DART  6.10.1
ConstraintSolver.hpp
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32 
33 #ifndef DART_CONSTRAINT_CONSTRAINTSOVER_HPP_
34 #define DART_CONSTRAINT_CONSTRAINTSOVER_HPP_
35 
36 #include <vector>
37 
38 #include <Eigen/Dense>
39 
45 
46 namespace dart {
47 
48 namespace dynamics {
49 class Skeleton;
50 class ShapeNodeCollisionObject;
51 } // namespace dynamics
52 
53 namespace constraint {
54 
57 {
58 public:
64  DART_DEPRECATED(6.8)
65  explicit ConstraintSolver(double timeStep);
66 
67  // TODO(JS): Remove timeStep. The timestep can be set by world when a
68  // constraint solver is assigned to a world.
69  // Deprecate
70 
73 
75  // TODO: implement copy constructor since this class contains a pointer to
76  // allocated memory.
77  ConstraintSolver(const ConstraintSolver& other) = delete;
78 
80  virtual ~ConstraintSolver() = default;
81 
83  void addSkeleton(const dynamics::SkeletonPtr& skeleton);
84 
86  void addSkeletons(const std::vector<dynamics::SkeletonPtr>& skeletons);
87 
89  const std::vector<dynamics::SkeletonPtr>& getSkeletons() const;
90 
92  void removeSkeleton(const dynamics::SkeletonPtr& skeleton);
93 
95  void removeSkeletons(const std::vector<dynamics::SkeletonPtr>& skeletons);
96 
98  void removeAllSkeletons();
99 
101  void addConstraint(const ConstraintBasePtr& constraint);
102 
104  void removeConstraint(const ConstraintBasePtr& constraint);
105 
107  void removeAllConstraints();
108 
111  std::size_t getNumConstraints() const;
112 
115 
118 
120  std::vector<constraint::ConstraintBasePtr> getConstraints();
121 
123  std::vector<constraint::ConstConstraintBasePtr> getConstraints() const;
124 
127 
129  virtual void setTimeStep(double _timeStep);
130 
132  double getTimeStep() const;
133 
137  DART_DEPRECATED(6.0)
138  void setCollisionDetector(collision::CollisionDetector* collisionDetector);
139 
142  const std::shared_ptr<collision::CollisionDetector>& collisionDetector);
143 
146 
149 
153 
156  collision::ConstCollisionGroupPtr getCollisionGroup() const;
157 
160  collision::CollisionOption& getCollisionOption();
161 
164  const collision::CollisionOption& getCollisionOption() const;
165 
168 
170  const collision::CollisionResult& getLastCollisionResult() const;
171 
173  DART_DEPRECATED(6.7)
174  void setLCPSolver(std::unique_ptr<LCPSolver> lcpSolver);
175 
177  DART_DEPRECATED(6.7)
178  LCPSolver* getLCPSolver() const;
179 
181  void solve();
182 
185  virtual void setFromOtherConstraintSolver(const ConstraintSolver& other);
186 
187 protected:
188  // TODO(JS): Docstring
189  virtual void solveConstrainedGroup(ConstrainedGroup& group) = 0;
190 
192  bool containSkeleton(const dynamics::ConstSkeletonPtr& skeleton) const;
193 
195  bool checkAndAddSkeleton(const dynamics::SkeletonPtr& skeleton);
196 
198  bool containConstraint(const ConstConstraintBasePtr& constraint) const;
199 
201  bool checkAndAddConstraint(const ConstraintBasePtr& constraint);
202 
204  void updateConstraints();
205 
207  void buildConstrainedGroups();
208 
210  void solveConstrainedGroups();
211 
213  bool isSoftContact(const collision::Contact& contact) const;
214 
216 
219 
222 
224  collision::CollisionOption mCollisionOption;
225 
228 
230  double mTimeStep;
231 
233  std::vector<dynamics::SkeletonPtr> mSkeletons;
234 
237 
240 
243 
246 
249 
253 
256 
259 
262 };
263 
264 } // namespace constraint
265 } // namespace dart
266 
267 #endif // DART_CONSTRAINT_CONSTRAINTSOVER_HPP_
#define DART_DEPRECATED(version)
Definition: Deprecated.hpp:51
std::size_t index
Definition: SkelParser.cpp:1672
Definition: CollisionDetector.hpp:58
ConstrainedGroup is a group of skeletons that interact each other with constraints.
Definition: ConstrainedGroup.hpp:58
ConstraintSolver manages constraints and computes constraint impulses.
