DART  6.6.2
dart::gui::MotionBlurSimWindow Class Reference

#include <MotionBlurSimWindow.hpp>

Inheritance diagram for dart::gui::MotionBlurSimWindow:
dart::gui::SimWindow dart::gui::Win3D dart::gui::GlutWindow

Public Member Functions

 MotionBlurSimWindow ()
 
virtual ~MotionBlurSimWindow ()
 
void setMotionBlurQuality (int _val)
 
void render () override
 
void displayTimer (int _val) override
 
virtual void timeStepping ()
 
virtual void drawWorld () const
 
virtual void drawSkeletons () const
 
virtual void drawSkels ()
 
virtual void drawEntities ()
 
void draw () override
 
void keyboard (unsigned char _key, int _x, int _y) override
 
void setWorld (dart::simulation::WorldPtr _world)
 
void saveWorld ()
 Save world in 'tempWorld.txt'. More...
 
void plot (Eigen::VectorXd &_data)
 Plot _data in a 2D window. More...
 
void initWindow (int _w, int _h, const char *_name) override
 
void resize (int _w, int _h) override
 
void click (int _button, int _state, int _x, int _y) override
 
void drag (int _x, int _y) override
 
virtual void initGL ()
 
virtual void initLights ()
 

Static Public Member Functions

static void reshape (int _w, int _h)
 
static void keyEvent (unsigned char _key, int _x, int _y)
 
static void specKeyEvent (int _key, int _x, int _y)
 
static void mouseClick (int _button, int _state, int _x, int _y)
 
static void mouseDrag (int _x, int _y)
 
static void mouseMove (int _x, int _y)
 
static void refresh ()
 
static void refreshTimer (int _val)
 
static void runTimer (int _val)
 
static GlutWindowcurrent ()
 

Static Public Attributes

static std::vector< GlutWindow * > mWindows
 
static std::vector< int > mWinIDs
 

Protected Member Functions

virtual void drawSkeleton (const dynamics::Skeleton *skeleton, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const
 
virtual void drawEntity (const dynamics::Entity *entity, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const
 
virtual void drawBodyNode (const dynamics::BodyNode *bodyNode, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true, bool recursive=false) const
 
virtual void drawShapeFrame (const dynamics::ShapeFrame *shapeFrame, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const
 
virtual void drawShape (const dynamics::Shape *shape, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5)) const
 
virtual void drawPointMasses (const std::vector< dynamics::PointMass * > pointMasses, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const
 
virtual void drawMarker (const dynamics::Marker *marker, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const
 
virtual void specKey (int _key, int _x, int _y)
 
virtual void move (int _x, int _y)
 
virtual void simTimer (int _val)
 
virtual bool screenshot ()
 

Protected Attributes

int mMotionBlurFrequency
 
simulation::WorldPtr mWorld
 
int mPlayFrame
 
bool mPlay
 
bool mSimulating
 
bool mShowPointMasses
 If true, render point masses of soft bodies. More...
 
bool mShowMarkers
 If true, render markers. More...
 
std::vector< GraphWindow * > mGraphWindows
 Array of graph windows. More...
 
Trackball mTrackBall
 
Eigen::Vector3d mTrans
 
Eigen::Vector3d mEye
 
Eigen::Vector3d mUp
 
float mZoom
 
float mPersp
 
bool mRotate
 
bool mTranslate
 
bool mZooming
 
int mWinWidth
 
int mWinHeight
 
int mMouseX
 
int mMouseY
 
double mDisplayTimeout
 
bool mMouseDown
 
bool mMouseDrag
 
bool mCapture
 
double mBackground [4]
 
gui::RenderInterfacemRI
 
std::vector< unsigned char > mScreenshotTemp
 
std::vector< unsigned char > mScreenshotTemp2
 

Constructor & Destructor Documentation

◆ MotionBlurSimWindow()

dart::gui::MotionBlurSimWindow::MotionBlurSimWindow ( )

◆ ~MotionBlurSimWindow()

dart::gui::MotionBlurSimWindow::~MotionBlurSimWindow ( )
virtual

Member Function Documentation

◆ click()

void dart::gui::Win3D::click ( int  _button,
int  _state,
int  _x,
int  _y 
)
overridevirtualinherited

Reimplemented from dart::gui::GlutWindow.

◆ current()

GlutWindow * dart::gui::GlutWindow::current ( )
inlinestaticinherited

◆ displayTimer()

void dart::gui::MotionBlurSimWindow::displayTimer ( int  _val)
overridevirtual

Reimplemented from dart::gui::GlutWindow.

