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class | ArrowShape |
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class | AssimpInputResourceRetrieverAdaptor |
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class | AssimpInputResourceAdaptor |
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class | BallJoint |
| class BallJoint More...
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class | BodyNode |
| BodyNode class represents a single node of the skeleton. More...
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class | BoxShape |
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class | Branch |
| Branch is a specialized type of Linkage that represents a complete subtree of a Skeleton. More...
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class | CapsuleShape |
| CapsuleShape represents a three-dimensional geometric shape consisting of a cylinder with hemispherical ends. More...
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class | Chain |
| Chain is a specialized type of Linkage that represents a single unbranching and fully connected sequence of BodyNodes. More...
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class | CompositeStateNode |
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class | CompositePropertiesNode |
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class | CompositeNode |
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class | ConeShape |
| ConeShape represents a three-dimensional geometric shape that tapers smoothly from a flat circular base to a point called the apex or vertex. More...
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class | CylinderShape |
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class | DegreeOfFreedom |
| DegreeOfFreedom class is a proxy class for accessing single degrees of freedom (aka generalized coordinates) of the Skeleton. More...
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struct | MutexedWeakSkeletonPtr |
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class | SkeletonRefCountingBase |
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class | TemplateBodyNodePtr |
| TemplateBodyNodePtr is a templated class that enables users to create a reference-counting BodyNodePtr. More...
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class | TemplateWeakBodyNodePtr |
| TemplateWeakBodyNodePtr is a templated class that enables users to create a non-reference-holding WeakBodyNodePtr. More...
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class | TemplateDegreeOfFreedomPtr |
| TemplateDegreeOfFreedomPtr is a templated class that enables users to create a reference-counting DegreeOfFreedomPtr. More...
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class | TemplateWeakDegreeOfFreedomPtr |
| TemplateWeakDegreeOfFreedomPtr is a templated class that enables users to create a non-reference-holding WeakDegreeOfFreedomPtr. More...
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class | EntityNode |
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class | GenericJoint |
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class | TemplateInverseKinematicsPtr |
| TemplateInverseKinematicsPtr is a templated class that enables users to create a reference-counting InverseKinematicsPtr. More...
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class | TemplateWeakInverseKinematicsPtr |
| TemplateWeakInverseKinematicsPtr is a templated class that enables users to create a non-reference-holding WeakInverseKinematicsPtr. More...
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class | TemplateJointPtr |
| TemplateJointPtr is a templated class that enables users to create a strong reference-counting JointPtr. More...
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class | TemplateWeakJointPtr |
| TemplateWeakJointPtr is a templated class that enables users to create a non-reference-holding WeakJointPtr. More...
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class | TemplateNodePtr |
| TemplateNodePtr is a templated class that enables users to create a strong reference-counting NodePtr. More...
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class | TemplateWeakNodePtr |
| TemplateWeakNodePtr is a templated class that enables users to create a weak non-reference-holding WeakNodePtr. More...
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class | EllipsoidShape |
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class | Support |
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class | EndEffector |
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class | Entity |
| Entity class is a base class for any objects that exist in the kinematic tree structure of DART. More...
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class | Detachable |
| The Detachable class is a special case of the Entity base class. More...
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class | EulerJoint |
| class EulerJoint More...
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class | FixedFrame |
| The FixedFrame class represents a Frame with zero relative velocity and zero relative acceleration. More...
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class | FixedJacobianNode |
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class | Frame |
| The Frame class serves as the backbone of DART's kinematic tree structure. More...
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class | WorldFrame |
| The WorldFrame class is a class that is used internally to create the singleton World Frame. More...
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class | FreeJoint |
| class FreeJoint More...
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class | Group |
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class | HeightmapShape |
| Shape for a height map. More...
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class | HierarchicalIK |
| The HierarchicalIK class provides a convenient way of setting up a hierarchical inverse kinematics optimization problem which combines several InverseKinematics problems into one. More...
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class | CompositeIK |
| The CompositeIK class allows you to specify an arbitrary hierarchy of InverseKinematics modules for a single Skeleton. More...
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class | WholeBodyIK |
| The WholeBodyIK class provides an interface for simultaneously solving all the IK constraints of all BodyNodes and EndEffectors belonging to a single Skeleton. More...
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class | IkFast |
| A base class for IkFast-based analytical inverse kinematics classes. More...
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class | Inertia |
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class | InverseKinematics |
| The InverseKinematics class provides a convenient way of setting up an IK optimization problem. More...
