33 #ifndef DART_DYNAMICS_SKELETON_HPP_
34 #define DART_DYNAMICS_SKELETON_HPP_
97 const Eigen::VectorXd& positions = Eigen::VectorXd(),
98 const Eigen::VectorXd& velocities = Eigen::VectorXd(),
99 const Eigen::VectorXd& accelerations = Eigen::VectorXd(),
100 const Eigen::VectorXd& forces = Eigen::VectorXd(),
101 const Eigen::VectorXd& commands = Eigen::VectorXd());
104 const std::vector<std::size_t>& indices,
105 const Eigen::VectorXd& positions = Eigen::VectorXd(),
106 const Eigen::VectorXd& velocities = Eigen::VectorXd(),
107 const Eigen::VectorXd& accelerations = Eigen::VectorXd(),
108 const Eigen::VectorXd& forces = Eigen::VectorXd(),
109 const Eigen::VectorXd& commands = Eigen::VectorXd());
198 const
std::
string& cloneName) const override;
251 const
std::
string&
setName(const
std::
string& _name) override;
333 const typename NodeType::
Properties& _bodyProperties
405 const
std::
string&
name) const override;
412 const
BodyNode* _bn,
bool _warning = true) const override;
458 const
Joint* _joint,
bool _warning = true) const override;
490 std::
size_t _treeIdx) const;
544 const
Eigen::VectorXd& _q2, const
Eigen::VectorXd& _q1) const;
550 const
Eigen::VectorXd& _dq2, const
Eigen::VectorXd& _dq1) const;
582 std::
size_t _treeIdx) const;
639 bool _updateTransforms = true,
640 bool _updateVels = true,
641 bool _updateAccs = true);
677 bool _withExternalForces = false,
678 bool _withDampingForces = false,
679 bool _withSpringForces = false);
713 const
Eigen::Vector3d& _imp);
744 const
Eigen::Vector3d& _localOffset) const override;
749 const
Eigen::Vector3d& _localOffset,
750 const
Frame* _inCoordinatesOf) const override;
758 const
Eigen::Vector3d& _localOffset) const override;
763 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
768 const
Eigen::Vector3d& _localOffset,
769 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
774 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
787 const
Eigen::Vector3d& _localOffset) const override;
792 const
Eigen::Vector3d& _localOffset,
793 const
Frame* _inCoordinatesOf) const override;
806 const
Eigen::Vector3d& _localOffset,
807 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
812 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
817 const
Eigen::Vector3d& _localOffset,
818 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
823 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
834 double getMass() const override;
874 std::
size_t _treeIdx) const;
934 const
Frame* _withRespectTo =
Frame::World()) const override;
940 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
946 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
952 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
958 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
963 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
968 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
977 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
986 const
Frame* _inCoordinatesOf =
Frame::World()) const override;
1044 Joint* _parentJoint,
1063 Joint* _parentJoint,
1067 bool _recursive) const;
1077 bool _recursive) const;
1166 Joint* _newJoint,
bool _updateDofNames = true);
1300 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
1308 = std::map<std::type_index, std::vector<NodeMap::iterator>*>;
#define DART_BAKE_SPECIALIZED_NODE_SKEL_DECLARATIONS(AspectName)
Definition: BasicNodeManager.hpp:349
#define DART_DECLARE_CLASS_WITH_VIRTUAL_BASE_END
Definition: ClassWithVirtualBase.hpp:44
#define DART_DECLARE_CLASS_WITH_VIRTUAL_BASE_BEGIN
Definition: ClassWithVirtualBase.hpp:43
#define DART_DEPRECATED(version)
Definition: Deprecated.hpp:51
BodyPropPtr properties
Definition: SdfParser.cpp:80
std::string * name
Definition: SkelParser.cpp:1697
detail::CompositeState State
Definition: Composite.hpp:55
detail::CompositeProperties Properties
Definition: Composite.hpp:56
This is an alternative to EmbedProperties which allows your class to also inherit other Composite obj...
Definition: EmbeddedAspect.hpp:240
typename Impl::AspectPropertiesData AspectPropertiesData
Definition: EmbeddedAspect.hpp:244
typename Impl::AspectProperties AspectProperties
Definition: EmbeddedAspect.hpp:245
The MakeCloneable class is used to easily create an Cloneable (such as Node::State) which simply take...
Definition: Cloneable.hpp:84
VersionCounter is an interface for objects that count their versions.
Definition: VersionCounter.hpp:43
Definition: CompositeData.hpp:107
BodyNode class represents a single node of the skeleton.
Definition: BodyNode.hpp:79
DegreeOfFreedom class is a proxy class for accessing single degrees of freedom (aka generalized coord...
