DART  6.6.2
World.hpp
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38 
39 #ifndef DART_SIMULATION_WORLD_HPP_
40 #define DART_SIMULATION_WORLD_HPP_
41 
42 #include <string>
43 #include <vector>
44 #include <set>
45 
46 #include <Eigen/Dense>
47 
48 #include "dart/common/Timer.hpp"
50 #include "dart/common/Subject.hpp"
55 
56 namespace dart {
57 
58 namespace integration {
59 class Integrator;
60 } // namespace integration
61 
62 namespace dynamics {
63 class Skeleton;
64 } // namespace dynamics
65 
66 namespace constraint {
67 class ConstraintSolver;
68 } // namespace constraint
69 
70 namespace collision {
71 class CollisionResult;
72 } // namespace collision
73 
74 namespace simulation {
75 
77 class World : public virtual common::Subject
78 {
79 public:
80 
82  = common::Signal<void(const std::string& _oldName,
83  const std::string& _newName)>;
84 
85  //--------------------------------------------------------------------------
86  // Constructor and Destructor
87  //--------------------------------------------------------------------------
88 
90  static std::shared_ptr<World> create(const std::string& name = "world");
91 
93  World(const std::string& _name = "world");
94 
96  virtual ~World();
97 
103  std::shared_ptr<World> clone() const;
104 
105  //--------------------------------------------------------------------------
106  // Properties
107  //--------------------------------------------------------------------------
108 
110  const std::string& setName(const std::string& _newName);
111 
113  const std::string& getName() const;
114 
116  void setGravity(const Eigen::Vector3d& _gravity);
117 
119  const Eigen::Vector3d& getGravity() const;
120 
122  void setTimeStep(double _timeStep);
123 
125  double getTimeStep() const;
126 
127  //--------------------------------------------------------------------------
128  // Structural Properties
129  //--------------------------------------------------------------------------
130 
132  dynamics::SkeletonPtr getSkeleton(std::size_t _index) const;
133 
137  dynamics::SkeletonPtr getSkeleton(const std::string& _name) const;
138 
140  std::size_t getNumSkeletons() const;
141 
143  std::string addSkeleton(const dynamics::SkeletonPtr& _skeleton);
144 
146  void removeSkeleton(const dynamics::SkeletonPtr& _skeleton);
147 
150  std::set<dynamics::SkeletonPtr> removeAllSkeletons();
151 
153  bool hasSkeleton(const dynamics::ConstSkeletonPtr& skeleton) const;
154 
156  int getIndex(int _index) const;
157 
159  dynamics::SimpleFramePtr getSimpleFrame(std::size_t _index) const;
160 
162  dynamics::SimpleFramePtr getSimpleFrame(const std::string& _name) const;
163 
165  std::size_t getNumSimpleFrames() const;
166 
168  std::string addSimpleFrame(const dynamics::SimpleFramePtr& _frame);
169 
171  void removeSimpleFrame(const dynamics::SimpleFramePtr& _frame);
172 
175  std::set<dynamics::SimpleFramePtr> removeAllSimpleFrames();
176 
177  //--------------------------------------------------------------------------
178  // Collision checking
179  //--------------------------------------------------------------------------
180 
182  DART_DEPRECATED(6.0)
183  bool checkCollision(bool checkAllCollisions);
184 
190  bool checkCollision(
191  const collision::CollisionOption& option
192  = collision::CollisionOption(false, 1u, nullptr),
193  collision::CollisionResult* result = nullptr);
194 
199  const collision::CollisionResult& getLastCollisionResult() const;
200 
201  //--------------------------------------------------------------------------
202  // Simulation
203  //--------------------------------------------------------------------------
204 
206  void reset();
207 
211  void step(bool _resetCommand = true);
212 
214  void setTime(double _time);
215 
217  double getTime() const;
218 
223  int getSimFrames() const;
224 
225  //--------------------------------------------------------------------------
226  // Constraint
227  //--------------------------------------------------------------------------
228 
230  constraint::ConstraintSolver* getConstraintSolver() const;
231 
233  void bake();
234 
237 
238 protected:
239 
242  const dynamics::ConstMetaSkeletonPtr& _skeleton);
243 
