DART  6.7.3
CollisionGroup.hpp
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32 
33 #ifndef DART_COLLISION_COLLISIONGROUP_HPP_
34 #define DART_COLLISION_COLLISIONGROUP_HPP_
35 
36 #include <unordered_set>
37 #include <unordered_map>
38 #include <vector>
44 #include "dart/common/Observer.hpp"
46 
47 namespace dart {
48 namespace collision {
49 
51 {
52 public:
53 
55  CollisionGroup(const CollisionDetectorPtr& collisionDetector);
56  // CollisionGroup also can be created from CollisionDetector::create()
57 
59  virtual ~CollisionGroup() = default;
60 
63 
67 
69  void addShapeFrame(const dynamics::ShapeFrame* shapeFrame);
70 
72  void addShapeFrames(
73  const std::vector<const dynamics::ShapeFrame*>& shapeFrames);
74 
83  template <typename... Others>
84  void addShapeFramesOf(const dynamics::ShapeFrame* shapeFrame,
85  const Others*... others);
86 
88  template <typename... Others>
89  void addShapeFramesOf(
90  const std::vector<const dynamics::ShapeFrame*>& shapeFrames,
91  const Others*... others);
92 
95  template <typename... Others>
96  void addShapeFramesOf(const CollisionGroup* otherGroup,
97  const Others*... others);
98 
101  template <typename... Others>
102  void addShapeFramesOf(const dynamics::BodyNode* bodyNode,
103  const Others*... others);
104 
107  template <typename... Others>
108  void addShapeFramesOf(const dynamics::MetaSkeleton* skeleton,
109  const Others*... others);
110 
113  void addShapeFramesOf();
114 
120  template <typename... Others>
121  void subscribeTo(
122  const dynamics::ConstBodyNodePtr& bodyNode,
123  const Others&... others);
124 
130  //
131  // TODO(MXG): Figure out how to determine a version number for MetaSkeletons
132  // so that this function can accept a ConstMetaSkeletonPtr instead of only a
133  // ConstSkeletonPtr.
134  template <typename... Others>
135  void subscribeTo(
136  const dynamics::ConstSkeletonPtr& skeleton,
137  const Others&... others);
138 
141  void subscribeTo();
142 
147  void removeShapeFrame(const dynamics::ShapeFrame* shapeFrame);
148 
150  void removeShapeFrames(
151  const std::vector<const dynamics::ShapeFrame*>& shapeFrames);
152 
161  template <typename... Others>
162  void removeShapeFramesOf(const dynamics::ShapeFrame* shapeFrame,
163  const Others*... others);
164 
166  template <typename... Others>
167  void removeShapeFramesOf(
168  const std::vector<const dynamics::ShapeFrame*>& shapeFrames,
169  const Others*... others);
170 
176  template <typename... Others>
177  void removeShapeFramesOf(const CollisionGroup* otherGroup,
178  const Others*... others);
179 
185  template <typename... Others>
186  void removeShapeFramesOf(const dynamics::BodyNode* bodyNode,
187  const Others*... others);
188 
194  template <typename... Others>
195  void removeShapeFramesOf(const dynamics::MetaSkeleton* skeleton,
196  const Others*... others);
197 
200  void removeShapeFramesOf();
201 
203  void removeAllShapeFrames();
204 
207  template <typename... Others>
208  void unsubscribeFrom(
209  const dynamics::BodyNode* bodyNode,
210  const Others*... others);
211 
214  template <typename... Others>
215  void unsubscribeFrom(
216  const dynamics::Skeleton* skeleton,
217  const Others*... others);
218 
220  bool hasShapeFrame(const dynamics::ShapeFrame* shapeFrame) const;
221 
223  std::size_t getNumShapeFrames() const;
224 
226  const dynamics::ShapeFrame* getShapeFrame(std::size_t index) const;
227 
229  bool collide(
230  const CollisionOption& option = CollisionOption(false, 1u, nullptr),
231  CollisionResult* result = nullptr);
232 
237  bool collide(
238  CollisionGroup* otherGroup,
239  const CollisionOption& option = CollisionOption(false, 1u, nullptr),
240  CollisionResult* result = nullptr);
241 
250  double distance(
251  const DistanceOption& option = DistanceOption(false, 0.0, nullptr),
252  DistanceResult* result = nullptr);