Definition: DegreeOfFreedom.hpp:55
Definition: EndEffector.hpp:81
The Frame class serves as the backbone of DART's kinematic tree structure.
Definition: Frame.hpp:58
Definition: GenericJoint.hpp:48
The JacobianNode class serves as a common interface for BodyNodes and EndEffectors to both be used as...
Definition: JacobianNode.hpp:55
class Joint
Definition: Joint.hpp:60
Definition: Marker.hpp:50
The Node class is a base class for BodyNode and any object that attaches to a BodyNode.
Definition: Node.hpp:81
Definition: PointMass.hpp:51
Definition: ShapeNode.hpp:49
Declaration of the variadic template.
Definition: SpecializedNodeManager.hpp:124
class Skeleton
Definition: Skeleton.hpp:59
Skeleton(const Skeleton &)=delete
void computeForwardDynamics()
Compute forward dynamics.
Definition: Skeleton.cpp:3728
const std::vector< BodyNode * > & getBodyNodes() override
Get all the BodyNodes that are held by this MetaSkeleton.
Definition: Skeleton.cpp:984
void updateInvAugMassMatrix() const
Update inverse of augmented mass matrix of the skeleton.
Definition: Skeleton.cpp:3198
SoftBodyNode * getSoftBodyNode(std::size_t _idx)
Get SoftBodyNode whose index is _idx.
Definition: Skeleton.cpp:935
State getState() const
Get the State of this Skeleton [alias for getCompositeState()].
Definition: Skeleton.cpp:619
dart::common::NameManager< BodyNode * > mNameMgrForBodyNodes
NameManager for tracking BodyNodes.
Definition: Skeleton.hpp:1181
const Eigen::MatrixXd & getMassMatrix() const override
Get the Mass Matrix of the MetaSkeleton.
Definition: Skeleton.cpp:1978
SpecializedTreeNodes mSpecializedTreeNodes
Definition: Skeleton.hpp:1310
dart::common::NameManager< SoftBodyNode * > mNameMgrForSoftBodyNodes
NameManager for tracking SoftBodyNodes.
Definition: Skeleton.hpp:1190
void registerJoint(Joint *_newJoint)
Register a Joint with the Skeleton. Internal use only.
Definition: Skeleton.cpp:2276
ConfigFlags
Definition: Skeleton.hpp:79
@ CONFIG_FORCES
Definition: Skeleton.hpp:84
@ CONFIG_VELOCITIES
Definition: Skeleton.hpp:82
@ CONFIG_COMMANDS
Definition: Skeleton.hpp:85
@ CONFIG_NOTHING
Definition: Skeleton.hpp:80
@ CONFIG_ALL
Definition: Skeleton.hpp:86
@ CONFIG_POSITIONS
Definition: Skeleton.hpp:81
@ CONFIG_ACCELERATIONS
Definition: Skeleton.hpp:83
void updateCoriolisAndGravityForces() const
Update combined vector of the skeleton.
Definition: Skeleton.cpp:3378
double getMass() const override
Get total mass of the skeleton.
Definition: Skeleton.cpp:1964
DegreeOfFreedom * getDof(std::size_t _idx) override
Get degree of freedom (aka generalized coordinate) whose index is _idx.
Definition: Skeleton.cpp:1207
std::pair< JointType *, NodeType * > createJointAndBodyNodePair(BodyNode *_parent=nullptr, const typename JointType::Properties &_jointProperties=typename JointType::Properties(), const typename NodeType::Properties &_bodyProperties=typename NodeType::Properties())
Create a Joint and child BodyNode pair of the given types.
Definition: Skeleton.hpp:77
void disableSelfCollisionCheck()
Disable self-collision check.
Definition: Skeleton.cpp:766
bool isEnabledAdjacentBodyCheck() const
Return true if self-collision check is enabled including adjacent bodies.
Definition: Skeleton.cpp:802
void setProperties(const Properties &properties)
Set all properties of this Skeleton.
Definition: Skeleton.cpp:625
virtual math::AngularJacobian getAngularJacobian(const JacobianNode *_node, const Frame *_inCoordinatesOf=Frame::World()) const=0
Get the angular Jacobian of a BodyNode.
std::shared_ptr< const WholeBodyIK > getIK() const
Get a pointer to a WholeBodyIK module for this Skeleton.
Definition: Skeleton.cpp:1531
void dirtyArticulatedInertia(std::size_t _treeIdx)
Notify that the articulated inertia and everything that depends on it needs to be updated.
Definition: Skeleton.cpp:3789
virtual math::Jacobian getJacobianSpatialDeriv(const JacobianNode *_node) const=0
Get the spatial Jacobian time derivative targeting the origin of a BodyNode.
std::size_t getIndexOf(const BodyNode *_bn, bool _warning=true) const override
Get the index of a specific BodyNode within this ReferentialSkeleton.
