DART 6.10.1
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CollisionGroup.hpp
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32
33#ifndef DART_COLLISION_DETAIL_COLLISIONGROUP_HPP_
34#define DART_COLLISION_DETAIL_COLLISIONGROUP_HPP_
35
37
40
41namespace dart {
42namespace collision {
43
44//==============================================================================
45template <typename... Others>
47 const dynamics::ShapeFrame* shapeFrame, const Others*... others)
48{
49 addShapeFrame(shapeFrame);
50
51 addShapeFramesOf(others...);
52}
53
54//==============================================================================
55template <typename... Others>
57 const std::vector<const dynamics::ShapeFrame*>& shapeFrames,
58 const Others*... others)
59{
60 addShapeFrames(shapeFrames);
61
62 addShapeFramesOf(others...);
63}
64
65//==============================================================================
66template <typename... Others>
68 const CollisionGroup* otherGroup, const Others*... others)
69{
70 assert(otherGroup);
71
72 if (otherGroup && this != otherGroup)
73 {
74 for (const auto& info : otherGroup->mObjectInfoList)
75 addShapeFrame(info->mFrame);
76 }
77
78 addShapeFramesOf(others...);
79}
80
81//==============================================================================
82template <typename... Others>
84 const dynamics::BodyNode* bodyNode, const Others*... others)
85{
86 assert(bodyNode);
87
88 auto collisionShapeNodes
90
91 for (auto& shapeNode : collisionShapeNodes)
92 addShapeFrame(shapeNode);
93
94 addShapeFramesOf(others...);
95}
96
97//==============================================================================
98template <typename... Others>
100 const dynamics::MetaSkeleton* skel, const Others*... others)
101{
102 assert(skel);
103
104 auto numBodyNodes = skel->getNumBodyNodes();
105 for (auto i = 0u; i < numBodyNodes; ++i)
107
108 addShapeFramesOf(others...);
109}
110
111//==============================================================================
112template <typename... Others>
114 const dynamics::ConstBodyNodePtr& bodyNode, const Others&... others)
115{
116 const auto inserted = mBodyNodeSources.insert(BodyNodeSources::value_type(
117 bodyNode.get(), BodyNodeSource(bodyNode.get(), bodyNode->getVersion())));
118
119 if (inserted.second)
120 {
121 const BodyNodeSources::iterator& entry = inserted.first;
122
123 const auto collisionShapeNodes
124 = bodyNode->getShapeNodesWith<dynamics::CollisionAspect>();
125
126 for (const auto& shapeNode : collisionShapeNodes)
127 {
128 entry->second.mObjects.insert(
129 {shapeNode, addShapeFrameImpl(shapeNode, bodyNode.get())});
130 }
131 }
132
133 subscribeTo(others...);
134}
135
136//==============================================================================
137template <typename... Others>
139 const dynamics::ConstSkeletonPtr& skeleton, const Others&... others)
140{
141 const auto inserted = mSkeletonSources.insert(SkeletonSources::value_type(
142 skeleton.get(), SkeletonSource(skeleton, skeleton->getVersion())));
143
144 if (inserted.second)
145 {
146 SkeletonSource& entry = inserted.first->second;
147
148 const std::size_t numBodies = skeleton->getNumBodyNodes();
149 for (std::size_t i = 0u; i < numBodies; ++i)
150 {
151 const dynamics::BodyNode* bn = skeleton->getBodyNode(i);
152
153 const auto& collisionShapeNodes
155
156 auto& childInfo
157 = entry.mChildren
158 .insert(std::make_pair(
160 .first->second;
161
162 for (const auto& shapeNode : collisionShapeNodes)
163 {
164 entry.mObjects.insert(
165 {shapeNode, addShapeFrameImpl(shapeNode, skeleton.get())});
166 childInfo.mFrames.insert(shapeNode);
167 }
168 }
169 }
170
171 subscribeTo(others...);
172}
173
174//==============================================================================
175template <typename... Others>
177 const dynamics::ShapeFrame* shapeFrame, const Others*... others)
178{
179 removeShapeFrame(shapeFrame);
180
181 removeShapeFramesOf(others...);
182}
183
184//==============================================================================
185template <typename... Others>
187 const std::vector<const dynamics::ShapeFrame*>& shapeFrames,
188 const Others*... others)
189{
190 removeShapeFrames(shapeFrames);
191
192 removeShapeFramesOf(others...);
193}
194
195//==============================================================================
196template <typename... Others>
198 const CollisionGroup* otherGroup, const Others*... others)
199{
200 assert(otherGroup);
201
202 if (otherGroup)
203 {
204 if (this == otherGroup)
205 {
207 return;
208 }
209
210 for (const auto& info : otherGroup->mObjectInfoList)
211 removeShapeFrame(info->mFrame);
212 }
213
214 removeShapeFramesOf(others...);
215}
216
217//==============================================================================
218template <typename... Others>
220 const dynamics::BodyNode* bodyNode, const Others*... others)
221{
222 assert(bodyNode);
223
224 auto collisionShapeNodes
226
227 for (auto& shapeNode : collisionShapeNodes)
228 removeShapeFrame(shapeNode);
229
230 removeShapeFramesOf(others...);
231}
232
233//==============================================================================
234template <typename... Others>
236 const dynamics::MetaSkeleton* skel, const Others*... others)
237{
238 assert(skel);
239
240 auto numBodyNodes = skel->getNumBodyNodes();
241 for (auto i = 0u; i < numBodyNodes; ++i)
243
244 removeShapeFramesOf(others...);
245}
246
247//==============================================================================
248template <typename... Others>
250 const dynamics::BodyNode* bodyNode, const Others*... others)
251{
252 auto it = mBodyNodeSources.find(bodyNode);
253 if (it != mBodyNodeSources.end())
254 {
255 for (const auto& entry : it->second.mObjects)
256 removeShapeFrameInternal(entry.first, bodyNode);
257
258 mBodyNodeSources.erase(it);
259 }
260
261 unsubscribeFrom(others...);
262}
263
264//==============================================================================
265template <typename... Others>
267 const dynamics::Skeleton* skeleton, const Others*... others)
268{
269 auto it = mSkeletonSources.find(skeleton);
270 if (it != mSkeletonSources.end())
271 {
272 for (const auto& entry : it->second.mObjects)
273 {
275 entry.first, static_cast<const dynamics::MetaSkeleton*>(skeleton));
276 }
277
278 mSkeletonSources.erase(it);
279 }
280
281 unsubscribeFrom(others...);
282}
283
284} // namespace collision
285} // namespace dart
286
287#endif // DART_COLLISION_DETAIL_COLLISIONGROUP_HPP_
Definition CollisionGroup.hpp:53
void addShapeFramesOf()
Do nothing.
