DART 6.7.3
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SkeletonAspect.hpp
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32
33#ifndef DART_DYNAMICS_DETAIL_SKELETONASPECT_HPP_
34#define DART_DYNAMICS_DETAIL_SKELETONASPECT_HPP_
35
40#include <Eigen/Core>
41
42namespace dart {
43namespace dynamics {
44
45class Skeleton;
46
47namespace detail {
48
49//==============================================================================
54{
56 std::string mName;
57
62
64 Eigen::Vector3d mGravity;
65
67 double mTimeStep;
68
72
77
80 const std::string& _name = "Skeleton",
81 bool _isMobile = true,
82 const Eigen::Vector3d& _gravity = Eigen::Vector3d(0.0, 0.0, -9.81),
83 double _timeStep = 0.001,
84 bool _enabledSelfCollisionCheck = false,
85 bool _enableAdjacentBodyCheck = false);
86
87 virtual ~SkeletonAspectProperties() = default;
88};
89
90//==============================================================================
91using BodyNodeStateVector = std::vector<common::Composite::State>;
92using BodyNodePropertiesVector = std::vector<common::Composite::Properties>;
93using JointStateVector = std::vector<common::Composite::State>;
94using JointPropertiesVector = std::vector<common::Composite::Properties>;
95
96//==============================================================================
97void setAllBodyNodeStates(Skeleton* skel, const BodyNodeStateVector& states);
98
99//==============================================================================
101
102//==============================================================================
105
106//==============================================================================
108
109//==============================================================================
113
114//==============================================================================
118
119//==============================================================================
122
123//==============================================================================
124void setAllJointStates(Skeleton* skel, const JointStateVector& states);
125
126//==============================================================================
128
129//==============================================================================
132
133//==============================================================================
135
136//==============================================================================
140
141//==============================================================================
145
146//==============================================================================
149
150//==============================================================================
153
154//==============================================================================
157
158} // namespace detail
159} // namespace dynamics
160} // namespace dart
161
162#endif // DART_DYNAMICS_DETAIL_SKELETONASPECT_HPP_
BodyPropPtr properties
Definition SdfParser.cpp:80
If your Aspect has Properties, then that Properties class should inherit this Aspect::Properties clas...
Definition Aspect.hpp:83
If your Aspect has a State, then that State class should inherit this Aspect::State class.
Definition Aspect.hpp:64
This is an alternative to EmbedProperties which allows your class to also inherit other Composite obj...
Definition EmbeddedAspect.hpp:248
Definition Cloneable.hpp:140
Definition ProxyAspect.hpp:57
RequiresAspect allows classes that inherit Composite to know which Aspects are required for their ope...
Definition RequiresAspect.hpp:48
class Skeleton
Definition Skeleton.hpp:59
BodyNodePropertiesVector getAllBodyNodeProperties(const Skeleton *skel)
Definition Skeleton.cpp:213
common::ProxyCloneable< common::Aspect::State, Skeleton, BodyNodeStateVector, &setAllBodyNodeStates, &getAllBodyNodeStates > BodyNodeVectorProxyAspectState
Definition SkeletonAspect.hpp:112
std::vector< common::Composite::State > JointStateVector
Definition SkeletonAspect.hpp:93
std::vector< common::Composite::State > BodyNodeStateVector
Definition SkeletonAspect.hpp:91
common::ProxyCloneable< common::Aspect::State, Skeleton, JointStateVector, &setAllJointStates, &getAllJointStates > JointVectorProxyAspectState
Definition SkeletonAspect.hpp:139
JointPropertiesVector getAllJointProperties(const Skeleton *skel)
Definition Skeleton.cpp:250
void setAllJointProperties(Skeleton *skel, const JointPropertiesVector &properties)
Definition Skeleton.cpp:240
std::vector< common::Composite::Properties > JointPropertiesVector
Definition SkeletonAspect.hpp:94
JointStateVector getAllJointStates(const Skeleton *skel)
Definition Skeleton.cpp:231
void setAllBodyNodeProperties(Skeleton *skel, const BodyNodePropertiesVector &properties)
Definition Skeleton.cpp:203
common::ProxyStateAndPropertiesAspect< Skeleton, BodyNodeVectorProxyAspectState, BodyNodeVectorProxyAspectProperties > BodyNodeVectorProxyAspect
Definition SkeletonAspect.hpp:121
std::vector< common::Composite::Properties > BodyNodePropertiesVector
Definition SkeletonAspect.hpp:92
void setAllBodyNodeStates(Skeleton *skel, const BodyNodeStateVector &states)
Definition Skeleton.cpp:185
BodyNodeStateVector getAllBodyNodeStates(const Skeleton *skel)
Definition Skeleton.cpp:194
void setAllJointStates(Skeleton *skel, const JointStateVector &states)
Definition Skeleton.cpp:222
Definition BulletCollisionDetector.cpp:63
The Properties of this Skeleton which are independent of the components within the Skeleton,...
Definition SkeletonAspect.hpp:54
bool mEnabledAdjacentBodyCheck
True if self collision check is enabled, including adjacent bodies.
Definition SkeletonAspect.hpp:76
double mTimeStep
Time step for implicit joint damping force.
Definition SkeletonAspect.hpp:67
std::string mName
Name of the Skeleton.
Definition SkeletonAspect.hpp:56
Eigen::Vector3d mGravity
Gravity vector.
Definition SkeletonAspect.hpp:64
bool mEnabledSelfCollisionCheck
True if self collision check is enabled.
Definition SkeletonAspect.hpp:71
bool mIsMobile
If the skeleton is not mobile, its dynamic effect is equivalent to having infinite mass.
Definition SkeletonAspect.hpp:61