Definition: Skeleton.cpp:1065
bool isMobile() const
Get whether this skeleton will be updated by forward dynamics.
Definition: Skeleton.cpp:814
void updateCoriolisForces() const
Update Coriolis force vector of the skeleton.
Definition: Skeleton.cpp:3265
void clearExternalForces() override
Clear the external forces of the BodyNodes in this MetaSkeleton.
Definition: Skeleton.cpp:3769
void setImpulseApplied(bool _val)
Set whether this skeleton is constrained.
Definition: Skeleton.cpp:3991
SkeletonPtr getSkeleton()
Same as getPtr(), but this allows Skeleton to have a similar interface as BodyNode and Joint for temp...
Definition: Skeleton.cpp:410
bool getSelfCollisionCheck() const
Return whether self-collision check is enabled.
Definition: Skeleton.cpp:754
virtual math::Jacobian getJacobianClassicDeriv(const JacobianNode *_node) const=0
Get the spatial Jacobian (classical) time derivative targeting the origin of a BodyNode.
void updateArticulatedInertia() const
Update the articulated inertias of the skeleton.
Definition: Skeleton.cpp:2815
void updateAugMassMatrix() const
Update augmented mass matrix of the skeleton.
Definition: Skeleton.cpp:2994
void notifyArticulatedInertiaUpdate(std::size_t _treeIdx)
Notify that the articulated inertia and everything that depends on it needs to be updated.
Definition: Skeleton.cpp:3783
std::pair< Joint *, BodyNode * > cloneBodyNodeTree(Joint *_parentJoint, const BodyNode *_bodyNode, const SkeletonPtr &_newSkeleton, BodyNode *_parentNode, bool _recursive) const
Copy a subtree of BodyNodes onto another Skeleton while leaving the originals intact.
Definition: Skeleton.cpp:2667
std::weak_ptr< Skeleton > mPtr
The resource-managing pointer to this Skeleton.
Definition: Skeleton.hpp:1175
void constructNewTree()
Construct a new tree in the Skeleton.
Definition: Skeleton.cpp:2150
std::size_t getNumBodyNodes() const override
Get number of body nodes.
Definition: Skeleton.cpp:851
std::size_t getNumJoints() const override
Get number of Joints.
Definition: Skeleton.cpp:1098
void setMobile(bool _isMobile)
Set whether this skeleton will be updated by forward dynamics.
Definition: Skeleton.cpp:808
void unregisterJoint(Joint *_oldJoint)
Remove a Joint from the Skeleton. Internal use only.
Definition: Skeleton.cpp:2453
void unregisterBodyNode(BodyNode *_oldBodyNode)
Remove a BodyNode from the Skeleton. Internal use only.
Definition: Skeleton.cpp:2381
virtual math::LinearJacobian getLinearJacobian(const JacobianNode *_node, const Frame *_inCoordinatesOf=Frame::World()) const=0
Get the linear Jacobian targeting the origin of a BodyNode.
void registerNode(NodeMap &nodeMap, Node *_newNode, std::size_t &_index)
Register a Node with the Skeleton. Internal use only.
Definition: Skeleton.cpp:2305
math::LinearJacobian getCOMLinearJacobianDeriv(const Frame *_inCoordinatesOf=Frame::World()) const override
Get the Skeleton's COM Linear Jacobian time derivative in terms of any Frame (default is World Frame)...
Definition: Skeleton.cpp:4221
const Eigen::Vector2d & getSupportCentroid() const
Get the centroid of the support polygon for this Skeleton.
Definition: Skeleton.cpp:3660
bool hasBodyNode(const BodyNode *bodyNode) const override
Returns whether this Skeleton contains bodyNode.
Definition: Skeleton.cpp:1020
double mTotalMass
Total mass.
Definition: Skeleton.hpp:1313
bool getAdjacentBodyCheck() const
Return whether adjacent body check is enabled.
Definition: Skeleton.cpp:784
void computeInverseDynamics(bool _withExternalForces=false, bool _withDampingForces=false, bool _withSpringForces=false)
Computes inverse dynamics.
Definition: Skeleton.cpp:3749
void updateMassMatrix() const
Update mass matrix of the skeleton.
Definition: Skeleton.cpp:2893
static SkeletonPtr create(const std::string &_name="Skeleton")
Create a new Skeleton inside of a shared_ptr.
Definition: Skeleton.cpp:384
const Eigen::MatrixXd & getAugMassMatrix() const override
Get augmented mass matrix of the skeleton.
Definition: Skeleton.cpp:1995
void setSelfCollisionCheck(bool enable)
Set whether to check self-collision.
Definition: Skeleton.cpp:748
double computeKineticEnergy() const override
Get the kinetic energy of this MetaSkeleton.