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class | JacobianNode |
| The JacobianNode class serves as a common interface for BodyNodes and EndEffectors to both be used as references for IK modules. More...
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class | Joint |
| class Joint More...
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class | LineSegmentShape |
| The LineSegmentShape facilitates creating graphs of line segments. More...
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struct | Recording |
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class | Linkage |
| A Linkage is a ReferentialSkeleton with the special property that all the BodyNodes included in it form a contiguous graph. More...
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class | Marker |
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class | MeshShape |
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class | MetaSkeleton |
| MetaSkeleton is a pure abstract base class that provides a common interface for obtaining data (such as Jacobians and Mass Matrices) from groups of BodyNodes. More...
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class | MultiSphereConvexHullShape |
| MultiSphereConvexHullShape represents the convex hull of a collection of spheres. More...
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class | NodeDestructor |
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class | Node |
| The Node class is a base class for BodyNode and any object that attaches to a BodyNode. More...
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class | AccessoryNode |
| AccessoryNode provides an interface for Nodes to get their index within the list of Nodes, as well as detach and reattach. More...
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class | NodeManagerJoinerForBodyNode |
| Declaration of the variadic template. More...
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class | NodeManagerJoinerForBodyNode< Base1 > |
| Special case of only having 1 class: we do nothing but inherit it. More...
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class | NodeManagerJoinerForBodyNode< Base1, Base2 > |
| NodeManagerJoiner allows classes that inherit from various SpecializedNodeManager types to be inherited by a single derived class. More...
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class | NodeManagerJoinerForBodyNode< Base1, Base2, OtherBases... > |
| This is the variadic version of the NodeManagerJoinerForBodyNode class which allows you to include arbitrarily many base classes in the joining. More...
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class | NodeManagerJoinerForSkeleton |
| Declaration of variadic template. More...
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class | NodeManagerJoinerForSkeleton< Base1 > |
| Special case of only having 1 class: we do nothing but inherit it. More...
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class | NodeManagerJoinerForSkeleton< Base1, Base2 > |
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class | NodeManagerJoinerForSkeleton< Base1, Base2, OtherBases... > |
| This is the variadic version of the NodeManagerJoinerForSkeleton class which allows you to include arbitrarily many base classes in the joining. More...
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class | PlanarJoint |
| PlanarJoint represents a 3-dof joint, which has two orthogonal translational axes and one rotational axis. More...
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class | PlaneShape |
| PlaneShape represents infinite plane has normal and offset as properties. More...
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class | PointCloudShape |
| The PointCloudShape represents point cloud data. More...
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class | PointMass |
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class | PointMassNotifier |
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class | PrismaticJoint |
| class RevoluteJoint More...
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class | PyramidShape |
| PyramidShape represents a polyhedron formed by connecting a rectangular base and a point (apex) where each base edge and apex form a triangle. More...
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class | ReferentialSkeleton |
| ReferentialSkeleton is a base class used to implement Linkage, Group, and other classes that are used to reference subsections of Skeletons. More...
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class | RevoluteJoint |
| class RevoluteJoint More...
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class | ScrewJoint |
| class ScrewJoint More...
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class | Shape |
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class | VisualAspect |
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class | CollisionAspect |
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class | DynamicsAspect |
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class | ShapeFrame |
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class | ShapeNode |
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class | SharedLibraryIkFast |
| IkFast-based analytical inverse kinematics class. More...
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class | SimpleFrame |
| The SimpleFrame class offers a user-friendly way of creating arbitrary Frames within the kinematic tree structure of DART. More...
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class | Skeleton |
| class Skeleton More...
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class | SoftBodyNode |
| SoftBodyNode represent a soft body that has one deformable skin. More...
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class | SoftBodyNodeHelper |
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class | SoftMeshShape |
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class | BodyNodeSpecializedFor |
| Declaration of the variadic template. More...
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class | BodyNodeSpecializedFor< SpecNode > |
| BodyNodeSpecializedFor allows classes that inherit BodyNode to have constant-time access to a specific type of Node. More...
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class | BodyNodeSpecializedFor< SpecNode1, OtherSpecNodes... > |
| This is the variadic version of the BodyNodeSpecializedFor class which allows you to include arbitrarily many specialized types in the specialization. More...
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class | SkeletonSpecializedFor |
| Declaration of the variadic template. More...
