DART
6.7.3
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#include <Window.hpp>
Public Member Functions | |
Window () | |
virtual | ~Window () |
virtual void | initWindow (int _w, int _h, const char *_name) |
Static Public Member Functions | |
static void | reshape (int _w, int _h) |
static void | keyEvent (unsigned char _key, int _x, int _y) |
static void | specKeyEvent (int _key, int _x, int _y) |
static void | mouseClick (int _button, int _state, int _x, int _y) |
static void | mouseDrag (int _x, int _y) |
static void | mouseMove (int _x, int _y) |
static void | refresh () |
static void | refreshTimer (int _val) |
static void | runTimer (int _val) |
static Window * | current () |
Static Public Attributes | |
static std::vector< Window * > | mWindows |
static std::vector< int > | mWinIDs |
Protected Member Functions | |
virtual void | resize (int _w, int _h)=0 |
virtual void | render ()=0 |
virtual void | keyboard (unsigned char _key, int _x, int _y) |
virtual void | specKey (int _key, int _x, int _y) |
virtual void | click (int _button, int _state, int _x, int _y) |
virtual void | drag (int _x, int _y) |
virtual void | move (int _x, int _y) |
virtual void | displayTimer (int _val) |
virtual void | simTimer (int _val) |
virtual bool | screenshot () |
Protected Attributes | |
int | mWinWidth |
int | mWinHeight |
int | mMouseX |
int | mMouseY |
double | mDisplayTimeout |
bool | mMouseDown |
bool | mMouseDrag |
bool | mCapture |
double | mBackground [4] |
gui::RenderInterface * | mRI |
std::vector< unsigned char > | mScreenshotTemp |
std::vector< unsigned char > | mScreenshotTemp2 |
dart::gui::glut::Window::Window | ( | ) |
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Reimplemented in dart::gui::glut::Win3D, and dart::gui::glut::Win2D.
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inlinestatic |
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Reimplemented in dart::gui::glut::SimWindow, and dart::gui::glut::MotionBlurSimWindow.
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Reimplemented in dart::gui::glut::Win3D, and dart::gui::glut::Win2D.
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Reimplemented in dart::gui::glut::Win3D.
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Implemented in dart::gui::glut::Win3D, dart::gui::glut::Win2D, and dart::gui::glut::MotionBlurSimWindow.
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protectedpure virtual |
Implemented in dart::gui::glut::Win3D, and dart::gui::glut::Win2D.
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