Definition: Skeleton.cpp:4030
void updateInvMassMatrix() const
Update inverse of mass matrix of the skeleton.
Definition: Skeleton.cpp:3095
void setTimeStep(double _timeStep)
Set time step.
Definition: Skeleton.cpp:820
BodyNode * getBodyNode(std::size_t _idx) override
Get BodyNode whose index is _idx.
Definition: Skeleton.cpp:921
math::Jacobian getWorldJacobian(const JacobianNode *_node) const override
Get the spatial Jacobian targeting the origin of a BodyNode.
Definition: Skeleton.cpp:1744
void clearCollidingBodies() override
Clear collision flags of the BodyNodes in this MetaSkeleton.
Definition: Skeleton.cpp:4056
void enableSelfCollision(bool enableAdjacentBodyCheck=false)
Deprecated.
Definition: Skeleton.cpp:734
bool hasJoint(const Joint *joint) const override
Returns whether this Skeleton contains join.
Definition: Skeleton.cpp:1182
const std::string & getName() const override
Get name.
Definition: Skeleton.cpp:677
void setGravity(const Eigen::Vector3d &_gravity)
Set 3-dim gravitational acceleration.
Definition: Skeleton.cpp:836
void updateExternalForces() const
update external force vector to generalized forces.
Definition: Skeleton.cpp:3463
const Eigen::Vector3d & getGravity() const
Get 3-dim gravitational acceleration.
Definition: Skeleton.cpp:845
const Eigen::VectorXd & getConstraintForces() const override
Get constraint force vector.
Definition: Skeleton.cpp:2119
Eigen::VectorXd getVelocityDifferences(const Eigen::VectorXd &_dq2, const Eigen::VectorXd &_dq1) const
Return the difference of two generalized velocities or accelerations which are measured in the tangen...
Definition: Skeleton.cpp:1617
std::size_t getNumSoftBodyNodes() const
Get number of soft body nodes.
Definition: Skeleton.cpp:863
Skeleton & operator=(const Skeleton &_other)=delete
Remove copy operator.
math::Jacobian getCOMJacobianSpatialDeriv(const Frame *_inCoordinatesOf=Frame::World()) const override
Get the Skeleton's COM Jacobian spatial time derivative in terms of any Frame (default is World Frame...
Definition: Skeleton.cpp:4211
void setPtr(const SkeletonPtr &_ptr)
Setup this Skeleton with its shared_ptr.
Definition: Skeleton.cpp:2143
const std::string & setName(const std::string &_name) override
Set name.
Definition: Skeleton.cpp:660
std::mutex mMutex
Definition: Skeleton.hpp:1319
Configuration getConfiguration(int flags=CONFIG_ALL) const
Get the configuration of this Skeleton.
Definition: Skeleton.cpp:577
Eigen::Vector3d getCOMLinearVelocity(const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const override
Get the Skeleton's COM linear velocity in terms of any Frame (default is World Frame)
Definition: Skeleton.cpp:4127
std::vector< BodyNode * > extractBodyNodeTree(BodyNode *_bodyNode)
Create a vector representation of a subtree of BodyNodes and remove that subtree from this Skeleton w...
Definition: Skeleton.cpp:2744
std::vector< SoftBodyNode * > mSoftBodyNodes
List of Soft body node list in the skeleton.
Definition: Skeleton.hpp:1178
virtual ~Skeleton()
Destructor.
Definition: Skeleton.cpp:436
void integrateVelocities(double _dt)
Definition: Skeleton.cpp:1572
SkeletonPtr cloneSkeleton() const
Creates and returns a clone of this Skeleton.
Definition: Skeleton.cpp:455
void unregisterNode(NodeMap &nodeMap, Node *_oldNode, std::size_t &_index)
Remove a Node from the Skeleton. Internal use only.
Definition: Skeleton.cpp:2500
const std::vector< DegreeOfFreedom * > & getTreeDofs(std::size_t _treeIdx)
Get the DegreesOfFreedom belonging to a tree in this Skeleton.
Definition: Skeleton.cpp:1256
SkeletonPtr getPtr()
Get the shared_ptr that manages this Skeleton.
Definition: Skeleton.cpp:398
void computeForwardKinematics(bool _updateTransforms=true, bool _updateVels=true, bool _updateAccs=true)
Compute forward kinematics.
Definition: Skeleton.cpp:3692
Properties getProperties() const
Get all properties of this Skeleton.
Definition: Skeleton.cpp:631
const std::shared_ptr< WholeBodyIK > & getOrCreateIK()
Get a pointer to a WholeBodyIK module for this Skeleton.
Definition: Skeleton.cpp:1525
const Eigen::VectorXd & getCoriolisForces() const override
Get Coriolis force vector of the MetaSkeleton's BodyNodes.
