33#ifndef DART_DYNAMICS_BRANCH_HPP_
34#define DART_DYNAMICS_BRANCH_HPP_
54 std::vector<BodyNode*>
satisfy()
const;
84 const std::string& cloneName)
const override;
BodyNode class represents a single node of the skeleton.
Definition BodyNode.hpp:79
Branch is a specialized type of Linkage that represents a complete subtree of a Skeleton.
Definition Branch.hpp:45
bool isStillBranch() const
Returns false if a new BodyNode has been attached to any BodyNode of this Branch, or if a BodyNode of...
Definition Branch.cpp:130
MetaSkeletonPtr cloneMetaSkeleton() const
Creates an identical clone of this MetaSkeleton.
Definition MetaSkeleton.cpp:328
void update() override
Update any metadata needed by the Linkage or its derived classes.
Definition Branch.cpp:153
std::vector< std::size_t > mNumChildNodes
The original number of child nodes for each BodyNode of this Branch.
Definition Branch.hpp:101
BranchPtr cloneBranch() const
Creates and returns a clone of this Branch.
Definition Branch.cpp:92
static BranchPtr create(const Branch::Criteria &_criteria, const std::string &_name="Branch")
Create a Branch.
Definition Branch.cpp:83
A Linkage is a ReferentialSkeleton with the special property that all the BodyNodes included in it fo...
Definition Linkage.hpp:54
std::shared_ptr< Branch > BranchPtr
Definition SmartPointer.hpp:75
std::shared_ptr< MetaSkeleton > MetaSkeletonPtr
Definition SmartPointer.hpp:68
Definition BulletCollisionDetector.cpp:65
operator Linkage::Criteria() const
Operator for implicit conversion to a Linkage::Criteria.
Definition Branch.cpp:62
WeakBodyNodePtr mStart
The BodyNode where the Branch starts.
Definition Branch.hpp:57
Linkage::Criteria convert() const
Convert this Criteria into Linkage criteria.
Definition Branch.cpp:52
std::vector< BodyNode * > satisfy() const
Return a vector of BodyNodes that form a full subtree, starting from mStart.
Definition Branch.cpp:46
The Criteria class is used to specify how a Linkage should be constructed.
Definition Linkage.hpp:58