DART 6.10.1
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DARTCollide.hpp
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32
33#ifndef DART_COLLISION_DART_DARTCOLLIDE_HPP_
34#define DART_COLLISION_DART_DARTCOLLIDE_HPP_
35
36#include <vector>
37#include <Eigen/Dense>
39
40namespace dart {
41namespace collision {
42
43int collide(CollisionObject* o1, CollisionObject* o2, CollisionResult& result);
44
46 CollisionObject* o1,
47 CollisionObject* o2,
48 const Eigen::Vector3d& size0,
49 const Eigen::Isometry3d& T0,
50 const Eigen::Vector3d& size1,
51 const Eigen::Isometry3d& T1,
52 CollisionResult& result);
53
55 CollisionObject* o1,
56 CollisionObject* o2,
57 const Eigen::Vector3d& size0,
58 const Eigen::Isometry3d& T0,
59 const double& r1,
60 const Eigen::Isometry3d& T1,
61 CollisionResult& result);
62
64 CollisionObject* o1,
65 CollisionObject* o2,
66 const double& r0,
67 const Eigen::Isometry3d& T0,
68 const Eigen::Vector3d& size1,
69 const Eigen::Isometry3d& T1,
70 CollisionResult& result);
71
73 CollisionObject* o1,
74 CollisionObject* o2,
75 const double& r0,
76 const Eigen::Isometry3d& c0,
77 const double& r1,
78 const Eigen::Isometry3d& c1,
79 CollisionResult& result);
80
82 CollisionObject* o1,
83 CollisionObject* o2,
84 const double& cyl_rad,
85 const double& half_height,
86 const Eigen::Isometry3d& T0,
87 const double& sphere_rad,
88 const Eigen::Isometry3d& T1,
89 CollisionResult& result);
90
92 CollisionObject* o1,
93 CollisionObject* o2,
94 const double& cyl_rad,
95 const double& half_height,
96 const Eigen::Isometry3d& T0,
97 const Eigen::Vector3d& plane_normal,
98 const Eigen::Isometry3d& T1,
99 CollisionResult& result);
100
101} // namespace collision
102} // namespace dart
103
104#endif // DART_COLLISION_DART_DARTCOLLIDE_HPP_
CollisionResult * result
Collision result of DART.
Definition FCLCollisionDetector.cpp:160
int collideSphereSphere(CollisionObject *o1, CollisionObject *o2, const double &_r0, const Eigen::Isometry3d &c0, const double &_r1, const Eigen::Isometry3d &c1, CollisionResult &result)
Definition DARTCollide.cpp:1316
int collideBoxSphere(CollisionObject *o1, CollisionObject *o2, const Eigen::Vector3d &size0, const Eigen::Isometry3d &T0, const double &r1, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition DARTCollide.cpp:1034
int collideSphereBox(CollisionObject *o1, CollisionObject *o2, const double &r0, const Eigen::Isometry3d &T0, const Eigen::Vector3d &size1, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition DARTCollide.cpp:1177
int collideBoxBox(CollisionObject *o1, CollisionObject *o2, const Eigen::Vector3d &size0, const Eigen::Isometry3d &T0, const Eigen::Vector3d &size1, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition DARTCollide.cpp:1005
int collide(CollisionObject *o1, CollisionObject *o2, CollisionResult &result)
Definition DARTCollide.cpp:1533
int collideCylinderSphere(CollisionObject *o1, CollisionObject *o2, const double &cyl_rad, const double &half_height, const Eigen::Isometry3d &T0, const double &sphere_rad, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition DARTCollide.cpp:1371
int collideCylinderPlane(CollisionObject *o1, CollisionObject *o2, const double &cyl_rad, const double &half_height, const Eigen::Isometry3d &T0, const Eigen::Vector3d &plane_normal, const Eigen::Isometry3d &T1, CollisionResult &result)
Definition DARTCollide.cpp:1452
Definition BulletCollisionDetector.cpp:65