33 #ifndef DART_DYNAMICS_SOFTMESHSHAPE_HPP_
34 #define DART_DYNAMICS_SOFTMESHSHAPE_HPP_
36 #include <assimp/scene.h>
38 #include <Eigen/Dense>
59 const std::string&
getType()
const override;
SoftBodyNode represent a soft body that has one deformable skin.
Definition: SoftBodyNode.hpp:46
Definition: SoftMeshShape.hpp:47
const std::string & getType() const override
Returns a string representing the shape type.
Definition: SoftMeshShape.cpp:61
void _buildMesh()
Build mesh using SoftBodyNode data.
Definition: SoftMeshShape.cpp:105
void updateVolume() const override
Updates volume.
Definition: SoftMeshShape.cpp:99
void updateBoundingBox() const override
Updates bounding box.
Definition: SoftMeshShape.cpp:92
const SoftBodyNode * getSoftBodyNode() const
Get the SoftBodyNode that is associated with this SoftMeshShape.
Definition: SoftMeshShape.cpp:78
SoftBodyNode * mSoftBodyNode
Definition: SoftMeshShape.hpp:88
std::unique_ptr< aiMesh > mAssimpMesh
Definition: SoftMeshShape.hpp:91
SoftMeshShape(SoftBodyNode *_softBodyNode)
Constructor.
Definition: SoftMeshShape.cpp:43
static const std::string & getStaticType()
Returns shape type for this class.
Definition: SoftMeshShape.cpp:67
Eigen::Matrix3d computeInertia(double mass) const override
Computes the inertia.
Definition: SoftMeshShape.cpp:83
virtual ~SoftMeshShape()
Destructor.
Definition: SoftMeshShape.cpp:55
const aiMesh * getAssimpMesh() const
Definition: SoftMeshShape.cpp:73
void update()
Update positions of the vertices using the parent soft body node.
Definition: SoftMeshShape.cpp:143
Definition: BulletCollisionDetector.cpp:63