DART 6.10.1
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Branch.hpp
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32
33#ifndef DART_DYNAMICS_BRANCH_HPP_
34#define DART_DYNAMICS_BRANCH_HPP_
35
37
38namespace dart {
39namespace dynamics {
40
44class Branch : public Linkage
45{
46public:
47 struct Criteria
48 {
50 Criteria(BodyNode* _start);
51
54 std::vector<BodyNode*> satisfy() const;
55
58
61
63 operator Linkage::Criteria() const;
64
66 static Criteria convert(const Linkage::Criteria& criteria);
67 };
68
70 static BranchPtr create(
71 const Branch::Criteria& _criteria, const std::string& _name = "Branch");
72
74 BranchPtr cloneBranch() const;
75
77 BranchPtr cloneBranch(const std::string& cloneName) const;
78
79 // To expose MetaSkeleton::cloneMetaSkeleton(), which takes no cloneName.
81
82 // Documentation inherited
84 const std::string& cloneName) const override;
85
88 bool isStillBranch() const;
89
90protected:
94 Branch(
95 const Branch::Criteria& _criteria, const std::string& _name = "Branch");
96
97 // Documentation inherited
98 void update() override;
99
101 std::vector<std::size_t> mNumChildNodes;
102};
103
104} // namespace dynamics
105} // namespace dart
106
107#endif // DART_DYNAMICS_BRANCH_HPP_
BodyNode class represents a single node of the skeleton.
Definition BodyNode.hpp:79
Branch is a specialized type of Linkage that represents a complete subtree of a Skeleton.
Definition Branch.hpp:45
bool isStillBranch() const
Returns false if a new BodyNode has been attached to any BodyNode of this Branch, or if a BodyNode of...
Definition Branch.cpp:130
MetaSkeletonPtr cloneMetaSkeleton() const
Creates an identical clone of this MetaSkeleton.
Definition MetaSkeleton.cpp:328
void update() override
Update any metadata needed by the Linkage or its derived classes.
Definition Branch.cpp:153
std::vector< std::size_t > mNumChildNodes
The original number of child nodes for each BodyNode of this Branch.
Definition Branch.hpp:101
BranchPtr cloneBranch() const
Creates and returns a clone of this Branch.
Definition Branch.cpp:92
static BranchPtr create(const Branch::Criteria &_criteria, const std::string &_name="Branch")
Create a Branch.
Definition Branch.cpp:83
A Linkage is a ReferentialSkeleton with the special property that all the BodyNodes included in it fo...
Definition Linkage.hpp:54
MetaSkeletonPtr cloneMetaSkeleton() const
Creates an identical clone of this MetaSkeleton.
Definition MetaSkeleton.cpp:328
std::shared_ptr< Branch > BranchPtr
Definition SmartPointer.hpp:75
std::shared_ptr< MetaSkeleton > MetaSkeletonPtr
Definition SmartPointer.hpp:68
Definition BulletCollisionDetector.cpp:65
Definition Branch.hpp:48
operator Linkage::Criteria() const
Operator for implicit conversion to a Linkage::Criteria.
Definition Branch.cpp:62
WeakBodyNodePtr mStart
The BodyNode where the Branch starts.
Definition Branch.hpp:57
Linkage::Criteria convert() const
Convert this Criteria into Linkage criteria.
Definition Branch.cpp:52
std::vector< BodyNode * > satisfy() const
Return a vector of BodyNodes that form a full subtree, starting from mStart.
Definition Branch.cpp:46
The Criteria class is used to specify how a Linkage should be constructed.
Definition Linkage.hpp:58