253 
266  double distance(
267  CollisionGroup* otherGroup,
268  const DistanceOption& option = DistanceOption(false, 0.0, nullptr),
269  DistanceResult* result = nullptr);
270 
272  void setAutomaticUpdate(bool automatic = true);
273 
275  bool getAutomaticUpdate() const;
276 
286  void update();
287 
294 
295 protected:
296 
299  void updateEngineData();
300 
304  virtual void initializeEngineData() = 0;
305 
307  virtual void addCollisionObjectToEngine(CollisionObject* object) = 0;
308 
311  const std::vector<CollisionObject*>& collObjects) = 0;
312 
315 
318 
321  virtual void updateCollisionGroupEngineData() = 0;
322 
323 protected:
324 
327  // CollisionGroup shares the ownership of CollisionDetector with other
328  // CollisionGroups created from the same CollisionDetector so that the
329  // CollisionDetector doesn't get destroyed as long as at least one
330  // CollisionGroup is alive.
331 
336  struct ObjectInfo final
337  {
340 
343 
345  std::size_t mLastKnownShapeID;
346 
349  std::size_t mLastKnownVersion;
350 
357  std::unordered_set<const void*> mSources;
358  };
359 
360  using ObjectInfoList = std::vector<std::unique_ptr<ObjectInfo>>;
361 
365  // CollisionGroup also shares the ownership of CollisionObjects across other
366  // CollisionGroups for the same reason with above.
367  //
368  // Dev note: This was supposed to be std::map rather than std::vector for
369  // better search performance. The reason we use std::vector is to get
370  // deterministic contact results regardless of the order of CollisionObjects
371  // in this container for FCLCollisionDetector.
372  //
373  // fcl's collision result is dependent on the order of objects in the broad
374  // phase classes. If we use std::map, the orders of element between the
375  // original and copy are not guranteed to be the same as we copy std::map
376  // (e.g., by world cloning).
377 
378 
379 private:
380 
392  {
393  public:
394 
396  void addShapeFrame(const dynamics::ShapeFrame* shapeFrame);
397 
399  void removeShapeFrame(const dynamics::ShapeFrame* shapeFrame);
400 
402  void removeAllShapeFrames();
403 
407  std::unordered_set<const dynamics::ShapeFrame*> mDeletedFrames;
408 
409  protected:
410 
412  void handleDestructionNotification(const common::Subject* subject) override;
413 
414  private:
415 
419  std::unordered_map<const common::Subject*,
421 
422  };
423 
428  const dynamics::ShapeFrame* shapeFrame,
429  const void* source);
430 
434  const dynamics::ShapeFrame* shapeFrame,
435  const void* source);
436 
440 
444  template <typename Source, typename Child = void>
446  {
448  Source mSource;
449 
451  std::size_t mLastKnownVersion;
452 
454  std::unordered_map<const dynamics::ShapeFrame*, ObjectInfo*> mObjects;
455 
458  struct ChildInfo
459  {
461  std::size_t mLastKnownVersion;
462 
464  std::unordered_set<const dynamics::ShapeFrame*> mFrames;
465 
468  explicit ChildInfo(const std::size_t version)
469  : mLastKnownVersion(version)
470  {
471  // Do nothing
472  }
473  };
474 
477  std::unordered_map<const Child*, ChildInfo> mChildren;
478 
480  CollisionSource(const Source& source, std::size_t lastKnownVersion)
481  : mSource(source),
482  mLastKnownVersion(lastKnownVersion)
483  {
484  // Do nothing
485  }
486  };
487 
488  // Convenient typedefs for Skeleton sources
491  using SkeletonSources = std::unordered_map<
493 
494  // Convenient typedefs for BodyNode sources
496  using BodyNodeSources = std::unordered_map<
498 
501  bool updateSkeletonSource(SkeletonSources::value_type& entry);
502 
505  bool updateBodyNodeSource(BodyNodeSources::value_type& entry);
506 
509  bool updateShapeFrame(ObjectInfo* object);
510 
513 
516 
519 
520 };
521 
522 } // namespace collision
523 } // namespace dart
524 
526 
527 #endif // DART_COLLISION_COLLISIONGROUP_HPP_
const CollisionOption & option
Collision option of DART.