Definition: ConstraintSolver.hpp:57
std::vector< SoftContactConstraintPtr > mSoftContactConstraints
Soft contact constraints those are automatically created.
Definition: ConstraintSolver.hpp:239
void removeSkeletons(const std::vector< dynamics::SkeletonPtr > &skeletons)
Remove multiple skeletons.
Definition: ConstraintSolver.cpp:153
std::vector< dynamics::SkeletonPtr > mSkeletons
Skeleton list.
Definition: ConstraintSolver.hpp:233
std::vector< constraint::ConstraintBasePtr > getConstraints()
Returns all the constraints added to this ConstraintSolver.
Definition: ConstraintSolver.cpp:224
collision::CollisionResult mCollisionResult
Last collision checking result.
Definition: ConstraintSolver.hpp:227
void addSkeletons(const std::vector< dynamics::SkeletonPtr > &skeletons)
Add mutiple skeletons.
Definition: ConstraintSolver.cpp:120
void clearLastCollisionResult()
Clears the last collision result.
Definition: ConstraintSolver.cpp:244
void removeAllConstraints()
Remove all constraints.
Definition: ConstraintSolver.cpp:200
bool containConstraint(const ConstConstraintBasePtr &constraint) const
Check if the constraint is contained in this solver.
Definition: ConstraintSolver.cpp:429
virtual void solveConstrainedGroup(ConstrainedGroup &group)=0
std::vector< JointCoulombFrictionConstraintPtr > mJointCoulombFrictionConstraints
Joint Coulomb friction constraints those are automatically created.
Definition: ConstraintSolver.hpp:252
virtual ~ConstraintSolver()=default
Destructor.
void removeConstraint(const ConstraintBasePtr &constraint)
Remove a constraint.
Definition: ConstraintSolver.cpp:183
ConstraintSolver(const ConstraintSolver &other)=delete
Copy constructor.
collision::CollisionGroupPtr getCollisionGroup()
Return collision group of collision objects that are added to this ConstraintSolver.
Definition: ConstraintSolver.cpp:307
ConstraintSolver()
Default constructor.
Definition: ConstraintSolver.cpp:82
void solveConstrainedGroups()
Solve constrained groups.
Definition: ConstraintSolver.cpp:733
std::vector< ContactConstraintPtr > mContactConstraints
Contact constraints those are automatically created.
Definition: ConstraintSolver.hpp:236
bool checkAndAddSkeleton(const dynamics::SkeletonPtr &skeleton)
Add skeleton if the constraint is not contained in this solver.
Definition: ConstraintSolver.cpp:413
void solve()
Solve constraint impulses and apply them to the skeletons.
Definition: ConstraintSolver.cpp:364
virtual void setFromOtherConstraintSolver(const ConstraintSolver &other)
Sets this constraint solver using other constraint solver.
Definition: ConstraintSolver.cpp:385
std::size_t getNumConstraints() const
Returns the number of constraints that was manually added to this ConstraintSolver.
Definition: ConstraintSolver.cpp:206
void addSkeleton(const dynamics::SkeletonPtr &skeleton)
Add single skeleton.
Definition: ConstraintSolver.cpp:99
collision::CollisionDetectorPtr mCollisionDetector
Collision detector.
Definition: ConstraintSolver.hpp:218
constraint::ConstraintBasePtr getConstraint(std::size_t index)
Returns a constraint by index.
Definition: ConstraintSolver.cpp:212
bool checkAndAddConstraint(const ConstraintBasePtr &constraint)
Add constraint if the constraint is not contained in this solver.
Definition: ConstraintSolver.cpp:438
void addConstraint(const ConstraintBasePtr &constraint)
Add a constraint.
Definition: ConstraintSolver.cpp:168
collision::CollisionDetectorPtr getCollisionDetector()
Get collision detector.
Definition: ConstraintSolver.cpp:294
double getTimeStep() const
Get time step.
Definition: ConstraintSolver.cpp:257
virtual void setTimeStep(double _timeStep)
Set time step.
Definition: ConstraintSolver.cpp:250
collision::CollisionOption & getCollisionOption()
Returns collision option that is used for collision checkings in this ConstraintSolver to generate co...
Definition: ConstraintSolver.cpp:319
std::vector< MimicMotorConstraintPtr > mMimicMotorConstraints
Mimic motor constraints those are automatically created.
Definition: ConstraintSolver.hpp:248
std::vector< ServoMotorConstraintPtr > mServoMotorConstraints
Servo motor constraints those are automatically created.