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class | SkeletonSpecializedFor< SpecNode > |
| SkeletonSpecializedForNode allows classes that inherit Skeleton to have constant-time access to a specific type of Node. More...
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class | SkeletonSpecializedFor< SpecNode1, OtherSpecNodes... > |
| This is the variadic version of the SkeletonSpecializedForNode class which allows you to include arbitrarily many specialized types in the specialization. More...
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class | SphereShape |
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class | TemplatedJacobianNode |
| TemplatedJacobianNode provides a curiously recurring template pattern implementation of the various JacobianNode non-caching functions. More...
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class | TranslationalJoint |
| class TranslationalJoint More...
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class | TranslationalJoint2D |
| TranslationalJoint2D represents a 2-dof joint, which has two orthogonal translational axes. More...
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class | UniversalJoint |
| class UniversalJoint More...
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class | WeldJoint |
| class WeldJoint More...
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class | ZeroDofJoint |
| class ZeroDofJoint More...
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typedef std::set< Entity * > | EntityPtrSet |
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typedef std::set< Frame * > | FramePtrSet |
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using | HeightmapShapef = HeightmapShape< float > |
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using | HeightmapShaped = HeightmapShape< double > |
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typedef std::vector< std::vector< std::shared_ptr< InverseKinematics > > > | IKHierarchy |
| An IKHierarchy is a sorted set of IK modules. More...
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typedef InverseKinematics | IK |
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typedef MultiSphereConvexHullShape | MultiSphereShape |
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using | ShapeFramePtr = std::shared_ptr< ShapeFrame > |
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using | ConstShapeFramePtr = std::shared_ptr< const ShapeFrame > |
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using | WeakShapeFramePtr = std::weak_ptr< ShapeFrame > |
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using | WeakConstShapeFramePtr = std::weak_ptr< const ShapeFrame > |
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using | SimpleFramePtr = std::shared_ptr< SimpleFrame > |
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using | ConstSimpleFramePtr = std::shared_ptr< const SimpleFrame > |
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using | WeakSimpleFramePtr = std::weak_ptr< SimpleFrame > |
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using | WeakConstSimpleFramePtr = std::weak_ptr< const SimpleFrame > |
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using | NodeDestructorPtr = std::shared_ptr< NodeDestructor > |
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using | ConstNodeDestructorPtr = std::shared_ptr< const NodeDestructor > |
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using | WeakNodeDestructorPtr = std::weak_ptr< NodeDestructor > |
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using | WeakConstNodeDestructorPtr = std::weak_ptr< const NodeDestructor > |
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using | SkeletonPtr = std::shared_ptr< Skeleton > |
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using | ConstSkeletonPtr = std::shared_ptr< const Skeleton > |
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using | WeakSkeletonPtr = std::weak_ptr< Skeleton > |
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using | WeakConstSkeletonPtr = std::weak_ptr< const Skeleton > |
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using | MetaSkeletonPtr = std::shared_ptr< MetaSkeleton > |
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using | ConstMetaSkeletonPtr = std::shared_ptr< const MetaSkeleton > |
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using | WeakMetaSkeletonPtr = std::weak_ptr< MetaSkeleton > |
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using | WeakConstMetaSkeletonPtr = std::weak_ptr< const MetaSkeleton > |
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using | ReferentialSkeletonPtr = std::shared_ptr< ReferentialSkeleton > |
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using | ConstReferentialSkeletonPtr = std::shared_ptr< const ReferentialSkeleton > |
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using | WeakReferentialSkeletonPtr = std::weak_ptr< ReferentialSkeleton > |
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using | WeakConstReferentialSkeletonPtr = std::weak_ptr< const ReferentialSkeleton > |
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using | GroupPtr = std::shared_ptr< Group > |
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using | ConstGroupPtr = std::shared_ptr< const Group > |
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using | WeakGroupPtr = std::weak_ptr< Group > |
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using | WeakConstGroupPtr = std::weak_ptr< const Group > |
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using | LinkagePtr = std::shared_ptr< Linkage > |
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using | ConstLinkagePtr = std::shared_ptr< const Linkage > |
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using | WeakLinkagePtr = std::weak_ptr< Linkage > |
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using | WeakConstLinkagePtr = std::weak_ptr< const Linkage > |
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using | BranchPtr = std::shared_ptr< Branch > |
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using | ConstBranchPtr = std::shared_ptr< const Branch > |
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using | WeakBranchPtr = std::weak_ptr< Branch > |
