DART 6.10.1
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BodyNodeAspect.hpp
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32
33#ifndef DART_DYNAMICS_DETAIL_BODYNODEASPECT_HPP_
34#define DART_DYNAMICS_DETAIL_BODYNODEASPECT_HPP_
35
41
42namespace dart {
43namespace dynamics {
44
45class Skeleton;
46
47const double DART_DEFAULT_FRICTION_COEFF = 1.0;
49
50namespace detail {
51
52//==============================================================================
54{
57
58 BodyNodeState(const Eigen::Vector6d& Fext = Eigen::Vector6d::Zero());
59
60 virtual ~BodyNodeState() = default;
61
62 // To get byte-aligned Eigen vectors
63 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
64};
65
66//==============================================================================
68{
70 std::string mName;
71
74
77
83
89
92
97 DART_DEPRECATED(6.10)
99 const std::string& name,
100 const Inertia& _inertia,
101 bool _isCollidable,
102 double _frictionCoeff,
103 double _restitutionCoeff,
104 bool _gravityMode);
105
108 const std::string& name = "BodyNode",
109 const Inertia& inertia = Inertia(),
110 bool isCollidable = true,
111 bool gravityMode = true);
112
113 virtual ~BodyNodeAspectProperties() = default;
114};
115
116//==============================================================================
118 = common::CloneableVector<std::unique_ptr<Node::State> >;
120 = std::map<std::type_index, std::unique_ptr<NodeTypeStateVector> >;
121using AllNodeStates = common::CloneableMap<NodeStateMap>;
122
123//==============================================================================
125 = common::CloneableVector<std::unique_ptr<Node::Properties> >;
127 = std::map<std::type_index, std::unique_ptr<NodeTypePropertiesVector> >;
128using AllNodeProperties = common::CloneableMap<NodePropertiesMap>;
129
130//==============================================================================
131void setAllNodeStates(BodyNode* bodyNode, const AllNodeStates& states);
132
133//==============================================================================
135
136//==============================================================================
138 BodyNode* bodyNode, const AllNodeProperties& properties);
139
140//==============================================================================
142
143//==============================================================================
144using NodeVectorProxyAspectState = common::ProxyCloneable<
145 common::Aspect::State,
146 BodyNode,
150
151//==============================================================================
152using NodeVectorProxyAspectProperties = common::ProxyCloneable<
153 common::Aspect::Properties,
154 BodyNode,
158
159//==============================================================================
160using NodeVectorProxyAspect = common::ProxyStateAndPropertiesAspect<
161 BodyNode,
164
165//==============================================================================
166using BodyNodeCompositeBase = common::EmbedStateAndPropertiesOnTopOf<
167 BodyNode,
170 common::RequiresAspect<NodeVectorProxyAspect> >;
171
172} // namespace detail
173} // namespace dynamics
174} // namespace dart
175
176#endif // DART_DYNAMICS_DETAIL_BODYNODEASPECT_HPP_
#define DART_DEPRECATED(version)
Definition Deprecated.hpp:51
BodyPropPtr properties
Definition SdfParser.cpp:80
std::string * name
Definition SkelParser.cpp:1697
MapHolder is a templated wrapper class that is used to allow maps of Aspect::State and Aspect::Proper...
Definition Cloneable.hpp:221
The CloneableVector type wraps a std::vector of an Cloneable type allowing it to be handled by an Clo...
Definition Cloneable.hpp:288
This is an alternative to EmbedStateAndProperties which allows your class to also inherit other Compo...
Definition EmbeddedAspect.hpp:435
Definition Cloneable.hpp:140
Definition ProxyAspect.hpp:61
BodyNode class represents a single node of the skeleton.
Definition BodyNode.hpp:79
Definition Inertia.hpp:44
The Node class is a base class for BodyNode and any object that attaches to a BodyNode.
Definition Node.hpp:81
Matrix< double, 6, 1 > Vector6d
Definition MathTypes.hpp:49
std::map< std::type_index, std::unique_ptr< NodeTypePropertiesVector > > NodePropertiesMap
Definition BodyNodeAspect.hpp:127
AllNodeProperties getAllNodeProperties(const BodyNode *bodyNode)
Definition BodyNode.cpp:214
AllNodeStates getAllNodeStates(const BodyNode *bodyNode)
Definition BodyNode.cpp:201
void setAllNodeProperties(BodyNode *bodyNode, const AllNodeProperties &properties)
Definition BodyNode.cpp:207
void setAllNodeStates(BodyNode *bodyNode, const AllNodeStates &states)
Definition BodyNode.cpp:195
std::map< std::type_index, std::unique_ptr< NodeTypeStateVector > > NodeStateMap
Definition BodyNodeAspect.hpp:120
const double DART_DEFAULT_FRICTION_COEFF
Definition BodyNodeAspect.hpp:47
const double DART_DEFAULT_RESTITUTION_COEFF
Definition BodyNodeAspect.hpp:48
Definition BulletCollisionDetector.cpp:65
Definition SharedLibraryManager.hpp:46
Definition BodyNodeAspect.hpp:68
double mFrictionCoeff
Coefficient of friction.
Definition BodyNodeAspect.hpp:82
double mRestitutionCoeff
Coefficient of restitution.
Definition BodyNodeAspect.hpp:88
bool mGravityMode
Gravity will be applied if true.
Definition BodyNodeAspect.hpp:91
std::string mName
Name of the Entity.
Definition BodyNodeAspect.hpp:70
Inertia mInertia
Inertia information for the BodyNode.
Definition BodyNodeAspect.hpp:73
bool mIsCollidable
Indicates whether this node is collidable;.
Definition BodyNodeAspect.hpp:76
Definition BodyNodeAspect.hpp:54
Eigen::Vector6d mFext
External spatial force.
Definition BodyNodeAspect.hpp:56