DART 6.7.3
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WorldNode.hpp
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32
33#ifndef DART_GUI_OSG_WORLDNODE_HPP_
34#define DART_GUI_OSG_WORLDNODE_HPP_
35
36#include <osg/Group>
37#include <osgShadow/ShadowTechnique>
38#include <unordered_map>
39#include <memory>
40
42
43namespace dart {
44
45namespace simulation {
46class World;
47} // namespace simulation
48
49namespace dynamics {
50class Frame;
51class Entity;
52class ShapeFrame;
53} // namespace dynamics
54
55namespace gui {
56namespace osg {
57
58class FrameNode;
59class ShapeFrameNode;
60class EntityNode;
61class Viewer;
62
64class WorldNode : public ::osg::Group
65{
66public:
67
68 friend class Viewer;
69
72 explicit WorldNode(std::shared_ptr<dart::simulation::World> world = nullptr, ::osg::ref_ptr<osgShadow::ShadowTechnique> shadowTechnique = nullptr);
73
75 void setWorld(std::shared_ptr<dart::simulation::World> newWorld);
76
78 std::shared_ptr<dart::simulation::World> getWorld() const;
79
89 virtual void refresh();
90
96 virtual void customPreRefresh();
97
103 virtual void customPostRefresh();
104
110 virtual void customPreStep();
111
117 virtual void customPostStep();
118
120 bool isSimulating() const;
121
124 void simulate(bool on);
125
128 void setNumStepsPerCycle(std::size_t steps);
129
132 std::size_t getNumStepsPerCycle() const;
133
135 bool isShadowed() const;
136
139 void setShadowTechnique(::osg::ref_ptr<osgShadow::ShadowTechnique> shadowTechnique = nullptr);
140
143 ::osg::ref_ptr<osgShadow::ShadowTechnique> getShadowTechnique() const;
144
147 static ::osg::ref_ptr<osgShadow::ShadowTechnique> createDefaultShadowTechnique(const Viewer* viewer);
148
149protected:
150
152 virtual ~WorldNode();
153
157 virtual void setupViewer();
158
161
164 void clearUnusedNodes();
165
167 void refreshSkeletons();
168
170 void refreshSimpleFrames();
171
173
175
176 using NodeMap = std::unordered_map<dart::dynamics::Frame*, ShapeFrameNode*>;
177
180
182 std::shared_ptr<dart::simulation::World> mWorld;
183
186
188 std::size_t mNumStepsPerCycle;
189
192
194 ::osg::ref_ptr<::osg::Group> mNormalGroup;
195
197 ::osg::ref_ptr<::osg::Group> mShadowedGroup;
198
201
202};
203
204} // namespace osg
205} // namespace gui
206} // namespace dart
207
208#endif // DART_GUI_OSG_WORLDNODE_HPP_
The Frame class serves as the backbone of DART's kinematic tree structure.
Definition Frame.hpp:57
Definition Viewer.hpp:116
WorldNode class encapsulates a World to be displayed in OpenSceneGraph.
Definition WorldNode.hpp:65
std::unordered_map< dart::dynamics::Frame *, ShapeFrameNode * > NodeMap
Definition WorldNode.hpp:176
void refreshSkeletons()
Refresh all the Skeleton rendering data.
Definition WorldNode.cpp:231
void refreshBaseFrameNode(dart::dynamics::Frame *frame)
Definition WorldNode.cpp:259
Viewer * mViewer
Viewer that this WorldNode is inside of.
Definition WorldNode.hpp:191
std::size_t getNumStepsPerCycle() const
Get the number of steps that will be taken between each render cycle (only if the simulation is not p...
Definition WorldNode.cpp:178
bool isSimulating() const
Returns true iff the WorldNode is stepping between render cycles.
Definition WorldNode.cpp:160
virtual ~WorldNode()
Destructor.
Definition WorldNode.cpp:184
NodeMap mFrameToNode
Map from Frame pointers to FrameNode pointers.
Definition WorldNode.hpp:179
bool mSimulating
True iff simulation is active.
Definition WorldNode.hpp:185
virtual void setupViewer()
Called when this world gets added to an dart::gui::osg::Viewer.
Definition WorldNode.cpp:190
void setNumStepsPerCycle(std::size_t steps)
Set the number of steps to take between each render cycle (only if the simulation is not paused)
Definition WorldNode.cpp:172
void setWorld(std::shared_ptr< dart::simulation::World > newWorld)
Set the World that this WorldNode is associated with.
Definition WorldNode.cpp:99
virtual void refresh()
This function is called at the beginning of each rendering cycle.
Definition WorldNode.cpp:111
::osg::ref_ptr<::osg::Group > mNormalGroup
OSG group for non-shadowed objects.
Definition WorldNode.hpp:194
void refreshSimpleFrames()
Refresh all the custom Frame rendering data.
Definition WorldNode.cpp:249
virtual void customPreStep()
If update() is not overloaded, this function will be called at the beginning of each simulation step.
Definition WorldNode.cpp:148
void setShadowTechnique(::osg::ref_ptr< osgShadow::ShadowTechnique > shadowTechnique=nullptr)
Set the ShadowTechnique If you wish to disable shadows, pass a nullptr.
Definition WorldNode.cpp:332
static ::osg::ref_ptr< osgShadow::ShadowTechnique > createDefaultShadowTechnique(const Viewer *viewer)
Helper function to create a default ShadowTechnique given a Viewer the default ShadowTechnique is Sha...
Definition WorldNode.cpp:355
bool mShadowed
Whether the shadows are enabled.
Definition WorldNode.hpp:200
void simulate(bool on)
Pass in true to take steps between render cycles; pass in false to turn off steps between render cycl...
Definition WorldNode.cpp:166
void clearUnusedNodes()
Clear any nodes whose utilization flags were not triggered on this render cycle.
Definition WorldNode.cpp:203
virtual void customPostStep()
If update() is not overloaded, this function will be called at the end of each simulation step.
Definition WorldNode.cpp:154
void refreshShapeFrameNode(dart::dynamics::Frame *frame)
Definition WorldNode.cpp:279
bool isShadowed() const
Get whether the WorldNode is casting shadows.
Definition WorldNode.cpp:326
virtual void customPostRefresh()
If update() is not overloaded, this function will be called at the end of each rendering cycle.
Definition WorldNode.cpp:142
::osg::ref_ptr< osgShadow::ShadowTechnique > getShadowTechnique() const
Get the current ShadowTechnique nullptr is there are no shadows.
Definition WorldNode.cpp:348
void clearChildUtilizationFlags()
Clear the utilization flags of each child node.
Definition WorldNode.cpp:196
virtual void customPreRefresh()
If update() is not overloaded, this function will be called at the beginning of each rendering cycle.
Definition WorldNode.cpp:136
std::shared_ptr< dart::simulation::World > getWorld() const
Get the World that this WorldNode is associated with.
Definition WorldNode.cpp:105
std::shared_ptr< dart::simulation::World > mWorld
The World that this WorldNode is associated with.
Definition WorldNode.hpp:182
::osg::ref_ptr<::osg::Group > mShadowedGroup
OSG group for shadowed objects.
Definition WorldNode.hpp:197
std::size_t mNumStepsPerCycle
Number of steps to take between rendering cycles.
Definition WorldNode.hpp:188
Definition BulletCollisionDetector.cpp:63