DART  6.10.1
DARTCollide.hpp
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32 
33 #ifndef DART_COLLISION_DART_DARTCOLLIDE_HPP_
34 #define DART_COLLISION_DART_DARTCOLLIDE_HPP_
35 
36 #include <vector>
37 #include <Eigen/Dense>
39 
40 namespace dart {
41 namespace collision {
42 
44 
45 int collideBoxBox(
46  CollisionObject* o1,
47  CollisionObject* o2,
48  const Eigen::Vector3d& size0,
49  const Eigen::Isometry3d& T0,
50  const Eigen::Vector3d& size1,
51  const Eigen::Isometry3d& T1,
53 
55  CollisionObject* o1,
56  CollisionObject* o2,
57  const Eigen::Vector3d& size0,
58  const Eigen::Isometry3d& T0,
59  const double& r1,
60  const Eigen::Isometry3d& T1,
62 
64  CollisionObject* o1,
65  CollisionObject* o2,
66  const double& r0,
67  const Eigen::Isometry3d& T0,
68  const Eigen::Vector3d& size1,
69  const Eigen::Isometry3d& T1,
71 
73  CollisionObject* o1,
74  CollisionObject* o2,
75  const double& r0,
76  const Eigen::Isometry3d& c0,
77  const double& r1,
78  const Eigen::Isometry3d& c1,
80 
82  CollisionObject* o1,
83  CollisionObject* o2,
84  const double& cyl_rad,
85  const double& half_height,
86  const Eigen::Isometry3d& T0,
87  const double& sphere_rad,
88  const Eigen::Isometry3d& T1,
90 
92  CollisionObject* o1,
93  CollisionObject* o2,
94  const double& cyl_rad,
95  const double& half_height,
96  const Eigen::Isometry3d& T0,
97  const Eigen::Vector3d& plane_normal,
98  const Eigen::Isometry3d& T1,
100 
101 } // namespace collision
102 } // namespace dart
103 
104 #endif // DART_COLLISION_DART_DARTCOLLIDE_HPP_
CollisionResult * result
Collision result of DART.
Definition: FCLCollisionDetector.cpp:160
::fcl::CollisionObject CollisionObject
Definition: BackwardCompatibility.hpp:161
::fcl::CollisionResult CollisionResult
Definition: BackwardCompatibility.hpp:166
int collideSphereSphere(CollisionObject *o1, CollisionObject *o2, const double &_r0, const Eigen::Isometry3d &c0, const double &_r1, const Eigen::Isometry3d &c1, CollisionResult &result)
Definition: DARTCollide.cpp:1316
int collideBoxSphere(CollisionObject *o1, CollisionObject *o2, const Eigen::Vector3d &size0, const Eigen::Isometry3d &T0, const double &r1, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition: DARTCollide.cpp:1034
int collideSphereBox(CollisionObject *o1, CollisionObject *o2, const double &r0, const Eigen::Isometry3d &T0, const Eigen::Vector3d &size1, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition: DARTCollide.cpp:1177
int collideBoxBox(CollisionObject *o1, CollisionObject *o2, const Eigen::Vector3d &size0, const Eigen::Isometry3d &T0, const Eigen::Vector3d &size1, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition: DARTCollide.cpp:1005
int collide(CollisionObject *o1, CollisionObject *o2, CollisionResult &result)
Definition: DARTCollide.cpp:1533
int collideCylinderSphere(CollisionObject *o1, CollisionObject *o2, const double &cyl_rad, const double &half_height, const Eigen::Isometry3d &T0, const double &sphere_rad, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition: DARTCollide.cpp:1371
int collideCylinderPlane(CollisionObject *o1, CollisionObject *o2, const double &cyl_rad, const double &half_height, const Eigen::Isometry3d &T0, const Eigen::Vector3d &plane_normal, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition: DARTCollide.cpp:1452
Definition: BulletCollisionDetector.cpp:65