DART 6.10.1
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World.hpp
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1/*
2 * Copyright (c) 2011-2021, The DART development contributors
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10 * without modification, are permitted provided that the following
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17 * with the distribution.
18 * * This code incorporates portions of Open Dynamics Engine
19 * (Copyright (c) 2001-2004, Russell L. Smith. All rights
20 * reserved.) and portions of FCL (Copyright (c) 2011, Willow
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38
39#ifndef DART_SIMULATION_WORLD_HPP_
40#define DART_SIMULATION_WORLD_HPP_
41
42#include <set>
43#include <string>
44#include <vector>
45
46#include <Eigen/Dense>
47
52#include "dart/common/Timer.hpp"
58
59namespace dart {
60
61namespace integration {
62class Integrator;
63} // namespace integration
64
65namespace dynamics {
66class Skeleton;
67} // namespace dynamics
68
69namespace constraint {
70class ConstraintSolver;
71} // namespace constraint
72
73namespace collision {
74class CollisionResult;
75} // namespace collision
76
77namespace simulation {
78
80
81
83class World : public virtual common::Subject
84{
85public:
87 const std::string& _oldName, const std::string& _newName)>;
88
90 template <typename... Args>
91 static WorldPtr create(Args&&... args);
92
93 //--------------------------------------------------------------------------
94 // Constructor and Destructor
95 //--------------------------------------------------------------------------
96
98 static std::shared_ptr<World> create(const std::string& name = "world");
99
101 World(const std::string& _name = "world");
102
104 virtual ~World();
105
108 std::shared_ptr<World> clone() const;
109
110 //--------------------------------------------------------------------------
111 // Properties
112 //--------------------------------------------------------------------------
113
115 const std::string& setName(const std::string& _newName);
116
118 const std::string& getName() const;
119
121 void setGravity(const Eigen::Vector3d& _gravity);
122
124 const Eigen::Vector3d& getGravity() const;
125
127 void setTimeStep(double _timeStep);
128
130 double getTimeStep() const;
131
132 //--------------------------------------------------------------------------
133 // Structural Properties
134 //--------------------------------------------------------------------------
135
137 dynamics::SkeletonPtr getSkeleton(std::size_t _index) const;
138
142 dynamics::SkeletonPtr getSkeleton(const std::string& _name) const;
143
145 std::size_t getNumSkeletons() const;
146
148 std::string addSkeleton(const dynamics::SkeletonPtr& _skeleton);
149
151 void removeSkeleton(const dynamics::SkeletonPtr& _skeleton);
152
155 std::set<dynamics::SkeletonPtr> removeAllSkeletons();
156
158 bool hasSkeleton(const dynamics::ConstSkeletonPtr& skeleton) const;
159
161 bool hasSkeleton(const std::string& skeletonName) const;
162
164 int getIndex(int _index) const;
165
167 dynamics::SimpleFramePtr getSimpleFrame(std::size_t _index) const;
168
170 dynamics::SimpleFramePtr getSimpleFrame(const std::string& _name) const;
171
173 std::size_t getNumSimpleFrames() const;
174
176 std::string addSimpleFrame(const dynamics::SimpleFramePtr& _frame);
177
180
183 std::set<dynamics::SimpleFramePtr> removeAllSimpleFrames();
184
185 //--------------------------------------------------------------------------
186 // Collision checking
187 //--------------------------------------------------------------------------
188
190 DART_DEPRECATED(6.0)
191 bool checkCollision(bool checkAllCollisions);
192
198 bool checkCollision(
199 const collision::CollisionOption& option
200 = collision::CollisionOption(false, 1u, nullptr),
201 collision::CollisionResult* result = nullptr);
202
207 const collision::CollisionResult& getLastCollisionResult() const;
208
209 //--------------------------------------------------------------------------
210 // Simulation
211 //--------------------------------------------------------------------------
212
214 void reset();
215
219 void step(bool _resetCommand = true);
220
222 void setTime(double _time);
223
225 double getTime() const;
226
231 int getSimFrames() const;
232
233 //--------------------------------------------------------------------------
234 // Constraint
235 //--------------------------------------------------------------------------
236
241 void setConstraintSolver(constraint::UniqueConstraintSolverPtr solver);
