DART  6.7.3
Win3D.hpp
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32 
33 #ifndef DART_GUI_GLUT_WIN3D_HPP_
34 #define DART_GUI_GLUT_WIN3D_HPP_
35 
36 #include <Eigen/Eigen>
37 
38 #include "dart/gui/Trackball.hpp"
39 #include "dart/gui/glut/Window.hpp"
40 
41 namespace dart {
42 namespace gui {
43 namespace glut {
44 
45 class Win3D : public glut::Window {
46 public:
47  Win3D();
48 
49  void initWindow(int _w, int _h, const char* _name) override;
50  void resize(int _w, int _h) override;
51  void render() override;
52 
53  void keyboard(unsigned char _key, int _x, int _y) override;
54  void click(int _button, int _state, int _x, int _y) override;
55  void drag(int _x, int _y) override;
56 
57  virtual void initGL();
58  virtual void initLights();
59 
60  virtual void draw()=0;
61 
62 protected:
64  Eigen::Vector3d mTrans;
65  Eigen::Vector3d mEye;
66  Eigen::Vector3d mUp;
67  float mZoom;
68  float mPersp;
69 
70  bool mRotate;
71  bool mTranslate;
72  bool mZooming;
73 };
74 
75 } // namespace glut
76 } // namespace gui
77 } // namespace dart
78 
79 #endif // DART_GUI_GLUT_WIN3D_HPP_
Definition: Trackball.hpp:43
Definition: Win3D.hpp:45
Trackball mTrackBall
Definition: Win3D.hpp:63
Eigen::Vector3d mTrans
Definition: Win3D.hpp:64
float mZoom
Definition: Win3D.hpp:67
void drag(int _x, int _y) override
Definition: Win3D.cpp:157
float mPersp
Definition: Win3D.hpp:68
virtual void initLights()
Definition: Win3D.cpp:252
bool mTranslate
Definition: Win3D.hpp:71
Eigen::Vector3d mUp
Definition: Win3D.hpp:66
bool mRotate
Definition: Win3D.hpp:70
void click(int _button, int _state, int _x, int _y) override
Definition: Win3D.cpp:123
void resize(int _w, int _h) override
Definition: Win3D.cpp:69
void initWindow(int _w, int _h, const char *_name) override
Definition: Win3D.cpp:60
void render() override
Definition: Win3D.cpp:180
Eigen::Vector3d mEye
Definition: Win3D.hpp:65
bool mZooming
Definition: Win3D.hpp:72
Win3D()
Definition: Win3D.cpp:45
void keyboard(unsigned char _key, int _x, int _y) override
Definition: Win3D.cpp:91
virtual void draw()=0
virtual void initGL()
Definition: Win3D.cpp:240
Definition: Window.hpp:46
Definition: BulletCollisionDetector.cpp:63