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using | WeakConstBranchPtr = std::weak_ptr< const Branch > |
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using | ChainPtr = std::shared_ptr< Chain > |
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using | ConstChainPtr = std::shared_ptr< const Chain > |
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using | WeakChainPtr = std::weak_ptr< Chain > |
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using | WeakConstChainPtr = std::weak_ptr< const Chain > |
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using | ShapePtr = std::shared_ptr< Shape > |
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using | ConstShapePtr = std::shared_ptr< const Shape > |
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using | WeakShapePtr = std::weak_ptr< Shape > |
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using | WeakConstShapePtr = std::weak_ptr< const Shape > |
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using | ArrowShapePtr = std::shared_ptr< ArrowShape > |
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using | ConstArrowShapePtr = std::shared_ptr< const ArrowShape > |
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using | WeakArrowShapePtr = std::weak_ptr< ArrowShape > |
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using | WeakConstArrowShapePtr = std::weak_ptr< const ArrowShape > |
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using | BoxShapePtr = std::shared_ptr< BoxShape > |
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using | ConstBoxShapePtr = std::shared_ptr< const BoxShape > |
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using | WeakBoxShapePtr = std::weak_ptr< BoxShape > |
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using | WeakConstBoxShapePtr = std::weak_ptr< const BoxShape > |
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using | CylinderShapePtr = std::shared_ptr< CylinderShape > |
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using | ConstCylinderShapePtr = std::shared_ptr< const CylinderShape > |
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using | WeakCylinderShapePtr = std::weak_ptr< CylinderShape > |
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using | WeakConstCylinderShapePtr = std::weak_ptr< const CylinderShape > |
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using | EllipsoidShapePtr = std::shared_ptr< EllipsoidShape > |
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using | ConstEllipsoidShapePtr = std::shared_ptr< const EllipsoidShape > |
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using | WeakEllipsoidShapePtr = std::weak_ptr< EllipsoidShape > |
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using | WeakConstEllipsoidShapePtr = std::weak_ptr< const EllipsoidShape > |
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using | LineSegmentShapePtr = std::shared_ptr< LineSegmentShape > |
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using | ConstLineSegmentShapePtr = std::shared_ptr< const LineSegmentShape > |
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using | WeakLineSegmentShapePtr = std::weak_ptr< LineSegmentShape > |
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using | WeakConstLineSegmentShapePtr = std::weak_ptr< const LineSegmentShape > |
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using | MeshShapePtr = std::shared_ptr< MeshShape > |
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using | ConstMeshShapePtr = std::shared_ptr< const MeshShape > |
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using | WeakMeshShapePtr = std::weak_ptr< MeshShape > |
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using | WeakConstMeshShapePtr = std::weak_ptr< const MeshShape > |
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using | PlaneShapePtr = std::shared_ptr< PlaneShape > |
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using | ConstPlaneShapePtr = std::shared_ptr< const PlaneShape > |
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using | WeakPlaneShapePtr = std::weak_ptr< PlaneShape > |
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using | WeakConstPlaneShapePtr = std::weak_ptr< const PlaneShape > |
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using | SoftMeshShapePtr = std::shared_ptr< SoftMeshShape > |
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using | ConstSoftMeshShapePtr = std::shared_ptr< const SoftMeshShape > |
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using | WeakSoftMeshShapePtr = std::weak_ptr< SoftMeshShape > |
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using | WeakConstSoftMeshShapePtr = std::weak_ptr< const SoftMeshShape > |
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using | BodyNodePtr = TemplateBodyNodePtr< BodyNode > |
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using | ConstBodyNodePtr = TemplateBodyNodePtr< const BodyNode > |
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using | WeakBodyNodePtr = TemplateWeakBodyNodePtr< BodyNode > |
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using | WeakConstBodyNodePtr = TemplateWeakBodyNodePtr< const BodyNode > |
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using | SoftBodyNodePtr = TemplateBodyNodePtr< SoftBodyNode > |
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using | ConstSoftBodyNodePtr = TemplateBodyNodePtr< const SoftBodyNode > |
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using | WeakSoftBodyNodePtr = TemplateWeakBodyNodePtr< SoftBodyNode > |
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using | WeakConstSoftBodyNodePtr = TemplateWeakBodyNodePtr< const SoftBodyNode > |
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using | JointPtr = TemplateJointPtr< Joint, BodyNode > |
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using | ConstJointPtr = TemplateJointPtr< const Joint, const BodyNode > |
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using | WeakJointPtr = TemplateWeakJointPtr< Joint, BodyNode > |
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using | WeakConstJointPtr = TemplateWeakJointPtr< const Joint, const BodyNode > |
