DART  6.10.1
RaycastResult.hpp
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32 
33 #ifndef DART_COLLISION_RAYCASTRESULT_HPP_
34 #define DART_COLLISION_RAYCASTRESULT_HPP_
35 
36 #include <vector>
37 #include <Eigen/Dense>
38 
39 namespace dart {
40 namespace collision {
41 
42 class CollisionObject;
43 
44 struct RayHit
45 {
48 
50  Eigen::Vector3d mPoint;
51 
53  double mFraction;
54 
56  Eigen::Vector3d mNormal;
57 
59  RayHit();
60 };
61 
63 {
65  void clear();
66 
68  bool hasHit() const;
69 
70  std::vector<RayHit> mRayHits;
71 
73  RaycastResult();
74 };
75 
76 } // namespace collision
77 } // namespace dart
78 
79 #endif // DART_COLLISION_RAYCASTRESULT_HPP_
Definition: CollisionObject.hpp:45
::fcl::CollisionObject CollisionObject
Definition: BackwardCompatibility.hpp:161
Definition: BulletCollisionDetector.cpp:65
Definition: RaycastResult.hpp:45
const CollisionObject * mCollisionObject
The collision object the ray hit.
Definition: RaycastResult.hpp:47
Eigen::Vector3d mNormal
The normal at the hit point in the world coordinates.
Definition: RaycastResult.hpp:56
Eigen::Vector3d mPoint
The hit point in the world coordinates.
Definition: RaycastResult.hpp:50
double mFraction
The fraction from "from" point to "to" point.
Definition: RaycastResult.hpp:53
RayHit()
Constructor.
Definition: RaycastResult.cpp:39
Definition: RaycastResult.hpp:63
std::vector< RayHit > mRayHits
Definition: RaycastResult.hpp:70
bool hasHit() const
Returns true if there is a hit.
Definition: RaycastResult.cpp:61
RaycastResult()
Constructor.
Definition: RaycastResult.cpp:49
void clear()
Clear the result.
Definition: RaycastResult.cpp:55