DART 6.7.3
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Win3D.hpp
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1/*
2 * Copyright (c) 2011-2019, The DART development contributors
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31 */
32
33#ifndef DART_GUI_GLUT_WIN3D_HPP_
34#define DART_GUI_GLUT_WIN3D_HPP_
35
36#include <Eigen/Eigen>
37
40
41namespace dart {
42namespace gui {
43namespace glut {
44
45class Win3D : public glut::Window {
46public:
47 Win3D();
48
49 void initWindow(int _w, int _h, const char* _name) override;
50 void resize(int _w, int _h) override;
51 void render() override;
52
53 void keyboard(unsigned char _key, int _x, int _y) override;
54 void click(int _button, int _state, int _x, int _y) override;
55 void drag(int _x, int _y) override;
56
57 virtual void initGL();
58 virtual void initLights();
59
60 virtual void draw()=0;
61
62protected:
64 Eigen::Vector3d mTrans;
65 Eigen::Vector3d mEye;
66 Eigen::Vector3d mUp;
67 float mZoom;
68 float mPersp;
69
70 bool mRotate;
73};
74
75} // namespace glut
76} // namespace gui
77} // namespace dart
78
79#endif // DART_GUI_GLUT_WIN3D_HPP_
Definition Trackball.hpp:43
Definition Win3D.hpp:45
Trackball mTrackBall
Definition Win3D.hpp:63
Eigen::Vector3d mTrans
Definition Win3D.hpp:64
float mZoom
Definition Win3D.hpp:67
void drag(int _x, int _y) override
Definition Win3D.cpp:157
float mPersp
Definition Win3D.hpp:68
virtual void initLights()
Definition Win3D.cpp:252
bool mTranslate
Definition Win3D.hpp:71
Eigen::Vector3d mUp
Definition Win3D.hpp:66
bool mRotate
Definition Win3D.hpp:70
void click(int _button, int _state, int _x, int _y) override
Definition Win3D.cpp:123
void resize(int _w, int _h) override
Definition Win3D.cpp:69
void initWindow(int _w, int _h, const char *_name) override
Definition Win3D.cpp:60
void render() override
Definition Win3D.cpp:180
Eigen::Vector3d mEye
Definition Win3D.hpp:65
bool mZooming
Definition Win3D.hpp:72
Win3D()
Definition Win3D.cpp:45
void keyboard(unsigned char _key, int _x, int _y) override
Definition Win3D.cpp:91
virtual void draw()=0
virtual void initGL()
Definition Win3D.cpp:240
Definition Window.hpp:46
Definition BulletCollisionDetector.cpp:63