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using | DegreeOfFreedomPtr = TemplateDegreeOfFreedomPtr< DegreeOfFreedom, BodyNode > |
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using | ConstDegreeOfFreedomPtr = TemplateDegreeOfFreedomPtr< const DegreeOfFreedom, const BodyNode > |
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using | WeakDegreeOfFreedomPtr = TemplateWeakDegreeOfFreedomPtr< DegreeOfFreedom, BodyNode > |
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using | WeakConstDegreeOfFreedomPtr = TemplateWeakDegreeOfFreedomPtr< const DegreeOfFreedom, const BodyNode > |
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using | NodePtr = TemplateNodePtr< Node, BodyNode > |
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using | ConstNodePtr = TemplateNodePtr< const Node, const BodyNode > |
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using | WeakNodePtr = TemplateWeakNodePtr< Node, BodyNode > |
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using | WeakConstNodePtr = TemplateWeakNodePtr< const Node, const BodyNode > |
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using | JacobianNodePtr = TemplateNodePtr< JacobianNode, BodyNode > |
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using | ConstJacobianNodePtr = TemplateNodePtr< const JacobianNode, const BodyNode > |
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using | WeakJacobianNodePtr = TemplateWeakNodePtr< JacobianNode, BodyNode > |
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using | WeakConstJacobianNodePtr = TemplateWeakNodePtr< const JacobianNode, const BodyNode > |
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using | EndEffectorPtr = TemplateNodePtr< EndEffector, BodyNode > |
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using | ConstEndEffectorPtr = TemplateNodePtr< const EndEffector, const BodyNode > |
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using | WeakEndEffectorPtr = TemplateWeakNodePtr< EndEffector, BodyNode > |
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using | WeakConstEndEffectorPtr = TemplateWeakNodePtr< const EndEffector, const BodyNode > |
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using | ShapeNodePtr = TemplateNodePtr< ShapeNode, BodyNode > |
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using | ConstShapeNodePtr = TemplateNodePtr< const ShapeNode, const BodyNode > |
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using | WeakShapeNodePtr = TemplateWeakNodePtr< ShapeNode, BodyNode > |
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using | WeakConstShapeNodePtr = TemplateWeakNodePtr< const ShapeNode, const BodyNode > |
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using | InverseKinematicsPtr = TemplateInverseKinematicsPtr< InverseKinematics, JacobianNodePtr > |
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using | ConstInverseKinematicsPtr = TemplateInverseKinematicsPtr< const InverseKinematics, ConstJacobianNodePtr > |
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using | WeakInverseKinematicsPtr = TemplateWeakInverseKinematicsPtr< InverseKinematics, JacobianNodePtr > |
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using | WeakConstInverseKinematicsPtr = TemplateWeakInverseKinematicsPtr< const InverseKinematics, ConstJacobianNodePtr > |
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static void | constructArrowTip (aiMesh *mesh, double base, double tip, const ArrowShape::Properties &properties) |
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static void | constructArrowBody (aiMesh *mesh, double z1, double z2, const ArrowShape::Properties &properties) |
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aiFileIO | createFileIO (Assimp::IOSystem *_system) |
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template<class DataType , std::unique_ptr< DataType >(Node::*)() const getData, typename VectorType = common::CloneableVector<std::unique_ptr<DataType> >, typename DataMap = std::map<std::type_index, std::unique_ptr<VectorType> >> |
static void | extractDataFromNodeTypeMap (DataMap &dataMap, const BodyNode::NodeMap &nodeMap) |
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template<class DataType , void(Node::*)(const DataType &) setData, typename VectorType = common::CloneableVector<std::unique_ptr<DataType> >, typename DataMap = std::map<std::type_index, std::unique_ptr<VectorType> >> |
static void | setNodesFromDataTypeMap (BodyNode::NodeMap &nodeMap, const DataMap &dataMap) |
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void | checkMass (const BodyNode &bodyNode, const double mass) |
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static bool | checkSkeletonNodeAgreement (const BodyNode *_bodyNode, const ConstSkeletonPtr &_newSkeleton, const BodyNode *_newParent, const std::string &_function, const std::string &_operation) |
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template<class IkType , class BodyNodeT > |
bool | operator== (const TemplateInverseKinematicsPtr< IkType, BodyNodeT > &_ik, std::nullptr_t) |
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template<class IkType , class BodyNodeT > |
bool | operator== (std::nullptr_t, const TemplateInverseKinematicsPtr< IkType, BodyNodeT > &_ik) |
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template<class IkType , class BodyNodeT > |
bool | operator!= (const TemplateInverseKinematicsPtr< IkType, BodyNodeT > &_ik, std::nullptr_t) |
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template<class IkType , class BodyNodeT > |
bool | operator!= (std::nullptr_t, const TemplateInverseKinematicsPtr< IkType, BodyNodeT > &_ik) |
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template<typename T > |
static std::set< const T * > | convertToConstSet (const std::set< T * > &_set) |
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static std::shared_ptr< optimizer::Function > | cloneIkFunc (const std::shared_ptr< optimizer::Function > &_function, const std::shared_ptr< HierarchicalIK > &_ik) |
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bool | wrapCyclicSolution (double curr, double lb, double ub, double &sol) |
| Tries to wrap a single dof IK solution, from IKFast, in the range of joint limits. More...