Definition: Skeleton.cpp:2049
void updateBiasImpulse(BodyNode *_bodyNode)
Update bias impulses.
Definition: Skeleton.cpp:3821
void setAspectProperties(const AspectProperties &properties)
Set the AspectProperties of this Skeleton.
Definition: Skeleton.cpp:643
void disableSelfCollision()
Deprecated. Please use disableSelfCollisionCheck() instead.
Definition: Skeleton.cpp:741
const Eigen::MatrixXd & getInvAugMassMatrix() const override
Get inverse of augmented Mass Matrix of the MetaSkeleton.
Definition: Skeleton.cpp:2031
void resetUnion()
Definition: Skeleton.hpp:1326
void enableSelfCollisionCheck()
Enable self-collision check.
Definition: Skeleton.cpp:760
BodyNode * getRootBodyNode(std::size_t _treeIdx=0)
Get the root BodyNode of the tree whose index in this Skeleton is _treeIdx.
Definition: Skeleton.cpp:875
Eigen::Vector6d getCOMSpatialAcceleration(const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const override
Get the Skeleton's COM spatial acceleration in terms of any Frame (default is World Frame)
Definition: Skeleton.cpp:4136
std::size_t getNumRigidBodyNodes() const
Get number of rigid body nodes.
Definition: Skeleton.cpp:857
bool mIsImpulseApplied
Flag for status of impulse testing.
Definition: Skeleton.hpp:1317
void setAdjacentBodyCheck(bool enable)
Set whether to check adjacent bodies.
Definition: Skeleton.cpp:778
void dirtySupportPolygon(std::size_t _treeIdx)
Notify that the support polygon of a tree needs to be updated.
Definition: Skeleton.cpp:3808
std::shared_ptr< WholeBodyIK > mWholeBodyIK
WholeBodyIK module for this Skeleton.
Definition: Skeleton.hpp:1193
virtual math::Jacobian getJacobian(const JacobianNode *_node) const=0
Get the spatial Jacobian targeting the origin of a BodyNode.
Eigen::Vector3d getCOM(const Frame *_withRespectTo=Frame::World()) const override
Get the Skeleton's COM with respect to any Frame (default is World Frame)
Definition: Skeleton.cpp:4077
void updateGravityForces() const
Update gravity force vector of the skeleton.
Definition: Skeleton.cpp:3318
std::unique_ptr< common::LockableReference > getLockableReference() const override
Get the mutex that protects the state of this Skeleton.
Definition: Skeleton.cpp:428
const math::SupportPolygon & getSupportPolygon() const
Get the support polygon of this Skeleton, which is computed based on the gravitational projection of ...
Definition: Skeleton.cpp:3582
void updateNameManagerNames()
Definition: Skeleton.cpp:714
void computeImpulseForwardDynamics()
Compute impulse-based forward dynamics.
Definition: Skeleton.cpp:4003
void updateVelocityChange()
Update velocity changes in body nodes and joints due to applied impulse.
Definition: Skeleton.cpp:3984
Eigen::Vector6d getCOMSpatialVelocity(const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const override
Get the Skeleton's COM spatial velocity in terms of any Frame (default is World Frame)
Definition: Skeleton.cpp:4118
double getTimeStep() const
Get time step.
Definition: Skeleton.cpp:830
Joint * getJoint(std::size_t _idx) override
Get Joint whose index is _idx.
Definition: Skeleton.cpp:1105
virtual math::LinearJacobian getLinearJacobianDeriv(const JacobianNode *_node, const Frame *_inCoordinatesOf=Frame::World()) const=0
of a BodyNode.
std::map< std::type_index, std::vector< NodeMap::iterator > * > SpecializedTreeNodes
Definition: Skeleton.hpp:1308
void clearConstraintImpulses()
Clear constraint impulses and cache data used for impulse-based forward dynamics algorithm,...
Definition: Skeleton.cpp:3814
bool isEnabledSelfCollisionCheck() const
Return true if self-collision check is enabled.
Definition: Skeleton.cpp:772
math::LinearJacobian getCOMLinearJacobian(const Frame *_inCoordinatesOf=Frame::World()) const override
Get the Skeleton's COM Linear Jacobian in terms of any Frame (default is World Frame)
Definition: Skeleton.cpp:4201
void disableAdjacentBodyCheck()
Disable collision check for adjacent bodies.
Definition: Skeleton.cpp:796
const std::pair< Eigen::Vector3d, Eigen::Vector3d > & getSupportAxes() const
Get the axes that correspond to each component in the support polygon.
Definition: Skeleton.cpp:3644
const std::vector< std::size_t > & getSupportIndices() const
Get a list of the EndEffector indices that correspond to each of the points in the support polygon.
