DART
6.7.3
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#include "dart/dynamics/BodyNode.hpp"
#include <algorithm>
#include <vector>
#include <string>
#include "dart/common/Console.hpp"
#include "dart/common/StlHelpers.hpp"
#include "dart/math/Helpers.hpp"
#include "dart/dynamics/Joint.hpp"
#include "dart/dynamics/Shape.hpp"
#include "dart/dynamics/Skeleton.hpp"
#include "dart/dynamics/Chain.hpp"
#include "dart/dynamics/Marker.hpp"
#include "dart/dynamics/SoftBodyNode.hpp"
#include "dart/dynamics/EndEffector.hpp"
Namespaces | |
dart | |
dart::dynamics | |
dart::dynamics::detail | |
Macros | |
#define | SKEL_SET_FLAGS(X) |
SKEL_SET_FLAGS : Lock a Skeleton pointer and activate dirty flags of X for the tree that this BodyNode belongs to, as well as the flag for the Skeleton overall. More... | |
#define | SET_FLAGS(X) |
SET_FLAGS : A version of SKEL_SET_FLAGS that assumes a SkeletonPtr named 'skel' has already been locked. More... | |
#define | CHECK_FLAG(X) skel->mTreeCache[mTreeIndex].mDirty. X |
CHECK_FLAG : Check if the dirty flag X for the tree of this BodyNode is active. More... | |
Typedefs | |
typedef std::set< Entity * > | dart::dynamics::EntityPtrSet |
Functions | |
template<class DataType , std::unique_ptr< DataType >(Node::*)() const getData, typename VectorType = common::CloneableVector< std::unique_ptr<DataType> >, typename DataMap = std::map< std::type_index, std::unique_ptr<VectorType> >> | |
static void | dart::dynamics::extractDataFromNodeTypeMap (DataMap &dataMap, const BodyNode::NodeMap &nodeMap) |
template<class DataType , void(Node::*)(const DataType &) setData, typename VectorType = common::CloneableVector< std::unique_ptr<DataType> >, typename DataMap = std::map< std::type_index, std::unique_ptr<VectorType> >> | |
static void | dart::dynamics::setNodesFromDataTypeMap (BodyNode::NodeMap &nodeMap, const DataMap &dataMap) |
void | dart::dynamics::detail::setAllNodeStates (BodyNode *bodyNode, const AllNodeStates &states) |
AllNodeStates | dart::dynamics::detail::getAllNodeStates (const BodyNode *bodyNode) |
void | dart::dynamics::detail::setAllNodeProperties (BodyNode *bodyNode, const AllNodeProperties &properties) |
AllNodeProperties | dart::dynamics::detail::getAllNodeProperties (const BodyNode *bodyNode) |
void | dart::dynamics::checkMass (const BodyNode &bodyNode, const double mass) |
static bool | dart::dynamics::checkSkeletonNodeAgreement (const BodyNode *_bodyNode, const ConstSkeletonPtr &_newSkeleton, const BodyNode *_newParent, const std::string &_function, const std::string &_operation) |
#define CHECK_FLAG | ( | X | ) | skel->mTreeCache[mTreeIndex].mDirty. X |
CHECK_FLAG : Check if the dirty flag X for the tree of this BodyNode is active.
#define SET_FLAGS | ( | X | ) |
SET_FLAGS : A version of SKEL_SET_FLAGS that assumes a SkeletonPtr named 'skel' has already been locked.
#define SKEL_SET_FLAGS | ( | X | ) |
SKEL_SET_FLAGS : Lock a Skeleton pointer and activate dirty flags of X for the tree that this BodyNode belongs to, as well as the flag for the Skeleton overall.