DART 6.7.3
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OpenGLRenderInterface.hpp
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1/*
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32
33#ifndef DART_GUI_OPENGLRENDERINTERFACE_HPP_
34#define DART_GUI_OPENGLRENDERINTERFACE_HPP_
35
36#include <list>
37#include <vector>
40
41namespace dart {
42
43namespace dynamics {
44class Skeleton;
45class BodyNode;
46class Shape;
47class ShapeFrame;
48}
49
50namespace gui {
52
53public:
56
57 void initialize() override;
58 void destroy() override;
59
60 void setViewport(int _x,int _y,int _width,int _height) override;
61 void getViewport(int& _x, int& _y, int& _width, int& _height) const override;
62
63 void clear(const Eigen::Vector3d& _color) override;
64
65 void setMaterial(const Eigen::Vector3d& _diffuse, const Eigen::Vector3d& _specular, double _cosinePow) override;
66 void getMaterial(Eigen::Vector3d& _diffuse, Eigen::Vector3d& _specular, double& _cosinePow) const override;
67 void setDefaultMaterial() override;
68
69 void pushMatrix() override;
70 void popMatrix() override;
71 void pushName(int _id) override;
72 void popName() override;
73
74 void translate(const Eigen::Vector3d& _offset) override; //glTranslate
75 void rotate(const Eigen::Vector3d& _axis, double _rad) override; //glRotate
76 void transform(const Eigen::Isometry3d& _transform) override; //glMultMatrix
77 void scale(const Eigen::Vector3d& _scale) override; //glScale
78
81 void compileList(dynamics::Shape* _shape);
82 GLuint compileList(const Eigen::Vector3d& _scale, const aiScene* _mesh);
83
84 void drawSphere(double radius, int slices = 16, int stacks = 16) override;
85 void drawMultiSphere(const std::vector<std::pair<double, Eigen::Vector3d>>& spheres, int slices = 16, int stacks = 16) override;
86 void drawEllipsoid(const Eigen::Vector3d& _diameters) override;
87 void drawCube(const Eigen::Vector3d& _size) override;
88 void drawOpenCylinder(double baseRadius, double topRadius, double height, int slices = 16, int stacks = 16) override;
89 void drawCylinder(double _radius, double _height, int slices = 16, int stacks = 16) override;
90 void drawCapsule(double radius, double height) override;
91 void drawCone(double radius, double height) override;
92 void drawMesh(const Eigen::Vector3d& _scale, const aiScene* _mesh) override;
93 void drawSoftMesh(const aiMesh* mesh) override;
94 void drawList(GLuint index) override;
95 void drawLineSegments(const std::vector<Eigen::Vector3d>& _vertices,
96 const common::aligned_vector<Eigen::Vector2i>& _connections) override;
97
98 void setPenColor(const Eigen::Vector4d& _col) override;
99 void setPenColor(const Eigen::Vector3d& _col) override;
100
101 void setLineWidth(float _width) override;
102
103 void saveToImage(const char* _filename, DecoBufferType _buffType = BT_Back) override;
104 void readFrameBuffer(DecoBufferType _buffType, DecoColorChannel _ch, void* _pixels) override;
105
106private:
107 void color4_to_float4(const aiColor4D *c, float f[4]);
108 void set_float4(float f[4], float a, float b, float c, float d);
109 void applyMaterial(const struct aiMaterial *mtl);
110 void recursiveRender(const struct aiScene *sc, const struct aiNode* nd);
111
113
114public:
115 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
116};
117
118} // namespace gui
119} // namespace dart
120
121#endif // #ifndef DART_GUI_OPENGLRENDERINTERFACE_HPP_
std::size_t index
Definition SkelParser.cpp:1617
BodyNode class represents a single node of the skeleton.