Definition CollisionGroup.cpp:79
void subscribeTo()
Do nothing.
Definition CollisionGroup.cpp:85
void removeShapeFrames(const std::vector< const dynamics::ShapeFrame * > &shapeFrames)
Remove ShapeFrames from this CollisionGroup.
Definition CollisionGroup.cpp:132
void addShapeFrames(const std::vector< const dynamics::ShapeFrame * > &shapeFrames)
Add ShapeFrames to this CollisionGroup.
Definition CollisionGroup.cpp:71
SkeletonSources mSkeletonSources
Skeleton sources that this group is subscribed to.
Definition CollisionGroup.hpp:511
void unsubscribeFrom(const dynamics::BodyNode *bodyNode, const Others *... others)
Unsubscribe from bodyNode.
Definition CollisionGroup.hpp:249
ObjectInfo * addShapeFrameImpl(const dynamics::ShapeFrame *shapeFrame, const void *source)
Implementation of addShapeFrame.
Definition CollisionGroup.cpp:348
void removeAllShapeFrames()
Remove all the ShapeFrames in this CollisionGroup.
Definition CollisionGroup.cpp:146
void addShapeFrame(const dynamics::ShapeFrame *shapeFrame)
Add a ShapeFrame to this CollisionGroup.
Definition CollisionGroup.cpp:65
void removeShapeFrame(const dynamics::ShapeFrame *shapeFrame)
Remove a ShapeFrame from this CollisionGroup.
Definition CollisionGroup.cpp:91
void removeShapeFramesOf()
Do nothing.
Definition CollisionGroup.cpp:140
void removeShapeFrameInternal(const dynamics::ShapeFrame *shapeFrame, const void *source)
Internal version of removeShapeFrame.
Definition CollisionGroup.cpp:390
ObjectInfoList mObjectInfoList
Information about ShapeFrames and CollisionObjects that have been added to this CollisionGroup.
Definition CollisionGroup.hpp:373
BodyNodeSources mBodyNodeSources
BodyNode sources that this group is susbscribed to.
Definition CollisionGroup.hpp:514
virtual std::size_t getVersion() const
Get the version number of this object.
Definition VersionCounter.cpp:59
BodyNode class represents a single node of the skeleton.
Definition BodyNode.hpp:79
const std::vector< ShapeNode * > getShapeNodesWith()
Return the list of ShapeNodes containing given Aspect.
Definition BodyNode.hpp:221
Definition ShapeFrame.hpp:117
MetaSkeleton is a pure abstract base class that provides a common interface for obtaining data (such ...
Definition MetaSkeleton.hpp:62
virtual BodyNode * getBodyNode(std::size_t _idx)=0
Get BodyNode whose index is _idx.
virtual std::size_t getNumBodyNodes() const =0
Get number of body nodes.
Definition ShapeFrame.hpp:192
class Skeleton
Definition Skeleton.hpp:59
TemplateBodyNodePtr is a templated class that enables users to create a reference-counting BodyNodePt...
Definition BodyNodePtr.hpp:110
BodyNodeT * get() const
Get the raw BodyNode pointer.
Definition BodyNodePtr.hpp:186
std::shared_ptr< const Skeleton > ConstSkeletonPtr
Definition SmartPointer.hpp:60
Definition BulletCollisionDetector.cpp:65
This is information pertaining to a child of the source.
Definition CollisionGroup.hpp:460
This struct is used to store sources of ShapeFrames that the CollisionGroup is subscribed to,...
Definition CollisionGroup.hpp:447
std::unordered_map< const Child *, ChildInfo > mChildren
The last known versions of the children related to this source.
Definition CollisionGroup.hpp:477
std::unordered_map< const dynamics::ShapeFrame *, ObjectInfo * > mObjects
The set of objects that pertain to this source.
Definition CollisionGroup.hpp:455