245  void handleSimpleFrameNameChange(const dynamics::Entity* _entity);
246 
248  std::string mName;
249 
251  std::vector<dynamics::SkeletonPtr> mSkeletons;
252 
253  std::map<dynamics::ConstMetaSkeletonPtr,
255 
258  std::vector<common::Connection> mNameConnectionsForSkeletons;
259 
261  dart::common::NameManager<dynamics::SkeletonPtr> mNameMgrForSkeletons;
262 
264  std::vector<dynamics::SimpleFramePtr> mSimpleFrames;
265 
268  std::vector<common::Connection> mNameConnectionsForSimpleFrames;
269 
271  std::map<const dynamics::SimpleFrame*, dynamics::SimpleFramePtr> mSimpleFrameToShared;
272 
274  dart::common::NameManager<dynamics::SimpleFramePtr> mNameMgrForSimpleFrames;
275 
280  std::vector<int> mIndices;
281 
283  Eigen::Vector3d mGravity;
284 
286  double mTimeStep;
287 
289  double mTime;
290 
292  int mFrame;
293 
295  constraint::ConstraintSolver* mConstraintSolver;
296 
299 
300  //--------------------------------------------------------------------------
301  // Signals
302  //--------------------------------------------------------------------------
304 
305 public:
306  //--------------------------------------------------------------------------
307  // Slot registers
308  //--------------------------------------------------------------------------
309  common::SlotRegister<NameChangedSignal> onNameChanged;
310 
311 };
312 
313 typedef std::shared_ptr<World> WorldPtr;
314 
315 } // namespace simulation
316 } // namespace dart
317 
318 #endif // DART_SIMULATION_WORLD_HPP_
#define DART_DEPRECATED(version)
Definition: Deprecated.hpp:51
const CollisionOption & option
Collision option of DART.
Definition: FCLCollisionDetector.cpp:154
CollisionResult * result
Collision result of DART.
Definition: FCLCollisionDetector.cpp:157
std::string * name
Definition: SkelParser.cpp:1642
The Subject class is a base class for any object that wants to report when it gets destroyed.
Definition: Subject.hpp:58
class Recording
Definition: Recording.hpp:58
class World
Definition: World.hpp:78
virtual ~World()
Destructor.
Definition: World.cpp:77
std::size_t getNumSkeletons() const
Get the number of skeletons.
Definition: World.cpp:279
std::map< dynamics::ConstMetaSkeletonPtr, dynamics::SkeletonPtr > mMapForSkeletons
Definition: World.hpp:254
constraint::ConstraintSolver * mConstraintSolver
Constraint solver.
Definition: World.hpp:295
int getIndex(int _index) const
Get the dof index for the indexed skeleton.
Definition: World.cpp:402
const std::string & getName() const
Get the name of this World.
Definition: World.cpp:241
double getTimeStep() const
Get time step.
Definition: World.cpp:147
void handleSimpleFrameNameChange(const dynamics::Entity *_entity)
Register when a SimpleFrame's name is changed.
Definition: World.cpp:618
std::string mName
Name of this World.
Definition: World.hpp:248
static std::shared_ptr< World > create(const std::string &name="world")
Creates a World.
Definition: World.cpp:55
dart::common::NameManager< dynamics::SkeletonPtr > mNameMgrForSkeletons
NameManager for keeping track of Skeletons.
Definition: World.hpp:261
std::map< const dynamics::SimpleFrame *, dynamics::SimpleFramePtr > mSimpleFrameToShared
Map from raw SimpleFrame pointers to their shared_ptrs.
Definition: World.hpp:271
void setTime(double _time)
Set current time.
Definition: World.cpp:204
std::set< dynamics::SkeletonPtr > removeAllSkeletons()
Remove all the skeletons in this world, and return a set of shared pointers to them,...
Definition: World.cpp:381
void step(bool _resetCommand=true)
Calculate the dynamics and integrate the world for one step.
Definition: World.cpp:162
Eigen::Vector3d mGravity
Gravity.
Definition: World.hpp:283
std::vector< dynamics::SkeletonPtr > mSkeletons
Skeletons in this world.
Definition: World.hpp:251
void removeSkeleton(const dynamics::SkeletonPtr &_skeleton)
Remove a skeleton from this world.
Definition: World.cpp:326
common::SlotRegister< NameChangedSignal > onNameChanged
Definition: World.hpp:309
const collision::CollisionResult & getLastCollisionResult() const
Return the collision checking result of the last simulation step.
Definition: World.cpp:526
std::size_t getNumSimpleFrames() const
Get the number of Entities.