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static std::shared_ptr< optimizer::Function > | cloneIkFunc (const std::shared_ptr< optimizer::Function > &_function, InverseKinematics *_ik) |
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void | stepToNextChild (std::vector< Recording > &_recorder, std::vector< BodyNode * > &_bns, Recording &_r, const std::unordered_map< BodyNode *, bool > &_terminalMap, int _initValue) |
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void | stepToParent (std::vector< Recording > &_recorder, std::vector< BodyNode * > &_bns, Recording &_r, const std::unordered_map< BodyNode *, bool > &_terminalMap) |
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Linkage::Criteria::Target | createTargetFromClone (Skeleton &skelClone, const Linkage::Criteria::Target &target) |
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Linkage::Criteria::Terminal | createTerminalFromClone (Skeleton &skelClone, const Linkage::Criteria::Terminal &terminal) |
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static bool | checkIndexArrayValidity (const MetaSkeleton *skel, const std::vector< std::size_t > &_indices, const std::string &_fname) |
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static bool | checkIndexArrayAgreement (const MetaSkeleton *skel, const std::vector< std::size_t > &_indices, const Eigen::VectorXd &_values, const std::string &_fname, const std::string &_vname) |
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template<void(DegreeOfFreedom::*)(double _value) setValue> |
static void | setValuesFromVector (MetaSkeleton *skel, const std::vector< std::size_t > &_indices, const Eigen::VectorXd &_values, const std::string &_fname, const std::string &_vname) |
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template<void(DegreeOfFreedom::*)(double _value) setValue> |
static void | setAllValuesFromVector (MetaSkeleton *skel, const Eigen::VectorXd &_values, const std::string &_fname, const std::string &_vname) |
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template<double(DegreeOfFreedom::*)() const getValue> |
static Eigen::VectorXd | getValuesFromVector (const MetaSkeleton *skel, const std::vector< std::size_t > &_indices, const std::string &_fname) |
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template<double(DegreeOfFreedom::*)() const getValue> |
static Eigen::VectorXd | getValuesFromAllDofs (const MetaSkeleton *skel, const std::string &_fname) |
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template<void(DegreeOfFreedom::*)() apply> |
static void | applyToAllDofs (MetaSkeleton *skel) |
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template<void(DegreeOfFreedom::*)(double _value) setValue> |
static void | setValueFromIndex (MetaSkeleton *skel, std::size_t _index, double _value, const std::string &_fname) |
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template<double(DegreeOfFreedom::*)() const getValue> |
static double | getValueFromIndex (const MetaSkeleton *skel, std::size_t _index, const std::string &_fname) |
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template<class T1 , class T2 > |
static std::vector< T2 > & | convertVector (const std::vector< T1 > &t1_vec, std::vector< T2 > &t2_vec) |
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static bool | isValidBodyNode (const ReferentialSkeleton *, const JacobianNode *_node, const std::string &_fname) |
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template<typename JacobianType > |
void | assignJacobian (JacobianType &_J, const ReferentialSkeleton *_refSkel, const JacobianNode *_node, const JacobianType &_JBodyNode) |
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template<typename... Args> |
math::Jacobian | variadicGetJacobian (const ReferentialSkeleton *_refSkel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::Jacobian | variadicGetWorldJacobian (const ReferentialSkeleton *_refSkel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::LinearJacobian | variadicGetLinearJacobian (const ReferentialSkeleton *_refSkel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::AngularJacobian | variadicGetAngularJacobian (const ReferentialSkeleton *_refSkel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::Jacobian | variadicGetJacobianSpatialDeriv (const ReferentialSkeleton *_refSkel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::Jacobian | variadicGetJacobianClassicDeriv (const ReferentialSkeleton *_refSkel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::LinearJacobian | variadicGetLinearJacobianDeriv (const ReferentialSkeleton *_refSkel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::AngularJacobian | variadicGetAngularJacobianDeriv (const ReferentialSkeleton *_refSkel, const JacobianNode *_node, Args... args) |
