
Definition SmartPointer.hpp:68
Definition BulletCollisionDetector.cpp:63
This structure defines targets for the expansion criteria and the desired behavior for those targets.
Definition Linkage.hpp:76
bool mChain
If this is set to true, the expansion towards this target will terminate if (1) a fork/split in the k...
Definition Linkage.hpp:92
WeakBodyNodePtr mNode
The Linkage will expand from the starting BodyNode up to this node.
Definition Linkage.hpp:83
ExpansionPolicy mPolicy
After the target has been reached (if it is reached), the Linkage will start to follow this expansion...
Definition Linkage.hpp:87
Any expansion performed by the criteria will be halted if mTerminal is reached.
Definition Linkage.hpp:114
bool mInclusive
Whether or not the BodyNode should be included after expansion has halted.
Definition Linkage.hpp:123
WeakBodyNodePtr mTerminal
BodyNode that should halt any expansion.
Definition Linkage.hpp:119
The Criteria class is used to specify how a Linkage should be constructed.
Definition Linkage.hpp:59
Target mStart
This Target will serve as the starting point for the criteria satisfaction.
Definition Linkage.hpp:97
void expansionPolicy(BodyNode *_start, ExpansionPolicy _policy, std::vector< BodyNode * > &_bns) const
Satisfy the expansion policy of a target.
Definition Linkage.cpp:138
std::vector< BodyNode * > climbToTarget(BodyNode *_start, BodyNode *_target) const
Expand upwards from the _start BodyNode to the _target BodyNode.
Definition Linkage.cpp:368
std::vector< Target > mTargets
The Linkage will extend from mStart to each of these targets.
Definition Linkage.hpp:106
void expandToTarget(const Target &_start, const Target &_target, std::vector< BodyNode * > &_bns) const
Construct a path from start to target.
Definition Linkage.cpp:320
void refreshTerminalMap() const
Refresh the content of mMapOfTerminals.
Definition Linkage.cpp:128
std::vector< Terminal > mTerminals
Any expansion (whether from an ExpansionPolicy or an attempt to reach an entry in mTargets) will be h...
Definition Linkage.hpp:128
ExpansionPolicy
The ExpansionPolicy indicates how the collection of BodyNodes should expand from the starting BodyNod...
Definition Linkage.hpp:63
@ UPSTREAM
Include the target, and then expand upstream, toward the root of the tree.
Definition Linkage.hpp:67
@ EXCLUDE
Do not expand from the target. Include everything up to the target, but NOT the target,...
Definition Linkage.hpp:65
@ INCLUDE
Do not expand from the target. Include everything up to the target and then stop.
Definition Linkage.hpp:64
@ DOWNSTREAM
Include the target, and then expand downstream, toward the leaves of the tree.
Definition Linkage.hpp:66
std::vector< BodyNode * > satisfy() const
Return a vector of BodyNodes that satisfy the parameters of the Criteria.
Definition Linkage.cpp:43
std::unordered_map< BodyNode *, bool > mMapOfTerminals
Hashed set for terminals to allow quick lookup.
Definition Linkage.hpp:164
std::vector< BodyNode * > climbToCommonRoot(const Target &_start, const Target &_target, bool _chain) const
Expand upwards from both BodyNodes to a common root.
Definition Linkage.cpp:388
void trimBodyNodes(std::vector< BodyNode * > &_bns, bool _chain, bool _movingUpstream) const
Crawl through the list and cut it off anywhere that the criteria is violated.
Definition Linkage.cpp:425
void expandDownstream(BodyNode *_start, std::vector< BodyNode * > &_bns, bool _includeStart) const
Expand downstream.
Definition Linkage.cpp:223
void expandUpstream(BodyNode *_start, std::vector< BodyNode * > &_bns, bool _includeStart) const
Expand upstream.
Definition Linkage.cpp:250