Definition: FCLCollisionDetector.cpp:154
CollisionResult * result
Collision result of DART.
Definition: FCLCollisionDetector.cpp:157
std::size_t index
Definition: SkelParser.cpp:1617
This class watches when ShapeFrames get deleted so that they can be safely removes from the Collision...
Definition: CollisionGroup.hpp:392
void removeShapeFrame(const dynamics::ShapeFrame *shapeFrame)
Remove a shape frame from this observer.
Definition: CollisionGroup.cpp:307
void handleDestructionNotification(const common::Subject *subject) override
This will be called each time an observed shape frame is deleted.
Definition: CollisionGroup.cpp:321
std::unordered_set< const dynamics::ShapeFrame * > mDeletedFrames
Whenever an observed shape frame gets deleted, its pointer will be added to this set.
Definition: CollisionGroup.hpp:407
void addShapeFrame(const dynamics::ShapeFrame *shapeFrame)
Add a shape frame to this observer.
Definition: CollisionGroup.cpp:298
std::unordered_map< const common::Subject *, const dynamics::ShapeFrame * > mMap
A map from a subject pointer to its corresponding ShapeFrame pointer.
Definition: CollisionGroup.hpp:420
void removeAllShapeFrames()
Remove all shape frames from this observer.
Definition: CollisionGroup.cpp:315
Definition: CollisionGroup.hpp:51
std::unordered_map< const dynamics::MetaSkeleton *, SkeletonSource > SkeletonSources
Definition: CollisionGroup.hpp:492
ShapeFrameObserver mObserver
The object that observes the Shape Frames that this group cares about.
Definition: CollisionGroup.hpp:518
virtual void addCollisionObjectToEngine(CollisionObject *object)=0
Add CollisionObject to the collision detection engine.
void addShapeFramesOf()
Do nothing.
Definition: CollisionGroup.cpp:80
bool collide(const CollisionOption &option=CollisionOption(false, 1u, nullptr), CollisionResult *result=nullptr)
Perform collision check within this CollisionGroup.
Definition: CollisionGroup.cpp:180
std::unordered_map< const dynamics::BodyNode *, BodyNodeSource > BodyNodeSources
Definition: CollisionGroup.hpp:497
bool mUpdateAutomatically
Set this to true to have this CollisionGroup check for updates automatically.
Definition: CollisionGroup.hpp:439
void subscribeTo()
Do nothing.
Definition: CollisionGroup.cpp:86
bool updateSkeletonSource(SkeletonSources::value_type &entry)
Internal function called to update a Skeleton source.
Definition: CollisionGroup.cpp:395
bool updateBodyNodeSource(BodyNodeSources::value_type &entry)
Internal function called to update a BodyNode source.
Definition: CollisionGroup.cpp:526
CollisionDetectorPtr mCollisionDetector
Collision detector.
Definition: CollisionGroup.hpp:326
void removeShapeFrames(const std::vector< const dynamics::ShapeFrame * > &shapeFrames)
Remove ShapeFrames from this CollisionGroup.