Definition BodyNode.hpp:78
Definition Shape.hpp:53
class Skeleton
Definition Skeleton.hpp:59
Definition OpenGLRenderInterface.hpp:51
void scale(const Eigen::Vector3d &_scale) override
Definition OpenGLRenderInterface.cpp:143
void transform(const Eigen::Isometry3d &_transform) override
Definition OpenGLRenderInterface.cpp:139
void drawCapsule(double radius, double height) override
Definition OpenGLRenderInterface.cpp:399
void drawMultiSphere(const std::vector< std::pair< double, Eigen::Vector3d > > &spheres, int slices=16, int stacks=16) override
Definition OpenGLRenderInterface.cpp:198
void drawEllipsoid(const Eigen::Vector3d &_diameters) override
Definition OpenGLRenderInterface.cpp:232
void drawList(GLuint index) override
Definition OpenGLRenderInterface.cpp:627
void compileList(dynamics::Skeleton *_skel)
Definition OpenGLRenderInterface.cpp:647
void drawCube(const Eigen::Vector3d &_size) override
Definition OpenGLRenderInterface.cpp:238
void translate(const Eigen::Vector3d &_offset) override
Definition OpenGLRenderInterface.cpp:131
void clear(const Eigen::Vector3d &_color) override
Definition OpenGLRenderInterface.cpp:98
void rotate(const Eigen::Vector3d &_axis, double _rad) override
Definition OpenGLRenderInterface.cpp:135
void popName() override
Definition OpenGLRenderInterface.cpp:127
void destroy() override
Definition OpenGLRenderInterface.cpp:79
int mViewportX
Definition OpenGLRenderInterface.hpp:112
OpenGLRenderInterface()
Definition OpenGLRenderInterface.hpp:54
virtual ~OpenGLRenderInterface()
Definition OpenGLRenderInterface.hpp:55
void getMaterial(Eigen::Vector3d &_diffuse, Eigen::Vector3d &_specular, double &_cosinePow) const override
Definition OpenGLRenderInterface.cpp:107
void saveToImage(const char *_filename, DecoBufferType _buffType=BT_Back) override
Definition OpenGLRenderInterface.cpp:728
void setDefaultMaterial() override
Definition OpenGLRenderInterface.cpp:111
void set_float4(float f[4], float a, float b, float c, float d)
Definition OpenGLRenderInterface.cpp:452
void drawSoftMesh(const aiMesh *mesh) override
Definition OpenGLRenderInterface.cpp:603
void popMatrix() override
Definition OpenGLRenderInterface.cpp:119
void getViewport(int &_x, int &_y, int &_width, int &_height) const override
Definition OpenGLRenderInterface.cpp:91
void readFrameBuffer(DecoBufferType _buffType, DecoColorChannel _ch, void *_pixels) override
Definition OpenGLRenderInterface.cpp:724
int mViewportY
Definition OpenGLRenderInterface.hpp:112
int mViewportWidth
Definition OpenGLRenderInterface.hpp:112
void applyMaterial(const struct aiMaterial *mtl)
Definition OpenGLRenderInterface.cpp:461
void drawOpenCylinder(double baseRadius, double topRadius, double height, int slices=16, int stacks=16) override
Definition OpenGLRenderInterface.cpp:284
int mViewportHeight
Definition OpenGLRenderInterface.hpp:112
void initialize() override
Definition OpenGLRenderInterface.cpp:66
void setPenColor(const Eigen::Vector4d &_col) override
Definition OpenGLRenderInterface.cpp:712
void setMaterial(const Eigen::Vector3d &_diffuse, const Eigen::Vector3d &_specular, double _cosinePow) override
Definition OpenGLRenderInterface.cpp:103
void setLineWidth(float _width) override
Definition OpenGLRenderInterface.cpp:720
void drawCylinder(double _radius, double _height, int slices=16, int stacks=16) override
Definition OpenGLRenderInterface.cpp:306
void drawSphere(double radius, int slices=16, int stacks=16) override
Definition OpenGLRenderInterface.cpp:147
void drawLineSegments(const std::vector< Eigen::Vector3d > &_vertices, const common::aligned_vector< Eigen::Vector2i > &_connections) override
Definition OpenGLRenderInterface.cpp:631
void drawMesh(const Eigen::Vector3d &_scale, const aiScene *_mesh) override
Definition OpenGLRenderInterface.cpp:588
void color4_to_float4(const aiColor4D *c, float f[4])
Definition OpenGLRenderInterface.cpp:444
void recursiveRender(const struct aiScene *sc, const struct aiNode *nd)
Definition OpenGLRenderInterface.cpp:528
void setViewport(int _x, int _y, int _width, int _height) override
Definition OpenGLRenderInterface.cpp:83
void drawCone(double radius, double height) override
Definition OpenGLRenderInterface.cpp:426
void pushMatrix() override
Definition OpenGLRenderInterface.cpp:115
void pushName(int _id) override
Definition OpenGLRenderInterface.cpp:123
Definition RenderInterface.hpp:67
std::vector< _Tp, Eigen::aligned_allocator< _Tp > > aligned_vector
Definition Memory.hpp:66
DecoBufferType
Definition RenderInterface.hpp:45
@ BT_Back
Definition RenderInterface.hpp:47
DecoColorChannel
Definition RenderInterface.hpp:50
Definition BulletCollisionDetector.cpp:63