Definition: ConstraintSolver.hpp:245
void removeSkeleton(const dynamics::SkeletonPtr &skeleton)
Remove single skeleton.
Definition: ConstraintSolver.cpp:133
std::vector< ConstrainedGroup > mConstrainedGroups
Constraint group list.
Definition: ConstraintSolver.hpp:261
collision::CollisionResult & getLastCollisionResult()
Return the last collision checking result.
Definition: ConstraintSolver.cpp:331
std::vector< ConstraintBasePtr > mManualConstraints
Constraints that manually added.
Definition: ConstraintSolver.hpp:255
const std::vector< dynamics::SkeletonPtr > & getSkeletons() const
Returns all the skeletons added to this ConstraintSolver.
Definition: ConstraintSolver.cpp:127
collision::CollisionGroupPtr mCollisionGroup
Collision group.
Definition: ConstraintSolver.hpp:221
std::vector< ConstraintBasePtr > mActiveConstraints
Active constraints.
Definition: ConstraintSolver.hpp:258
bool isSoftContact(const collision::Contact &contact) const
Return true if at least one of colliding body is soft body.
Definition: ConstraintSolver.cpp:740
double mTimeStep
Time step.
Definition: ConstraintSolver.hpp:230
void setLCPSolver(std::unique_ptr< LCPSolver > lcpSolver)
Set LCP solver.
Definition: ConstraintSolver.cpp:344
void removeAllSkeletons()
Remove all skeletons in this constraint solver.
Definition: ConstraintSolver.cpp:161
std::vector< JointLimitConstraintPtr > mJointLimitConstraints
Joint limit constraints those are automatically created.
Definition: ConstraintSolver.hpp:242
void updateConstraints()
Update constraints.
Definition: ConstraintSolver.cpp:454
collision::CollisionOption mCollisionOption
Collision detection option.
Definition: ConstraintSolver.hpp:224
bool containSkeleton(const dynamics::ConstSkeletonPtr &skeleton) const
Check if the skeleton is contained in this solver.
Definition: ConstraintSolver.cpp:396
LCPSolver * getLCPSolver() const
Get LCP solver.
Definition: ConstraintSolver.cpp:353
void setCollisionDetector(collision::CollisionDetector *collisionDetector)
Set collision detector.
Definition: ConstraintSolver.cpp:263
void buildConstrainedGroups()
Build constrained groupsContact.
Definition: ConstraintSolver.cpp:677
Definition: LCPSolver.hpp:45
::fcl::CollisionResult CollisionResult
Definition: BackwardCompatibility.hpp:166
::fcl::Contact Contact
Definition: BackwardCompatibility.hpp:169
std::shared_ptr< const CollisionDetector > ConstCollisionDetectorPtr
Definition: SmartPointer.hpp:41
std::shared_ptr< CollisionDetector > CollisionDetectorPtr
Definition: SmartPointer.hpp:41
std::shared_ptr< const CollisionGroup > ConstCollisionGroupPtr
Definition: SmartPointer.hpp:46
std::shared_ptr< CollisionGroup > CollisionGroupPtr
Definition: SmartPointer.hpp:46
std::shared_ptr< JointCoulombFrictionConstraint > JointCoulombFrictionConstraintPtr
Definition: SmartPointer.hpp:52
std::shared_ptr< const ConstraintBase > ConstConstraintBasePtr
Definition: SmartPointer.hpp:45
std::shared_ptr< ContactConstraint > ContactConstraintPtr
Definition: SmartPointer.hpp:47
std::shared_ptr< MimicMotorConstraint > MimicMotorConstraintPtr
Definition: SmartPointer.hpp:51
std::shared_ptr< ServoMotorConstraint > ServoMotorConstraintPtr
Definition: SmartPointer.hpp:50
std::shared_ptr< JointLimitConstraint > JointLimitConstraintPtr
Definition: SmartPointer.hpp:49
std::shared_ptr< ConstraintBase > ConstraintBasePtr
Definition: SmartPointer.hpp:45
std::shared_ptr< SoftContactConstraint > SoftContactConstraintPtr
Definition: SmartPointer.hpp:48
std::shared_ptr< const Skeleton > ConstSkeletonPtr
Definition: SmartPointer.hpp:60
std::shared_ptr< Skeleton > SkeletonPtr
Definition: SmartPointer.hpp:60
Definition: BulletCollisionDetector.cpp:65
Definition: SharedLibraryManager.hpp:46