class ConnectionBody
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#include <ConnectionBody.hpp>
template<typename SlotType>
class dart::common::signal::detail::ConnectionBody< SlotType >
class ConnectionBody
◆ ConnectionBody() [1/2]
template<typename SlotType >
◆ ConnectionBody() [2/2]
template<typename SlotType >
Move constructor given slot.
◆ ~ConnectionBody()
template<typename SlotType >
◆ disconnect()
void dart::common::signal::detail::ConnectionBodyBase::disconnect |
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inherited |
◆ getSlot()
template<typename SlotType >
◆ isConnected()
bool dart::common::signal::detail::ConnectionBodyBase::isConnected |
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const |
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inherited |
Get true if this connection body is connected to the signal.
◆ mIsConnected
bool dart::common::signal::detail::ConnectionBodyBase::mIsConnected |
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protectedinherited |
◆ mSlot
template<typename SlotType >