◆ drag()

void dart::gui::Win3D::drag ( int  _x,
int  _y 
)
overridevirtualinherited

Reimplemented from dart::gui::GlutWindow.

◆ draw()

void dart::gui::SimWindow::draw ( )
overridevirtualinherited

Implements dart::gui::Win3D.

◆ drawBodyNode()

void dart::gui::SimWindow::drawBodyNode ( const dynamics::BodyNode bodyNode,
const Eigen::Vector4d &  color = Eigen::Vector4d::Constant(0.5),
bool  useDefaultColor = true,
bool  recursive = false 
) const
protectedvirtualinherited

◆ drawEntities()

void dart::gui::SimWindow::drawEntities ( )
virtualinherited

◆ drawEntity()

void dart::gui::SimWindow::drawEntity ( const dynamics::Entity entity,
const Eigen::Vector4d &  color = Eigen::Vector4d::Constant(0.5),
bool  useDefaultColor = true 
) const
protectedvirtualinherited

◆ drawMarker()

void dart::gui::SimWindow::drawMarker ( const dynamics::Marker marker,
const Eigen::Vector4d &  color = Eigen::Vector4d::Constant(0.5),
bool  useDefaultColor = true 
) const
protectedvirtualinherited

◆ drawPointMasses()

void dart::gui::SimWindow::drawPointMasses ( const std::vector< dynamics::PointMass * >  pointMasses,
const Eigen::Vector4d &  color = Eigen::Vector4d::Constant(0.5),
bool  useDefaultColor = true 
) const
protectedvirtualinherited

◆ drawShape()

void dart::gui::SimWindow::drawShape ( const dynamics::Shape shape,
const Eigen::Vector4d &  color = Eigen::Vector4d::Constant(0.5) 
) const
protectedvirtualinherited

◆ drawShapeFrame()

void dart::gui::SimWindow::drawShapeFrame ( const dynamics::ShapeFrame shapeFrame,
const Eigen::Vector4d &  color = Eigen::Vector4d::Constant(0.5),
bool  useDefaultColor = true 
) const
protectedvirtualinherited

◆ drawSkeleton()

void dart::gui::SimWindow::drawSkeleton ( const dynamics::Skeleton skeleton,
const Eigen::Vector4d &  color = Eigen::Vector4d::Constant(0.5),
bool  useDefaultColor = true 
) const
protectedvirtualinherited

◆ drawSkeletons()

void dart::gui::SimWindow::drawSkeletons ( ) const
virtualinherited

◆ drawSkels()

void dart::gui::SimWindow::drawSkels ( )
virtualinherited

◆ drawWorld()

void dart::gui::SimWindow::drawWorld ( ) const
virtualinherited

◆ initGL()

void dart::gui::Win3D::initGL ( )
virtualinherited

◆ initLights()

void dart::gui::Win3D::initLights ( )
virtualinherited

◆ initWindow()

void dart::gui::Win3D::initWindow ( int  _w,
int  _h,
const char *  _name 
)
overridevirtualinherited
Warning
This function should be called once.

Reimplemented from dart::gui::GlutWindow.

◆ keyboard()

void dart::gui::SimWindow::keyboard ( unsigned char  _key,
int  _x,
int  _y 
)
overridevirtualinherited

Reimplemented from dart::gui::GlutWindow.

Reimplemented in dart::gui::SoftSimWindow.

◆ keyEvent()

void dart::gui::GlutWindow::keyEvent ( unsigned char  _key,
int  _x,
int  _y 
)
staticinherited

◆ mouseClick()

void dart::gui::GlutWindow::mouseClick ( int  _button,
int  _state,
int  _x,
int  _y 
)
staticinherited

◆ mouseDrag()

void dart::gui::GlutWindow::mouseDrag ( int  _x,
int  _y 
)
staticinherited

◆ mouseMove()

void dart::gui::GlutWindow::mouseMove ( int  _x,
int  _y 
)
staticinherited

◆ move()

void dart::gui::GlutWindow::move ( int  _x,
int  _y 
)
protectedvirtualinherited

◆ plot()

void dart::gui::SimWindow::plot ( Eigen::VectorXd &  _data)
inherited

Plot _data in a 2D window.

◆ refresh()

void dart::gui::GlutWindow::refresh ( )
staticinherited

◆ refreshTimer()

void dart::gui::GlutWindow::refreshTimer ( int  _val)
staticinherited

◆ render()

void dart::gui::MotionBlurSimWindow::render ( )
overridevirtual

Implements dart::gui::GlutWindow.