242
244 constraint::ConstraintSolver* getConstraintSolver();
245
247 const constraint::ConstraintSolver* getConstraintSolver() const;
248
250 void bake();
251
254
255protected:
258 const dynamics::ConstMetaSkeletonPtr& _skeleton);
259
261 void handleSimpleFrameNameChange(const dynamics::Entity* _entity);
262
264 std::string mName;
265
267 std::vector<dynamics::SkeletonPtr> mSkeletons;
268
269 std::map<dynamics::ConstMetaSkeletonPtr, dynamics::SkeletonPtr>
271
274 std::vector<common::Connection> mNameConnectionsForSkeletons;
275
277 dart::common::NameManager<dynamics::SkeletonPtr> mNameMgrForSkeletons;
278
280 std::vector<dynamics::SimpleFramePtr> mSimpleFrames;
281
284 std::vector<common::Connection> mNameConnectionsForSimpleFrames;
285
287 std::map<const dynamics::SimpleFrame*, dynamics::SimpleFramePtr>
289
291 dart::common::NameManager<dynamics::SimpleFramePtr> mNameMgrForSimpleFrames;
292
297 std::vector<int> mIndices;
298
300 Eigen::Vector3d mGravity;
301
303 double mTimeStep;
304
306 double mTime;
307
310
312 std::unique_ptr<constraint::ConstraintSolver> mConstraintSolver;
313
316
317 //--------------------------------------------------------------------------
318 // Signals
319 //--------------------------------------------------------------------------
321
322public:
323 //--------------------------------------------------------------------------
324 // Slot registers
325 //--------------------------------------------------------------------------
326 common::SlotRegister<NameChangedSignal> onNameChanged;
327};
329
330} // namespace simulation
331} // namespace dart
332
333#include "dart/simulation/detail/World-impl.hpp"
334
335#endif // DART_SIMULATION_WORLD_HPP_
#define DART_DECLARE_CLASS_WITH_VIRTUAL_BASE_END
Definition ClassWithVirtualBase.hpp:44
#define DART_DECLARE_CLASS_WITH_VIRTUAL_BASE_BEGIN
Definition ClassWithVirtualBase.hpp:43
#define DART_DEPRECATED(version)
Definition Deprecated.hpp:51
const CollisionOption & option
Collision option of DART.
Definition FCLCollisionDetector.cpp:157
CollisionResult * result
Collision result of DART.
Definition FCLCollisionDetector.cpp:160
std::string * name
Definition SkelParser.cpp:1697
The Subject class is a base class for any object that wants to report when it gets destroyed.
Definition Subject.hpp:58
class Recording
Definition Recording.hpp:58
class World
Definition World.hpp:84
virtual ~World()
Destructor.
Definition World.cpp:80
std::size_t getNumSkeletons() const
Get the number of skeletons.
Definition World.cpp:283
std::map< dynamics::ConstMetaSkeletonPtr, dynamics::SkeletonPtr > mMapForSkeletons
Definition World.hpp:270
std::unique_ptr< constraint::ConstraintSolver > mConstraintSolver
Constraint solver.
Definition World.hpp:312
int getIndex(int _index) const
Get the dof index for the indexed skeleton.
Definition World.cpp:418
const std::string & getName() const
Get the name of this World.
Definition World.cpp:244
double getTimeStep() const
Get time step.
Definition World.cpp:152
void handleSimpleFrameNameChange(const dynamics::Entity *_entity)
Register when a SimpleFrame's name is changed.
Definition World.cpp:666
std::string mName
Name of this World.
Definition World.hpp:264
dart::common::NameManager< dynamics::SkeletonPtr > mNameMgrForSkeletons
NameManager for keeping track of Skeletons.
Definition World.hpp:277
std::map< const dynamics::SimpleFrame *, dynamics::SimpleFramePtr > mSimpleFrameToShared
Map from raw SimpleFrame pointers to their shared_ptrs.
Definition World.hpp:288
void setTime(double _time)
Set current time.
Definition World.cpp:209
std::set< dynamics::SkeletonPtr > removeAllSkeletons()
Remove all the skeletons in this world, and return a set of shared pointers to them,...
Definition World.cpp:389
void step(bool _resetCommand=true)
Calculate the dynamics and integrate the world for one step.
Definition World.cpp:167
void setConstraintSolver(constraint::UniqueConstraintSolverPtr solver)
Sets the constraint solver.
Definition World.cpp:557
Eigen::Vector3d mGravity
Gravity.
Definition World.hpp:300
std::vector< dynamics::SkeletonPtr > mSkeletons
Skeletons in this world.
Definition World.hpp:267
void removeSkeleton(const dynamics::SkeletonPtr &_skeleton)
Remove a skeleton from this world.
Definition World.cpp:330
common::SlotRegister< NameChangedSignal > onNameChanged
Definition World.hpp:326
const collision::CollisionResult & getLastCollisionResult() const
Return the collision checking result of the last simulation step.
