DART
6.10.1
Contact.hpp
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/*
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* Copyright (c) 2011-2021, The DART development contributors
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* All rights reserved.
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*
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* The list of contributors can be found at:
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* https://github.com/dartsim/dart/blob/master/LICENSE
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*
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* This file is provided under the following "BSD-style" License:
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* Redistribution and use in source and binary forms, with or
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* without modification, are permitted provided that the following
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* conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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*/
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#ifndef DART_COLLISION_CONTACT_HPP_
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#define DART_COLLISION_CONTACT_HPP_
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#include <Eigen/Dense>
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#include "
dart/collision/SmartPointer.hpp
"
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#include "
dart/dynamics/SmartPointer.hpp
"
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namespace
dart
{
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namespace
collision {
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struct
Contact
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{
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Contact
();
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Eigen::Vector3d
point
;
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Eigen::Vector3d
normal
;
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Eigen::Vector3d
force
;
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CollisionObject
*
collisionObject1
;
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CollisionObject
*
collisionObject2
;
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double
penetrationDepth
;
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// TODO(JS): triID1 will be deprecated when we don't use fcl_mesh
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int
triID1
;
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// TODO(JS): triID2 will be deprecated when we don't use fcl_mesh
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int
triID2
;
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// TODO(JS): userData is an experimental variable.
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void
*
userData
;
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constexpr
static
double
getNormalEpsilon
();
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constexpr
static
double
getNormalEpsilonSquared
();
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static
bool
isZeroNormal
(
const
Eigen::Vector3d&
normal
);
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static
bool
isNonZeroNormal
(
const
Eigen::Vector3d&
normal
);
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};
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}
// namespace collision
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}
// namespace dart
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#include "
dart/collision/detail/Contact-impl.hpp
"
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#endif
// DART_COLLISION_CONTACT_HPP_
Contact-impl.hpp
dart::collision::CollisionObject
Definition:
CollisionObject.hpp:45
SmartPointer.hpp
SmartPointer.hpp
dart
Definition:
BulletCollisionDetector.cpp:65
dart::collision::Contact
Contact information.
Definition:
Contact.hpp:45
dart::collision::Contact::collisionObject1
CollisionObject * collisionObject1
First colliding collision object.
Definition:
Contact.hpp:62
dart::collision::Contact::force
Eigen::Vector3d force
Contact force acting on bodyNode1 w.r.t.
Definition:
Contact.hpp:59
dart::collision::Contact::penetrationDepth
double penetrationDepth
Penetration depth.
Definition:
Contact.hpp:68
dart::collision::Contact::userData
void * userData
User data.
Definition:
Contact.hpp:80
dart::collision::Contact::triID2
int triID2
Definition:
Contact.hpp:76
dart::collision::Contact::triID1
int triID1
Definition:
Contact.hpp:72
dart::collision::Contact::point
Eigen::Vector3d point
Contact point w.r.t. the world frame.
Definition:
Contact.hpp:50
dart::collision::Contact::normal
Eigen::Vector3d normal
Contact normal vector from bodyNode2 to bodyNode1 w.r.t. the world frame.
Definition:
Contact.hpp:53
dart::collision::Contact::isNonZeroNormal
static bool isNonZeroNormal(const Eigen::Vector3d &normal)
Returns !isZeroNormal().
Definition:
Contact.cpp:64
dart::collision::Contact::isZeroNormal
static bool isZeroNormal(const Eigen::Vector3d &normal)
Returns true if the length of a normal is less than the epsilon.
Definition:
Contact.cpp:55
dart::collision::Contact::Contact
Contact()
Default constructor.
Definition:
Contact.cpp:39
dart::collision::Contact::getNormalEpsilon
constexpr static double getNormalEpsilon()
Returns the epsilon to be used for determination of zero-length normal.
Definition:
Contact-impl.hpp:42
dart::collision::Contact::collisionObject2
CollisionObject * collisionObject2
Second colliding collision object.
Definition:
Contact.hpp:65
dart::collision::Contact::getNormalEpsilonSquared
constexpr static double getNormalEpsilonSquared()
Returns the squired epsilon to be used for determination of zero-length normal.
Definition:
Contact-impl.hpp:48
dart
collision
Contact.hpp
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