◆ reshape()

void dart::gui::GlutWindow::reshape ( int  _w,
int  _h 
)
staticinherited

◆ resize()

void dart::gui::Win3D::resize ( int  _w,
int  _h 
)
overridevirtualinherited

Implements dart::gui::GlutWindow.

◆ runTimer()

void dart::gui::GlutWindow::runTimer ( int  _val)
staticinherited

◆ saveWorld()

void dart::gui::SimWindow::saveWorld ( )
inherited

Save world in 'tempWorld.txt'.

◆ screenshot()

bool dart::gui::GlutWindow::screenshot ( )
protectedvirtualinherited

◆ setMotionBlurQuality()

void dart::gui::MotionBlurSimWindow::setMotionBlurQuality ( int  _val)

◆ setWorld()

void dart::gui::SimWindow::setWorld ( dart::simulation::WorldPtr  _world)
inherited

◆ simTimer()

void dart::gui::GlutWindow::simTimer ( int  _val)
protectedvirtualinherited

◆ specKey()

void dart::gui::GlutWindow::specKey ( int  _key,
int  _x,
int  _y 
)
protectedvirtualinherited

◆ specKeyEvent()

void dart::gui::GlutWindow::specKeyEvent ( int  _key,
int  _x,
int  _y 
)
staticinherited

◆ timeStepping()

void dart::gui::SimWindow::timeStepping ( )
virtualinherited

Member Data Documentation

◆ mBackground

double dart::gui::GlutWindow::mBackground[4]
protectedinherited

◆ mCapture

bool dart::gui::GlutWindow::mCapture
protectedinherited

◆ mDisplayTimeout

double dart::gui::GlutWindow::mDisplayTimeout
protectedinherited

◆ mEye

Eigen::Vector3d dart::gui::Win3D::mEye
protectedinherited

◆ mGraphWindows

std::vector<GraphWindow*> dart::gui::SimWindow::mGraphWindows
protectedinherited

Array of graph windows.

◆ mMotionBlurFrequency

int dart::gui::MotionBlurSimWindow::mMotionBlurFrequency
protected

◆ mMouseDown

bool dart::gui::GlutWindow::mMouseDown
protectedinherited

◆ mMouseDrag

bool dart::gui::GlutWindow::mMouseDrag
protectedinherited

◆ mMouseX

int dart::gui::GlutWindow::mMouseX
protectedinherited

◆ mMouseY

int dart::gui::GlutWindow::mMouseY
protectedinherited

◆ mPersp

float dart::gui::Win3D::mPersp
protectedinherited

◆ mPlay

bool dart::gui::SimWindow::mPlay
protectedinherited

◆ mPlayFrame

int dart::gui::SimWindow::mPlayFrame
protectedinherited

◆ mRI

gui::RenderInterface* dart::gui::GlutWindow::mRI
protectedinherited

◆ mRotate

bool dart::gui::Win3D::mRotate
protectedinherited

◆ mScreenshotTemp

std::vector<unsigned char> dart::gui::GlutWindow::mScreenshotTemp
protectedinherited

◆ mScreenshotTemp2

std::vector<unsigned char> dart::gui::GlutWindow::mScreenshotTemp2
protectedinherited

◆ mShowMarkers

bool dart::gui::SimWindow::mShowMarkers
protectedinherited

If true, render markers.

◆ mShowPointMasses

bool dart::gui::SimWindow::mShowPointMasses
protectedinherited

If true, render point masses of soft bodies.

◆ mSimulating

bool dart::gui::SimWindow::mSimulating
protectedinherited

◆ mTrackBall

Trackball dart::gui::Win3D::mTrackBall
protectedinherited

◆ mTrans

Eigen::Vector3d dart::gui::Win3D::mTrans
protectedinherited

◆ mTranslate

bool dart::gui::Win3D::mTranslate
protectedinherited

◆ mUp

Eigen::Vector3d dart::gui::Win3D::mUp
protectedinherited

◆ mWindows

std::vector< GlutWindow * > dart::gui::GlutWindow::mWindows
staticinherited

◆ mWinHeight

int dart::gui::GlutWindow::mWinHeight
protectedinherited

◆ mWinIDs

std::vector< int > dart::gui::GlutWindow::mWinIDs
staticinherited

◆ mWinWidth

int dart::gui::GlutWindow::mWinWidth
protectedinherited

◆ mWorld

simulation::WorldPtr dart::gui::SimWindow::mWorld
protectedinherited

◆ mZoom

float dart::gui::Win3D::mZoom
protectedinherited

◆ mZooming

bool dart::gui::Win3D::mZooming
protectedinherited