Definition World.cpp:551
std::size_t getNumSimpleFrames() const
Get the number of Entities.
Definition World.cpp:439
std::vector< dynamics::SimpleFramePtr > mSimpleFrames
Entities in this world.
Definition World.hpp:280
void setTimeStep(double _timeStep)
Set time step.
Definition World.cpp:135
double mTimeStep
Simulation time step.
Definition World.hpp:303
std::vector< int > mIndices
The first indeices of each skeleton's dof in mDofs.
Definition World.hpp:297
void bake()
Bake simulated current state and store it into mRecording.
Definition World.cpp:586
std::string addSimpleFrame(const dynamics::SimpleFramePtr &_frame)
Add an Entity to this world.
Definition World.cpp:445
void removeSimpleFrame(const dynamics::SimpleFramePtr &_frame)
Remove a SimpleFrame from this world.
Definition World.cpp:479
int getSimFrames() const
Get the number of simulated frames.
Definition World.cpp:221
const std::string & setName(const std::string &_newName)
Set the name of this World.
Definition World.cpp:227
void reset()
Reset the time, frame counter and recorded histories.
Definition World.cpp:158
std::vector< common::Connection > mNameConnectionsForSimpleFrames
Connections for noticing changes in Frame names TODO(MXG): Consider putting this functionality into N...
Definition World.hpp:284
int mFrame
Current simulation frame number.
Definition World.hpp:309
NameChangedSignal mNameChangedSignal
Definition World.hpp:320
bool checkCollision(bool checkAllCollisions)
Deprecated. Please use checkCollision(~) instead.
Definition World.cpp:530
const Eigen::Vector3d & getGravity() const
Get gravity.
Definition World.cpp:262
void setGravity(const Eigen::Vector3d &_gravity)
Set gravity.
Definition World.cpp:250
constraint::ConstraintSolver * getConstraintSolver()
Get the constraint solver.
Definition World.cpp:574
std::shared_ptr< World > clone() const
Create a clone of this World.
Definition World.cpp:92
void handleSkeletonNameChange(const dynamics::ConstMetaSkeletonPtr &_skeleton)
Register when a Skeleton's name is changed.
Definition World.cpp:616
dynamics::SkeletonPtr getSkeleton(std::size_t _index) const
Get the indexed skeleton.
Definition World.cpp:268
std::set< dynamics::SimpleFramePtr > removeAllSimpleFrames()
Remove all SimpleFrames in this world, and return a set of shared pointers to them,...
Definition World.cpp:513
dart::common::NameManager< dynamics::SimpleFramePtr > mNameMgrForSimpleFrames
NameManager for keeping track of Entities.
Definition World.hpp:291
std::string addSkeleton(const dynamics::SkeletonPtr &_skeleton)
Add a skeleton to this world.
Definition World.cpp:289
bool hasSkeleton(const dynamics::ConstSkeletonPtr &skeleton) const
Returns whether this World contains a Skeleton.
Definition World.cpp:405
Recording * getRecording()
Get recording.
Definition World.cpp:610
std::vector< common::Connection > mNameConnectionsForSkeletons
Connections for noticing changes in Skeleton names TODO(MXG): Consider putting this functionality int...
Definition World.hpp:274
static WorldPtr create(Args &&... args)
Creates World as shared_ptr.
Definition World-impl.hpp:49
Recording * mRecording
Definition World.hpp:315
double getTime() const
Get current time.
Definition World.cpp:215
dynamics::SimpleFramePtr getSimpleFrame(std::size_t _index) const
Get the indexed Entity.
Definition World.cpp:424
double mTime
Current simulation time.
Definition World.hpp:306
#define DART_COMMON_DECLARE_SHARED_WEAK(X)
Definition SmartPointer.hpp:41
Definition Random-impl.hpp:92
::fcl::CollisionResult CollisionResult
Definition BackwardCompatibility.hpp:166
std::shared_ptr< const Skeleton > ConstSkeletonPtr
Definition SmartPointer.hpp:60
std::shared_ptr< SimpleFrame > SimpleFramePtr
Definition SmartPointer.hpp:53
std::shared_ptr< Skeleton > SkeletonPtr
Definition SmartPointer.hpp:60
std::shared_ptr< World > WorldPtr
Definition SmartPointer.hpp:41
Integrator
This attribute selects the numerical integrator to be used.
Definition Types.hpp:72
Definition BulletCollisionDetector.cpp:65
Definition SharedLibraryManager.hpp:46