Definition: World.cpp:423
std::vector< dynamics::SimpleFramePtr > mSimpleFrames
Entities in this world.
Definition: World.hpp:264
void setTimeStep(double _timeStep)
Set time step.
Definition: World.cpp:132
double mTimeStep
Simulation time step.
Definition: World.hpp:286
std::vector< int > mIndices
The first indeices of each skeleton's dof in mDofs.
Definition: World.hpp:280
void bake()
Bake simulated current state and store it into mRecording.
Definition: World.cpp:538
std::string addSimpleFrame(const dynamics::SimpleFramePtr &_frame)
Add an Entity to this world.
Definition: World.cpp:429
void removeSimpleFrame(const dynamics::SimpleFramePtr &_frame)
Remove a SimpleFrame from this world.
Definition: World.cpp:461
int getSimFrames() const
Get the number of simulated frames.
Definition: World.cpp:216
const std::string & setName(const std::string &_newName)
Set the name of this World.
Definition: World.cpp:222
void reset()
Reset the time, frame counter and recorded histories.
Definition: World.cpp:153
std::vector< common::Connection > mNameConnectionsForSimpleFrames
Connections for noticing changes in Frame names TODO(MXG): Consider putting this functionality into N...
Definition: World.hpp:268
int mFrame
Current simulation frame number.
Definition: World.hpp:292
NameChangedSignal mNameChangedSignal
Definition: World.hpp:303
bool checkCollision(bool checkAllCollisions)
Deprecated. Please use checkCollision(~) instead.
Definition: World.cpp:506
const Eigen::Vector3d & getGravity() const
Get gravity.
Definition: World.cpp:258
void setGravity(const Eigen::Vector3d &_gravity)
Set gravity.
Definition: World.cpp:247
std::shared_ptr< World > clone() const
Create a clone of this World.
Definition: World.cpp:90
World(const std::string &_name="world")
Constructor.
Definition: World.cpp:61
void handleSkeletonNameChange(const dynamics::ConstMetaSkeletonPtr &_skeleton)
Register when a Skeleton's name is changed.
Definition: World.cpp:568
dynamics::SkeletonPtr getSkeleton(std::size_t _index) const
Get the indexed skeleton.
Definition: World.cpp:264
std::set< dynamics::SimpleFramePtr > removeAllSimpleFrames()
Remove all SimpleFrames in this world, and return a set of shared pointers to them,...
Definition: World.cpp:492
dart::common::NameManager< dynamics::SimpleFramePtr > mNameMgrForSimpleFrames
NameManager for keeping track of Entities.
Definition: World.hpp:274
std::string addSkeleton(const dynamics::SkeletonPtr &_skeleton)
Add a skeleton to this world.
Definition: World.cpp:285
bool hasSkeleton(const dynamics::ConstSkeletonPtr &skeleton) const
Returns wether this World contains a Skeleton.
Definition: World.cpp:395
Recording * getRecording()
Get recording.
Definition: World.cpp:562
std::vector< common::Connection > mNameConnectionsForSkeletons
Connections for noticing changes in Skeleton names TODO(MXG): Consider putting this functionality int...
Definition: World.hpp:258
Recording * mRecording
Definition: World.hpp:298
constraint::ConstraintSolver * getConstraintSolver() const
Get the constraint solver.
Definition: World.cpp:532
double getTime() const
Get current time.
Definition: World.cpp:210
dynamics::SimpleFramePtr getSimpleFrame(std::size_t _index) const
Get the indexed Entity.
Definition: World.cpp:408
double mTime
Current simulation time.
Definition: World.hpp:289
Definition: MathTypes.hpp:47
::fcl::CollisionResult CollisionResult
Definition: BackwardCompatibility.hpp:157
std::shared_ptr< const Skeleton > ConstSkeletonPtr
Definition: SmartPointer.hpp:60
std::shared_ptr< const MetaSkeleton > ConstMetaSkeletonPtr
Definition: SmartPointer.hpp:68
std::shared_ptr< SimpleFrame > SimpleFramePtr
Definition: SmartPointer.hpp:53
std::shared_ptr< Skeleton > SkeletonPtr
Definition: SmartPointer.hpp:60
std::shared_ptr< World > WorldPtr
Definition: World.hpp:313
Definition: BulletCollisionDetector.cpp:63
Definition: SharedLibraryManager.hpp:43