Definition: CollisionGroup.cpp:130
virtual void initializeEngineData()=0
Initialize the collision detection engine data such as broadphase algorithm.
void addShapeFrames(const std::vector< const dynamics::ShapeFrame * > &shapeFrames)
Add ShapeFrames to this CollisionGroup.
Definition: CollisionGroup.cpp:72
double distance(const DistanceOption &option=DistanceOption(false, 0.0, nullptr), DistanceResult *result=nullptr)
Get the minimum signed distance between the Shape pairs in this CollisionGroup.
Definition: CollisionGroup.cpp:202
SkeletonSources mSkeletonSources
Skeleton sources that this group is subscribed to.
Definition: CollisionGroup.hpp:512
bool updateShapeFrame(ObjectInfo *object)
Internal function called to update a ShapeFrame.
Definition: CollisionGroup.cpp:591
virtual void removeAllCollisionObjectsFromEngine()=0
Remove all the CollisionObjects from the collision detection engine.
void unsubscribeFrom(const dynamics::BodyNode *bodyNode, const Others *... others)
Unsubscribe from bodyNode.
Definition: CollisionGroup.hpp:255
void removeDeletedShapeFrames()
Remove any ShapeFrames that have been deleted.
Definition: CollisionGroup.cpp:248
ObjectInfo * addShapeFrameImpl(const dynamics::ShapeFrame *shapeFrame, const void *source)
Implementation of addShapeFrame.
Definition: CollisionGroup.cpp:329
void removeAllShapeFrames()
Remove all the ShapeFrames in this CollisionGroup.
Definition: CollisionGroup.cpp:144
void addShapeFrame(const dynamics::ShapeFrame *shapeFrame)
Add a ShapeFrame to this CollisionGroup.
Definition: CollisionGroup.cpp:66
virtual void updateCollisionGroupEngineData()=0
Update the collision detection engine data such as broadphase algorithm.
void removeShapeFrame(const dynamics::ShapeFrame *shapeFrame)
Remove a ShapeFrame from this CollisionGroup.
Definition: CollisionGroup.cpp:92
virtual void addCollisionObjectsToEngine(const std::vector< CollisionObject * > &collObjects)=0
Add CollisionObjects to the collision detection engine.
void updateEngineData()
Update engine data.
Definition: CollisionGroup.cpp:289
virtual void removeCollisionObjectFromEngine(CollisionObject *object)=0
Remove CollisionObject from the collision detection engine.
void update()
Check whether this CollisionGroup's subscriptions or any of its objects need an update,...
Definition: CollisionGroup.cpp:236
bool getAutomaticUpdate() const
Get whether this CollisionGroup is set to automatically check for updates.
Definition: CollisionGroup.cpp:230
virtual ~CollisionGroup()=default
Destructor.
bool hasShapeFrame(const dynamics::ShapeFrame *shapeFrame) const
Return true if this CollisionGroup contains shapeFrame.
Definition: CollisionGroup.cpp:153
void setAutomaticUpdate(bool automatic=true)
Set whether this CollisionGroup will automatically check for updates.
Definition: CollisionGroup.cpp:224
CollisionGroup(const CollisionDetectorPtr &collisionDetector)
Constructor.
Definition: CollisionGroup.cpp:46
std::size_t getNumShapeFrames() const
Return number of ShapeFrames added to this CollisionGroup.
Definition: CollisionGroup.cpp:163
void removeShapeFramesOf()
Do nothing.
Definition: CollisionGroup.cpp:138
std::vector< std::unique_ptr< ObjectInfo > > ObjectInfoList
Definition: CollisionGroup.hpp:360
void removeShapeFrameInternal(const dynamics::ShapeFrame *shapeFrame, const void *source)
Internal version of removeShapeFrame.
Definition: CollisionGroup.cpp:368
CollisionDetectorPtr getCollisionDetector()
Return collision detection engine associated with this CollisionGroup.
