State for each PointMass.
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#include <PointMass.hpp>
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| State (const Eigen::Vector3d &positions=Eigen::Vector3d::Zero(), const Eigen::Vector3d &velocities=Eigen::Vector3d::Zero(), const Eigen::Vector3d &accelerations=Eigen::Vector3d::Zero(), const Eigen::Vector3d &forces=Eigen::Vector3d::Zero()) |
| Default constructor. More...
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bool | operator== (const State &other) const |
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virtual | ~State ()=default |
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◆ State()
dart::dynamics::PointMass::State::State |
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const Eigen::Vector3d & |
positions = Eigen::Vector3d::Zero() , |
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const Eigen::Vector3d & |
velocities = Eigen::Vector3d::Zero() , |
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const Eigen::Vector3d & |
accelerations = Eigen::Vector3d::Zero() , |
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const Eigen::Vector3d & |
forces = Eigen::Vector3d::Zero() |
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) |
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◆ ~State()
virtual dart::dynamics::PointMass::State::~State |
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virtualdefault |
◆ operator==()
bool dart::dynamics::PointMass::State::operator== |
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const State & |
other | ) |
const |
◆ mAccelerations
Eigen::Vector3d dart::dynamics::PointMass::State::mAccelerations |
Generalized acceleration.
◆ mForces
Eigen::Vector3d dart::dynamics::PointMass::State::mForces |
◆ mPositions
Eigen::Vector3d dart::dynamics::PointMass::State::mPositions |
◆ mVelocities
Eigen::Vector3d dart::dynamics::PointMass::State::mVelocities |