Definition: Skeleton.cpp:3629
void enableAdjacentBodyCheck()
Enable collision check for adjacent bodies.
Definition: Skeleton.cpp:790
void receiveBodyNodeTree(const std::vector< BodyNode * > &_tree)
Take in and register a subtree of BodyNodes.
Definition: Skeleton.cpp:2761
void notifySupportUpdate(std::size_t _treeIdx)
Notify that the support polygon of a tree needs to be updated.
Definition: Skeleton.cpp:3802
bool checkIndexingConsistency() const
This function is only meant for debugging purposes.
Definition: Skeleton.cpp:1270
const Eigen::VectorXd & getGravityForces() const override
Get gravity force vector of the MetaSkeleton.
Definition: Skeleton.cpp:2067
const Eigen::VectorXd & getExternalForces() const override
Get external force vector of the MetaSkeleton.
Definition: Skeleton.cpp:2104
std::vector< Joint * > getJoints() override
Returns all the joints that are held by this MetaSkeleton.
Definition: Skeleton.cpp:1134
Eigen::VectorXd getPositionDifferences(const Eigen::VectorXd &_q2, const Eigen::VectorXd &_q1) const
Return the difference of two generalized positions which are measured in the configuration space of t...
Definition: Skeleton.cpp:1585
void destructOldTree(std::size_t tree)
Remove an old tree from the Skeleton.
Definition: Skeleton.cpp:2358
std::vector< const BodyNode * > constructBodyNodeTree(const BodyNode *_bodyNode) const
Create a vector representation of a subtree of BodyNodes.
Definition: Skeleton.cpp:2725
std::size_t getNumTrees() const
Get the number of independent trees that this Skeleton contains.
Definition: Skeleton.cpp:869
std::size_t getNumDofs() const override
Return the number of degrees of freedom in this skeleton.
Definition: Skeleton.cpp:1201
const std::string & addEntryToJointNameMgr(Joint *_newJoint, bool _updateDofNames=true)
Add a Joint to to the Joint NameManager.
Definition: Skeleton.cpp:692
SkeletonPtr clone() const
Create an identical clone of this Skeleton.
Definition: Skeleton.cpp:443
bool moveBodyNodeTree(Joint *_parentJoint, BodyNode *_bodyNode, SkeletonPtr _newSkeleton, BodyNode *_parentNode)
Move a subtree of BodyNodes from this Skeleton to another Skeleton.
Definition: Skeleton.cpp:2557
void updateCacheDimensions(DataCache &_cache)
Update the dimensions for a specific cache.
Definition: Skeleton.cpp:2776
Joint * getRootJoint(std::size_t treeIdx=0u)
Get the root Joint of the tree whose index in this Skeleton is treeIdx.
Definition: Skeleton.cpp:904
const Eigen::MatrixXd & getInvMassMatrix() const override
Get inverse of Mass Matrix of the MetaSkeleton.
Definition: Skeleton.cpp:2013
virtual math::AngularJacobian getAngularJacobianDeriv(const JacobianNode *_node, const Frame *_inCoordinatesOf=Frame::World()) const=0
Get the angular Jacobian time derivative of a BodyNode.
std::mutex & getMutex() const
Get the mutex that protects the state of this Skeleton.
Definition: Skeleton.cpp:422
void setState(const State &state)
Set the State of this Skeleton [alias for setCompositeState(~)].
Definition: Skeleton.cpp:613
const std::shared_ptr< WholeBodyIK > & createIK()
Create a new WholeBodyIK module for this Skeleton.
Definition: Skeleton.cpp:1537
void integratePositions(double _dt)
Definition: Skeleton.cpp:1559
dart::common::NameManager< DegreeOfFreedom * > mNameMgrForDofs
NameManager for tracking DegreesOfFreedom.
Definition: Skeleton.hpp:1187
void setConfiguration(const Configuration &configuration)
Set the configuration of this Skeleton.
Definition: Skeleton.cpp:567
const AspectProperties & getSkeletonProperties() const
Get the Properties of this Skeleton.
Definition: Skeleton.cpp:654
void updateTotalMass()
Update the computation for total mass.
Definition: Skeleton.cpp:2768
common::aligned_vector< DataCache > mTreeCache
Definition: Skeleton.hpp:1303
const std::string & addEntryToBodyNodeNameMgr(BodyNode *_newNode)
Add a BodyNode to the BodyNode NameManager.
Definition: Skeleton.cpp:683
std::size_t mUnionSize
Definition: Skeleton.hpp:1336
std::size_t mUnionIndex
Definition: Skeleton.hpp:1339
const std::vector< BodyNode * > & getTreeBodyNodes(std::size_t _treeIdx)
Get the BodyNodes belonging to a tree in this Skeleton.