Definition: CollisionGroup.cpp:54
ObjectInfoList mObjectInfoList
Information about ShapeFrames and CollisionObjects that have been added to this CollisionGroup.
Definition: CollisionGroup.hpp:364
const dynamics::ShapeFrame * getShapeFrame(std::size_t index) const
Get the ShapeFrame corresponding to the given index.
Definition: CollisionGroup.cpp:169
BodyNodeSources mBodyNodeSources
BodyNode sources that this group is susbscribed to.
Definition: CollisionGroup.hpp:515
Definition: CollisionObject.hpp:45
Definition: CollisionResult.hpp:52
The Observer class should be inherited by any class that wants to respond in a customized way to the ...
Definition: Observer.hpp:52
The Subject class is a base class for any object that wants to report when it gets destroyed.
Definition: Subject.hpp:58
BodyNode class represents a single node of the skeleton.
Definition: BodyNode.hpp:78
MetaSkeleton is a pure abstract base class that provides a common interface for obtaining data (such ...
Definition: MetaSkeleton.hpp:62
Definition: ShapeFrame.hpp:164
class Skeleton
Definition: Skeleton.hpp:59
TemplateBodyNodePtr is a templated class that enables users to create a reference-counting BodyNodePt...
Definition: BodyNodePtr.hpp:111
std::shared_ptr< const CollisionDetector > ConstCollisionDetectorPtr
Definition: SmartPointer.hpp:41
std::shared_ptr< CollisionDetector > CollisionDetectorPtr
Definition: SmartPointer.hpp:41
std::shared_ptr< CollisionObject > CollisionObjectPtr
Definition: SmartPointer.hpp:45
std::shared_ptr< const Skeleton > ConstSkeletonPtr
Definition: SmartPointer.hpp:60
Definition: BulletCollisionDetector.cpp:63
This is information pertaining to a child of the source.
Definition: CollisionGroup.hpp:459
ChildInfo(const std::size_t version)
A constructor that simply accepts a last known version number.
Definition: CollisionGroup.hpp:468
std::size_t mLastKnownVersion
Last known version of this child.
Definition: CollisionGroup.hpp:461
std::unordered_set< const dynamics::ShapeFrame * > mFrames
Last known set of frames attached to this child.
Definition: CollisionGroup.hpp:464
This struct is used to store sources of ShapeFrames that the CollisionGroup is subscribed to,...
Definition: CollisionGroup.hpp:446
std::unordered_map< const Child *, ChildInfo > mChildren
The last known versions of the children related to this source.
Definition: CollisionGroup.hpp:477
std::unordered_map< const dynamics::ShapeFrame *, ObjectInfo * > mObjects
The set of objects that pertain to this source.
Definition: CollisionGroup.hpp:454
Source mSource
The source of ShapeFrames.
Definition: CollisionGroup.hpp:448
CollisionSource(const Source &source, std::size_t lastKnownVersion)
Constructor.
Definition: CollisionGroup.hpp:480
std::size_t mLastKnownVersion
The last known version of that source.
Definition: CollisionGroup.hpp:451
Information on a collision object belonging to this group.
Definition: CollisionGroup.hpp:337
std::size_t mLastKnownVersion
The last known version of the last known shape that was held by the shape frame.
Definition: CollisionGroup.hpp:349
std::unordered_set< const void * > mSources
The set of all sources that indicate that this object should be in this group.
Definition: CollisionGroup.hpp:357
CollisionObjectPtr mObject
The CollisionObject that was generated by the CollisionDetector.
Definition: CollisionGroup.hpp:342
const dynamics::ShapeFrame * mFrame
The ShapeFrame for this object.
Definition: CollisionGroup.hpp:339
std::size_t mLastKnownShapeID
The ID of that last known shape that was held by the shape frame.
Definition: CollisionGroup.hpp:345
Definition: CollisionOption.hpp:45
Definition: DistanceOption.hpp:45
Definition: DistanceResult.hpp:47