DART  6.10.1
FCLCollisionGroup.hpp
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32 
33 #ifndef DART_COLLISION_FCL_FCLCOLLISIONGROUP_HPP_
34 #define DART_COLLISION_FCL_FCLCOLLISIONGROUP_HPP_
35 
38 
39 namespace dart {
40 namespace collision {
41 
42 class CollisionObject;
43 class FCLCollisionObjectUserData;
44 
46 {
47 public:
48  friend class FCLCollisionDetector;
49 
52 
54  FCLCollisionGroup(const CollisionDetectorPtr& collisionDetector);
55 
57  virtual ~FCLCollisionGroup() = default;
58 
59 protected:
61 
62  // Documentation inherited
63  void initializeEngineData() override;
64 
65  // Documentation inherited
66  void addCollisionObjectToEngine(CollisionObject* object) override;
67 
68  // Documentation inherited
70  const std::vector<CollisionObject*>& collObjects) override;
71 
72  // Documentation inherited
73  void removeCollisionObjectFromEngine(CollisionObject* object) override;
74 
75  // Documentation inherited
77 
78  // Documentation inherited
79  void updateCollisionGroupEngineData() override;
80 
83 
86 
87 protected:
89  std::unique_ptr<FCLCollisionManager> mBroadPhaseAlg;
90 };
91 
92 } // namespace collision
93 } // namespace dart
94 
95 #endif // DART_COLLISION_FCL_FCLCOLLISIONGROUP_HPP_
Definition: CollisionGroup.hpp:53
void updateEngineData()
Update engine data.
Definition: CollisionGroup.cpp:308
Definition: CollisionObject.hpp:45
Definition: FCLCollisionDetector.hpp:46
Definition: FCLCollisionGroup.hpp:46
void removeAllCollisionObjectsFromEngine() override
Remove all the CollisionObjects from the collision detection engine.
Definition: FCLCollisionGroup.cpp:90
void addCollisionObjectToEngine(CollisionObject *object) override
Add CollisionObject to the collision detection engine.
Definition: FCLCollisionGroup.cpp:57
void initializeEngineData() override
Initialize the collision detection engine data such as broadphase algorithm.
Definition: FCLCollisionGroup.cpp:51
void addCollisionObjectsToEngine(const std::vector< CollisionObject * > &collObjects) override
Add CollisionObjects to the collision detection engine.
Definition: FCLCollisionGroup.cpp:66
virtual ~FCLCollisionGroup()=default
Destructor.
std::unique_ptr< FCLCollisionManager > mBroadPhaseAlg
FCL broad-phase algorithm.
Definition: FCLCollisionGroup.hpp:89
FCLCollisionManager * getFCLCollisionManager()
Return FCL collision manager that is also a broad-phase algorithm.
Definition: FCLCollisionGroup.cpp:105
dart::collision::fcl::DynamicAABBTreeCollisionManager FCLCollisionManager
Definition: FCLCollisionGroup.hpp:51
void updateCollisionGroupEngineData() override
Update the collision detection engine data such as broadphase algorithm.
Definition: FCLCollisionGroup.cpp:98
void removeCollisionObjectFromEngine(CollisionObject *object) override
Remove CollisionObject from the collision detection engine.
Definition: FCLCollisionGroup.cpp:80
FCLCollisionGroup(const CollisionDetectorPtr &collisionDetector)
Constructor.
Definition: FCLCollisionGroup.cpp:42
::fcl::CollisionObject CollisionObject
Definition: BackwardCompatibility.hpp:161
::fcl::DynamicAABBTreeCollisionManager DynamicAABBTreeCollisionManager
Definition: BackwardCompatibility.hpp:163
std::shared_ptr< CollisionDetector > CollisionDetectorPtr
Definition: SmartPointer.hpp:41
Definition: BulletCollisionDetector.cpp:65