#include <InverseKinematics.hpp>
◆ Properties()
◆ mBounds
Bounds that define the acceptable range of the Node's transform relative to its target frame.
◆ mComputeErrorFromCenter
bool dart::dynamics::InverseKinematics::TaskSpaceRegion::UniqueProperties::mComputeErrorFromCenter |
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inherited |
Setting this to true (which is default) will tell it to compute the error based on the center of the Task Space Region instead of the edge of the Task Space Region.
This often results in faster convergence, as the Node will enter the Task Space Region more aggressively.
Once the Node is inside the Task Space Region, the error vector will drop to zero, regardless of whether this flag is true or false.
◆ mErrorLengthClamp
double dart::dynamics::InverseKinematics::ErrorMethod::Properties::mErrorLengthClamp |
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inherited |
The error vector will be clamped to this length with each iteration.
This is used to enforce sane behavior, even when there are extremely large error vectors.
◆ mErrorWeights
Eigen::Vector6d dart::dynamics::InverseKinematics::ErrorMethod::Properties::mErrorWeights |
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inherited |
These weights will be applied to the error vector component-wise.
This allows you to set some components of error as more important than others, or to scale their coordinate spaces. For example, you will often want the first three components (orientation error) to have smaller weights than the last three components (translation error).