Definition: Skeleton.cpp:1072
void registerBodyNode(BodyNode *_newBodyNode)
Register a BodyNode with the Skeleton. Internal use only.
Definition: Skeleton.cpp:2171
void addEntryToSoftBodyNodeNameMgr(SoftBodyNode *_newNode)
Add a SoftBodyNode to the SoftBodyNode NameManager.
Definition: Skeleton.cpp:705
void clearInternalForces() override
Clear the internal forces of the BodyNodes in this MetaSkeleton.
Definition: Skeleton.cpp:3776
std::weak_ptr< Skeleton > mUnionRootSkeleton
Definition: Skeleton.hpp:1333
const Eigen::VectorXd & getCoriolisAndGravityForces() const override
Get combined vector of Coriolis force and gravity force of the MetaSkeleton.
Definition: Skeleton.cpp:2086
bool isImpulseApplied() const
Get whether this skeleton is constrained.
Definition: Skeleton.cpp:3997
std::size_t getSupportVersion() const
The version number of a support polygon will be incremented each time the support polygon needs to be...
Definition: Skeleton.cpp:3674
double computePotentialEnergy() const override
Get the potential energy of this MetaSkeleton.
Definition: Skeleton.cpp:4042
void clearIK()
Wipe away the WholeBodyIK module for this Skeleton, leaving it as a nullptr.
Definition: Skeleton.cpp:1544
dart::common::NameManager< Joint * > mNameMgrForJoints
NameManager for tracking Joints.
Definition: Skeleton.hpp:1184
math::Jacobian getCOMJacobian(const Frame *_inCoordinatesOf=Frame::World()) const override
Get the Skeleton's COM Jacobian in terms of any Frame (default is World Frame)
Definition: Skeleton.cpp:4193
Eigen::Vector3d getCOMLinearAcceleration(const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const override
Get the Skeleton's COM linear acceleration in terms of any Frame (default is World Frame)
Definition: Skeleton.cpp:4146
const Eigen::VectorXd & computeConstraintForces(DataCache &cache) const
Compute the constraint force vector for a tree.
Definition: Skeleton.cpp:3491
const std::vector< DegreeOfFreedom * > & getDofs() override
Get the vector of DegreesOfFreedom for this MetaSkeleton.
Definition: Skeleton.cpp:1233
DataCache mSkelCache
Definition: Skeleton.hpp:1305
SoftBodyNode represent a soft body that has one deformable skin.
Definition: SoftBodyNode.hpp:46
The WholeBodyIK class provides an interface for simultaneously solving all the IK constraints of all ...
Definition: HierarchicalIK.hpp:395
Definition: Random-impl.hpp:92
Matrix< double, 6, 1 > Vector6d
Definition: MathTypes.hpp:49
std::vector< _Tp, Eigen::aligned_allocator< _Tp > > aligned_vector
Definition: Memory.hpp:71
std::shared_ptr< const Skeleton > ConstSkeletonPtr
Definition: SmartPointer.hpp:60
std::shared_ptr< MetaSkeleton > MetaSkeletonPtr
Definition: SmartPointer.hpp:68
std::shared_ptr< Skeleton > SkeletonPtr
Definition: SmartPointer.hpp:60
Eigen::Matrix< double, 6, Eigen::Dynamic > Jacobian
Definition: MathTypes.hpp:114
Eigen::Matrix< double, 3, Eigen::Dynamic > AngularJacobian
Definition: MathTypes.hpp:113
Eigen::Matrix< double, 3, Eigen::Dynamic > LinearJacobian
Definition: MathTypes.hpp:112
std::vector< Eigen::Vector3d > SupportGeometry
Definition: Geometry.hpp:504
common::aligned_vector< Eigen::Vector2d > SupportPolygon
Definition: Geometry.hpp:506
JointType
Definition: Types.hpp:132
Definition: BulletCollisionDetector.cpp:65
Definition: SharedLibraryManager.hpp:46
The Configuration struct represents the joint configuration of a Skeleton.
Definition: Skeleton.hpp:95
Configuration(const Eigen::VectorXd &positions=Eigen::VectorXd(), const Eigen::VectorXd &velocities=Eigen::VectorXd(), const Eigen::VectorXd &accelerations=Eigen::VectorXd(), const Eigen::VectorXd &forces=Eigen::VectorXd(), const Eigen::VectorXd &commands=Eigen::VectorXd())
Definition: Skeleton.cpp:304
Eigen::VectorXd mPositions
Joint positions.
Definition: Skeleton.hpp:116
bool operator!=(const Configuration &other) const
Inequality comparison operator.
Definition: Skeleton.cpp:378
std::vector< std::size_t > mIndices
A list of degree of freedom indices that each entry in the Eigen::VectorXd members correspond to.