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template<const Eigen::MatrixXd &(Skeleton::*)(std::size_t) const getMatrix> |
const Eigen::MatrixXd & | setMatrixFromSkeletonData (Eigen::MatrixXd &M, const std::vector< const DegreeOfFreedom * > &dofs) |
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template<const Eigen::VectorXd &(Skeleton::*)(std::size_t) const getVector> |
const Eigen::VectorXd & | setVectorFromSkeletonData (Eigen::VectorXd &V, const std::vector< const DegreeOfFreedom * > &dofs) |
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template<typename PropertyType , PropertyType(BodyNode::*)(const Frame *, const Frame *) const getProperty> |
PropertyType | getCOMPropertyTemplate (const ReferentialSkeleton *_refSkel, const Frame *_relativeTo, const Frame *_inCoordinatesOf) |
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template<typename JacType , JacType(TemplatedJacobianNode< BodyNode >::*)(const Eigen::Vector3d &, const Frame *) const getJacFn> |
JacType | getCOMJacobianTemplate (const ReferentialSkeleton *_refSkel, const Frame *_inCoordinatesOf) |
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template<class T > |
static std::vector< const T * > & | convertToConstPtrVector (const std::vector< T * > &vec, std::vector< const T * > &const_vec) |
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template<class ObjectT , std::size_t(ObjectT::*)() const getIndexInSkeleton> |
static std::size_t | templatedGetIndexOf (const Skeleton *_skel, const ObjectT *_obj, const std::string &_type, bool _warning) |
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static bool | isValidBodyNode (const Skeleton *_skeleton, const JacobianNode *_node, const std::string &_fname) |
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template<typename JacobianType > |
void | assignJacobian (JacobianType &_J, const JacobianNode *_node, const JacobianType &_JBodyNode) |
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template<typename... Args> |
math::Jacobian | variadicGetJacobian (const Skeleton *_skel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::Jacobian | variadicGetWorldJacobian (const Skeleton *_skel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::LinearJacobian | variadicGetLinearJacobian (const Skeleton *_skel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::AngularJacobian | variadicGetAngularJacobian (const Skeleton *_skel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::Jacobian | variadicGetJacobianSpatialDeriv (const Skeleton *_skel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::Jacobian | variadicGetJacobianClassicDeriv (const Skeleton *_skel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::LinearJacobian | variadicGetLinearJacobianDeriv (const Skeleton *_skel, const JacobianNode *_node, Args... args) |
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template<typename... Args> |
math::AngularJacobian | variadicGetAngularJacobianDeriv (const Skeleton *_skel, const JacobianNode *_node, Args... args) |
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template<typename BodyNodeT > |
static void | recursiveConstructBodyNodeTree (std::vector< BodyNodeT * > &tree, BodyNodeT *_currentBodyNode) |
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static void | computeSupportPolygon (const Skeleton *skel, math::SupportPolygon &polygon, math::SupportGeometry &geometry, std::vector< std::size_t > &ee_indices, Eigen::Vector3d &axis1, Eigen::Vector3d &axis2, Eigen::Vector2d ¢roid, std::size_t treeIndex) |
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template<typename PropertyType , PropertyType(BodyNode::*)(const Frame *, const Frame *) const getPropertyFn> |
PropertyType | getCOMPropertyTemplate (const Skeleton *_skel, const Frame *_relativeTo, const Frame *_inCoordinatesOf) |
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template<typename JacType , JacType(TemplatedJacobianNode< BodyNode >::*)(const Eigen::Vector3d &, const Frame *) const getJacFn> |
JacType | getCOMJacobianTemplate (const Skeleton *_skel, const Frame *_inCoordinatesOf) |
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