DART 6.10.1
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RaycastResult.hpp
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1/*
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32
33#ifndef DART_COLLISION_RAYCASTRESULT_HPP_
34#define DART_COLLISION_RAYCASTRESULT_HPP_
35
36#include <vector>
37#include <Eigen/Dense>
38
39namespace dart {
40namespace collision {
41
42class CollisionObject;
43
44struct RayHit
45{
48
50 Eigen::Vector3d mPoint;
51
53 double mFraction;
54
56 Eigen::Vector3d mNormal;
57
59 RayHit();
60};
61
63{
65 void clear();
66
68 bool hasHit() const;
69
70 std::vector<RayHit> mRayHits;
71
74};
75
76} // namespace collision
77} // namespace dart
78
79#endif // DART_COLLISION_RAYCASTRESULT_HPP_
Definition CollisionObject.hpp:45
::fcl::CollisionObject CollisionObject
Definition BackwardCompatibility.hpp:161
Definition BulletCollisionDetector.cpp:65
Definition RaycastResult.hpp:45
const CollisionObject * mCollisionObject
The collision object the ray hit.
Definition RaycastResult.hpp:47
Eigen::Vector3d mNormal
The normal at the hit point in the world coordinates.
Definition RaycastResult.hpp:56
Eigen::Vector3d mPoint
The hit point in the world coordinates.
Definition RaycastResult.hpp:50
double mFraction
The fraction from "from" point to "to" point.
Definition RaycastResult.hpp:53
RayHit()
Constructor.
Definition RaycastResult.cpp:39
Definition RaycastResult.hpp:63
std::vector< RayHit > mRayHits
Definition RaycastResult.hpp:70
bool hasHit() const
Returns true if there is a hit.
Definition RaycastResult.cpp:61
RaycastResult()
Constructor.
Definition RaycastResult.cpp:49
void clear()
Clear the result.
Definition RaycastResult.cpp:55