Definition: Skeleton.hpp:113
Eigen::VectorXd mVelocities
Joint velocities.
Definition: Skeleton.hpp:119
Eigen::VectorXd mAccelerations
Joint accelerations.
Definition: Skeleton.hpp:122
bool operator==(const Configuration &other) const
Equality comparison operator.
Definition: Skeleton.cpp:363
Eigen::VectorXd mCommands
Joint commands.
Definition: Skeleton.hpp:128
Eigen::VectorXd mForces
Joint forces.
Definition: Skeleton.hpp:125
Definition: Skeleton.hpp:1239
std::vector< std::size_t > mSupportIndices
A map of which EndEffectors correspond to the individual points in the support polygon.
Definition: Skeleton.hpp:1287
Eigen::VectorXd mFext
External force vector for the skeleton.
Definition: Skeleton.hpp:1277
std::vector< const DegreeOfFreedom * > mConstDofs
Cache for const Degrees of Freedom, for the sake of the API.
Definition: Skeleton.hpp:1252
Eigen::VectorXd mCvec
Coriolis vector for the skeleton which is C(q,dq)*dq.
Definition: Skeleton.hpp:1267
Eigen::MatrixXd mInvM
Inverse of mass matrix for the skeleton.
Definition: Skeleton.hpp:1261
Eigen::MatrixXd mAugM
Mass matrix for the skeleton.
Definition: Skeleton.hpp:1258
Eigen::MatrixXd mInvAugM
Inverse of augmented mass matrix for the skeleton.
Definition: Skeleton.hpp:1264
Eigen::VectorXd mG
Gravity vector for the skeleton; computed in nonrecursive dynamics only.
Definition: Skeleton.hpp:1271
math::SupportPolygon mSupportPolygon
Support polygon.
Definition: Skeleton.hpp:1283
DirtyFlags mDirty
Definition: Skeleton.hpp:1240
std::vector< const BodyNode * > mConstBodyNodes
Cache for const BodyNodes, for the sake of the API.
Definition: Skeleton.hpp:1246
std::vector< DegreeOfFreedom * > mDofs
Degrees of Freedom belonging to this tree.
Definition: Skeleton.hpp:1249
math::SupportGeometry mSupportGeometry
Support geometry – only used for temporary storage purposes.
Definition: Skeleton.hpp:1294
Eigen::Vector2d mSupportCentroid
Centroid of the support polygon.
Definition: Skeleton.hpp:1297
std::pair< Eigen::Vector3d, Eigen::Vector3d > mSupportAxes
A pair of vectors which map the 2D coordinates of the support polygon into 3D space.
Definition: Skeleton.hpp:1291
std::vector< BodyNode * > mBodyNodes
BodyNodes belonging to this tree.
Definition: Skeleton.hpp:1243
Eigen::VectorXd mFc
Constraint force vector.
Definition: Skeleton.hpp:1280
Eigen::MatrixXd mM
Mass matrix cache.
Definition: Skeleton.hpp:1255
Eigen::VectorXd mCg
Combined coriolis and gravity vector which is C(q, dq)*dq + g(q).
Definition: Skeleton.hpp:1274
Definition: Skeleton.hpp:1196
bool mCoriolisForces
Dirty flag for the Coriolis force vector.
Definition: Skeleton.hpp:1219
bool mExternalForces
Dirty flag for the external force vector.
Definition: Skeleton.hpp:1225
bool mArticulatedInertia
Dirty flag for articulated body inertia.
Definition: Skeleton.hpp:1201
bool mInvAugMassMatrix
Dirty flag for the inverse of augmented mass matrix.
Definition: Skeleton.hpp:1213
bool mMassMatrix
Dirty flag for the mass matrix.
Definition: Skeleton.hpp:1204
bool mAugMassMatrix
Dirty flag for the mass matrix.
Definition: Skeleton.hpp:1207
std::size_t mSupportVersion
Increments each time a new support polygon is computed to help keep track of changes in the support p...
Definition: Skeleton.hpp:1235
bool mSupport
Dirty flag for the support polygon.
Definition: Skeleton.hpp:1231
bool mGravityForces
Dirty flag for the gravity force vector.
Definition: Skeleton.hpp:1216
bool mDampingForces
Dirty flag for the damping force vector.
Definition: Skeleton.hpp:1228
bool mCoriolisAndGravityForces
Dirty flag for the combined vector of Coriolis and gravity.
Definition: Skeleton.hpp:1222
bool mInvMassMatrix
Dirty flag for the inverse of mass matrix.
Definition: Skeleton.hpp:1210
The Properties of this Skeleton which are independent of the components within the Skeleton,...
Definition: SkeletonAspect.hpp:54