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template<class BV > |
::fcl::BVHModel< BV > * | dart::collision::createMesh (float _scaleX, float _scaleY, float _scaleZ, const aiScene *_mesh, const dart::collision::fcl::Transform3 &_transform) |
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template<class BV > |
::fcl::BVHModel< BV > * | dart::collision::createEllipsoid (float _sizeX, float _sizeY, float _sizeZ, const dart::collision::fcl::Transform3 &_transform) |
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template<class BV > |
::fcl::BVHModel< BV > * | dart::collision::createCube (float _sizeX, float _sizeY, float _sizeZ, const dart::collision::fcl::Transform3 &_transform) |
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template<class BV > |
::fcl::BVHModel< BV > * | dart::collision::createCylinder (double _baseRadius, double _topRadius, double _height, int _slices, int _stacks, const dart::collision::fcl::Transform3 &_transform) |
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